SBalrog said:I have 2 suggestions:
- Replace the Surges Used box with a couple of rows of checkboxes, I prefer to check of when I'm using them.
- Add a used checkbox for the powers sheet to keep track of which powers are spent for the encounter / day.
The power sheet is undergoing a fairly major revision atm. The new version has some space I designed for use as a pseudo combat sheet and includes checkboxes for spent powers.
I'm against using checkboxes for Surges. Characters can have anywhere from 5 to 21+ healing surges a day. I think using hash marks in a flexible space is more universal.
Morandir Nailo said:I'm unable to read the sheets. When I open them with Acrobat, I get this message: "There was an error processing a page. There was a problem reading this document (9)." Any idea what could be going on?
Unfortunately Mor, I can't be sure. The file is set-up for Acrobat 6 or higher. What version are you using?
Black Plauge said:It would be nice to have a ability check modifier box in addition to the normal modifier box (i.e. while a character with 16 strength has a +3 modifier, they also get to add 1/2 their level when making a strength check). The math is easy, but the less math at the table the better.
When printed the hollow styled text don't show up very well and it gets worse as the text goes down on the page. I can make out "STR" but "Combat" and "Skills" might as well not have been printed.
I've made more changes to my working sheet to improve readability of the white text used on the sheet. Hopefully that'll help... not really sure what problem you're having with Combat and Skills.
You're not the only one to request the ability modifier box. ( Jasper657 )
I'm not really sure what to do here.
The response to the sheet has been phenomenal, and there have been plenty of suggestions and observations that have helped me improve the sheet. I really want to be responsive to suggestions and make this the best sheet there is. And this is one comment that keeps coming up.
I hesitate to make the change however due to the modularity of 4e combat. In 3.x, weapon attack stats where very binary. It was either STR or DEX. Occasionally there was a unique situation, but it was generally specific to a weapon, weapon type or specific attack (of which there was a limited number of in 3.x) With 4e, a Weapon attack could be modified by STR, DEX, WIS or CHA based entirely on the class or power used. An Implement could have CON, WIS, INT or CHA modifying it. While some classes are more stat specific, other aren't and multi-classing complicates the situation.
Now, seeing as every power in 4e gives specific information on which stat mod to add, I feel weapons and implements should be stat neutral.
However... I think I have a compromise. A lot of the sheet was built during the months building up to the release of 4e, and I'm noticing I have a "feat" box in the to-hit calculations. Looking through the PHB, there are no blanket to-hit feat bonuses that are appropriate. In the next version, I'll modify the box to list as a "Misc. Mod." which should be flexible enough for my line of thought on the keeping weapons and implements stat neutral, or for those who would prefer to list a stat mod.
Hopefully that'll help.
Jasper657 said:Also noted that the armor/magic items on the back is missing the shield bonus.
I'll look into it. Will throw off the balance of the section, but I'll see what I can come up with.
DarthMeer (and others): I hear your requests, but unfortunately, I can't generate a form version of the sheet without the Pro version of Acrobat. I'd really love to be able to fulfill your requests, I just don't have the tools.
Thanks all again for your comment and support! It's really an honor that the sheet got nominated for Fan Creation of the Week. As I said above, the power sheet is undergoing a fairly major revision. The main sheet has had some minor tweaks, and the much requested RP sheet in underway. No promises on delivery, but again, I hope to get the latest updates together before the end of the week.