Yep, the book is vague enough that it can literally be whatever each table wants. YMMV, but skimming through the book I'm pretty impressed with the job WotC did in trying their best to respect the source material while bringing things mechanically up to date with the PHB and not excluding more than they absolutely had to.It is fascinating to me that people still care about the timeline of events, especially relative to Goldmoon. It doesn't seem relevant to the events of this adventure in any way, so why the concern?
I understand what people are concerned about, it is just not something that concerns me. I don't really care to much about the lore from the novels. The game and its lore takes precedence to me.It is fascinating to me that people still care about the timeline of events, especially relative to Goldmoon. It doesn't seem relevant to the events of this adventure in any way, so why the concern?
Yeah, once a setting, any setting, hits the table I consider everything canon tenuous at best. Even settings I really care about, like Middle Earth, are subject to change if it makes for a better game. And when you are talking about something like DL, which is a corporate owned shared world in the first place, demanding fidelity to lore is even less reasonable IMO.I understand what people are concerned about, it is just not something that concerns me. I don't really care to much about the lore from the novels. The game and its lore takes precedence to me.
In my case it’s because I view myself as a visitor. I don’t have a history of Dragonlance fandom. I don’t know the lore. I don’t mind changing things a bit here and there, but I‘d rather make those choices intentionally from a place of knowledge rather than accidentally from ignorance. Plus, I don’t want to step on long-time fans’ toes if they happen to sit at my table. Moving the start of the module to keep the lore intact is trivial. So, better to do that than blunder into a problem.It is fascinating to me that people still care about the timeline of events, especially relative to Goldmoon. It doesn't seem relevant to the events of this adventure in any way, so why the concern?
I have the opposite opinion but for the same reason. I think playing within the boundaries of the lore often makes for a better game. It’s the lore that defines this place as Dragonlance and it’s the lore that separates it from Dark Sun or Middle Earth. Chuck enough of the lore and the settings become indistinguishable. I like dealing with the adversity and challenge of the setting. That’s what makes a given setting fun. Having no clerics in Dragonlance before a certain point and playing before that point makes for a fun challenge to overcome.Yeah, once a setting, any setting, hits the table I consider everything canon tenuous at best. Even settings I really care about, like Middle Earth, are subject to change if it makes for a better game. And when you are talking about something like DL, which is a corporate owned shared world in the first place, demanding fidelity to lore is even less reasonable IMO.
EDITTED for thumbs
Because it's still part of the world as a whole. The adventure doesn't exist in a white room. It exists as part of the world of Krynn which includes the Goldmoon timeline.It is fascinating to me that people still care about the timeline of events, especially relative to Goldmoon. It doesn't seem relevant to the events of this adventure in any way, so why the concern?
It is lore from the game. 1e and 3e Krynn drew from the novels for the campaign lore and established the timeline for the gods return as being Goldmoon or possibly others around the same time as Goldmoon. It didn't happen months before, though.I understand what people are concerned about, it is just not something that concerns me. I don't really care to much about the lore from the novels. The game and its lore takes precedence to me.
It is fascinating to me that people still care about the timeline of events, especially relative to Goldmoon. It doesn't seem relevant to the events of this adventure in any way, so why the concern?
This I agree with. Once the DM gets the setting, he can change it to suit his needs. No need to hold to the canon if he doesn't want to.Yeah, once a setting, any setting, hits the table I consider everything canon tenuous at best. Even settings I really care about, like Middle Earth, are subject to change if it makes for a better game. And when you are talking about something like DL, which is a corporate owned shared world in the first place, demanding fidelity to lore is even less reasonable IMO.
If there are any I haven’t noticed. The book says that draconians are magical creatures that basically lack free will, being creations of Takhisis who as an evil god wants to rule over mortals.@MonsterEnvy Are there any examples of good or neutral Draconian NPCs in the adventure?
The free-willed ones weren't around at this point anyway, although if a DM wants to launch that story early, I would have no issues with that...If there are any I haven’t noticed. The book says that draconians are magical creatures that basically lack free will, being creations of Takhisis who as an evil god wants to rule over mortals.
“They aren’t creatures with their own goals and ambitions. Rather, they are magical manifestations of the Dragon Queen’s thirst for conquest, and they wreak her will with lethal efficacy.”
Very much leaning into the original monstrous vision for draconians rather than the later more nuanced additions.
Nor would I. I prefer the draconians that could eventually become the Teyr city-state. Soulless automaton draconians don't interest me, and aren't representative of the novels in any case.The free-willed ones weren't around at this point anyway, although if a DM wants to launch that story early, I would have no issues with that...
this looks somewhat promising (and like an encounter set I would build)The PCs should be 2nd level when the first combat encounter of the adventure occurs. The first wave consists of three guards mounted on warhorses. The second wave consists of a half-ogre and four more guards on foot. There are also random battlefield effects, some of which can cause damage (like the volley of arrows), to represent the larger battle.
In the wilderness exploration section, when the PCs are 6th or 7th level, they can explore Bluemaw Cave. They'll fight seven gricks initially. Later, they'll come across a sivak draconian with five baaz draconians. If they get into a fight with the draconians, a grick alpha and two regular gricks join the fight, although they will attack the draconians as well as the PCs.
In the City of Lost Names, there's an occupied mansion. The PCs are expected to be 8th level when they explore it. There are four kapak draconians standing guard outside. Once per hour, a patrol of eight Dragon Army soldiers checks in. Inside, there are a total of four kapak draconians, two bozak draconians, a wasteland dragonnel, fourteen Dragon Army soldiers, a hobgoblin captain, and an aurak draconian.
The final battle is against Kansaldi Fire-Eyes (CR 11) and a Huge-sized young red dragon (CR 10). The PCs are level 10 by this point, but they'll have also just gone through all the encounters in the Flying Citadel and won't have had a chance to rest yet, so they'll hopefully be pretty beat up at this point.
Okay. So doing a bit of math...
4 2nd-level PCs.
3 guards, 1/8CR. 3 warhorses, 1/2CR.
Half-ogre, 1CR. 4 guards, 1/8CR.
Deadly encounter.
4 6th- or 7th level PCs.
7 gricks, 2CR.
Deadly encounter.
4 6th-level PCs.
Sivak, 4CR.
5 baaz, 1/2CR.
Grick alpha, 7CR.
2 grick, 2CR.
Hard without the gricks, deadly encounter with the gricks.
4 8th-level PCs.
4 kapak, 3CR.
2 bozak, 2CR.
Wasteland dragonnel, 3CR.
14 dragon army soldiers, 1CR.
Hob captain, 3CR.
Aurak, 6CR.
Deadly encounter.
That looks good to me. If deadly is the baseline for combats that's a good sign.