Hey, I wanted to thank you guys for talking about my game! It's totally exciting to see people here interested in it.
The new version's coming out at GenCon in a few weeks. It's not Fudge as much as it uses Fudge dice, which I know is a killer for some people. (It's easily converted back to the original 2d6 system.) The reason for a revision is that the game's based on a lot of assumptions about the way I normally run games, and I felt like it really needed some clarification. One of the major rules parts (Bringing Down the Pain, which is combat, except used for any high-pressure situation) has been re-written to work better. It was like a 7 out of 10 before, and I'm hoping I've brought it up to a 9 out of 10.
So, again, thanks! Paka's right - the setting is purposefully full of white space, kind of like how Arcana Unearthed from Monte Cook does it - there's large spaces on the map for you to fill in, and even within cultures, there's questions for the group to answer.