Particle_Man
Explorer
hmmm
I guess we will have to wait for 3.5
My instincts are not to allow the sd shadows to create spawn. creating spawn seems to be an evil act, and one might argue that the sd shadows are not the same kind of shadows as found in the MM (the whole not being turnable, having an alignment same as Sd, deal makes me think of them as created from the SD's own soul or something cool like that). Similar, but not the same. These shadows may never have been living folk, and may never have lived in the negative energy realms, and may not be life-haters.
creating spawn would seem to be a nasty thing to do (denying them their afterlife, etc.). Monster CE shadows do it because they hate all life. why would a non-evil sd either do it or have his similarly aligned companions do it?
If one does allow spawn, then I would assume that the spawn would be normal monster shadows, because they result from destroying a humanoid. If so, they should be turnable, alignment CE, and would turn on the sd in a second if the master-shadow kicks the bucket. these are the life-haters. On this interpretation, the death of an evil "servant" shadow of a shadow companion would not cause a penalty to either the master-shadow or the SD.
But until the 3.5 DMG comes out to clarify this, this is only my interpretation of the rules. There is not enough data to know definitively what to say.
I guess we will have to wait for 3.5
My instincts are not to allow the sd shadows to create spawn. creating spawn seems to be an evil act, and one might argue that the sd shadows are not the same kind of shadows as found in the MM (the whole not being turnable, having an alignment same as Sd, deal makes me think of them as created from the SD's own soul or something cool like that). Similar, but not the same. These shadows may never have been living folk, and may never have lived in the negative energy realms, and may not be life-haters.
creating spawn would seem to be a nasty thing to do (denying them their afterlife, etc.). Monster CE shadows do it because they hate all life. why would a non-evil sd either do it or have his similarly aligned companions do it?
If one does allow spawn, then I would assume that the spawn would be normal monster shadows, because they result from destroying a humanoid. If so, they should be turnable, alignment CE, and would turn on the sd in a second if the master-shadow kicks the bucket. these are the life-haters. On this interpretation, the death of an evil "servant" shadow of a shadow companion would not cause a penalty to either the master-shadow or the SD.
But until the 3.5 DMG comes out to clarify this, this is only my interpretation of the rules. There is not enough data to know definitively what to say.