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Shadowdancer Hide in Plain Sight


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RotG - Movement said:
Hide

According to the Hide skill description, hiding isn't an action at all, except when you use the sniping option (see page 76 in the Player's Handbook), in which case hiding is a move action. For all practical purposes, however, you hide as a move action or as part of a move action. That is, if you're moving, you hide as part of your movement (something like drawing a weapon, see Part 2). If you don't move, it still takes you a move action to hide.

You take a -5 penalty on your Hide check if you move more than half your speed. In this case, you must track your speed by the action, not by the turn. If you move your speed as a move action, you take the penalty even if you don't move during the remainder of your turn. Likewise, speed is the amount of movement you expend, not the actual distance you move across the battlefield. If your movement is hampered, for example, and you move as far as you can possibly go as a move action (or as a full-round action), you take the -5 penalty.
http://www.wizards.com/default.asp?x=dnd/rg/20040622a


Mike
 

I thought he was saying he had a 35 skill, with magic items its easy but by skill alone a little harder but not impossible.

That brings up the question how good are you without all your fancy equipment?
 

focallength said:
That brings up the question how good are you without all your fancy equipment?

Not good at all! ;)

At high levels, the equipment makes up a pretty large part of your abilities.

Bye
Thanee
 

Sorry mikebr99, but thats been changed in the Main 3.5 FAQ 03-25-2005

A character with the hide in plain sight class feature (described on page 48 in the Player’s Handbook) can make a Hide check even if she’s being observed. This doesn’t require any extra action to accomplish (unlike the sniping maneuver).

However, in 3.0 hiding while attacking was not an option (the text was changed from 3.0 to 3.5)

From the 3.0 PHB, pg 69 "Check: Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. At more than one-half and up to your full speed, you suffer a –5 penalty. It’s practically impossible (–20 penalty) to hide while running or charging."

No mention of hiding while attacking.

In the 3.5 PHB, pg 76 "Check: Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than onehalf but less than your normal speed, you take a -5 penalty. It’s practically impossible (–20 penalty) to hide while attacking, running or charging."

They added attacking to the nearly impossible things to do while hiding.

However, 3.0 has song and silence which has rules for moving up on someone while hiding and getting in that first attack as a sneak attack. So in a 3.0 game I would rule something like this

SD moves up to target using HiPS - target blows spot check.
SD Attacks. The first attack counts as a sneak attack and the SD becomes visible, any subsequent attacks in that sequence are normal attacks.
SD Has a choice, stay and fight or move away and make another Hide check opposed by the victim's Spot check.
Continue till target or SD is dead.
 

Thanee said:
At high levels, the equipment makes up a pretty large part of your abilities.


Right. It's an interesting discussion. Magical gear representing placement of character special abilties is very similar to a game system that has no magical gear and instead has these abilities subsumed into the development of the character. The bonus of having subsumed character abilities is that they cannot be taken away, but they are rather permanent. The downside for having these character special abilities extracted from the character as magical gear is that they can be taken away or lost, on the upside the gear can be interchanged and swapped out for other gear that provides different special abilities.

The net results are the same for characters in the two different game systems. Both have a +4 to Strength for example, but one has it as a permanent special ability that cannot be taken away and the other has it as magical gear that can be lost but can also be exchanged for another special ability. Both have their plus and minus sides and accomplish the same thing, just in a slightly different way.
 

Abraxas said:
Sorry mikebr99, but thats been changed in the Main 3.5 FAQ 03-25-2005

A character with the hide in plain sight class feature (described on page 48 in the Player’s Handbook) can make a Hide check even if she’s being observed. This doesn’t require any extra action to accomplish (unlike the sniping maneuver).

.
Are you saying that this in making HiPS a free action?

Because I would say that the above is just saying that HiPS doesn't take any more time then the hide skill would anyway.


Mike
 

Are you saying that this in making HiPS a free action?
No, its not a free action.

Because I would say that the above is just saying that HiPS doesn't take any more time then the hide skill would anyway.
Right, Its not an action, just like it says in the PHB, so it can be combined with any other type of action, like attacking.
 

It is usually part of a movement action. AS you have to move to find a spot to hide in.

But HIPS doesnt need to move at all ... so i would also assume that hiding is a free action for HIPS only,


Could you do the following:

SD(1) runs up to target X and hits then runs a bit (spring attack) (SD2) can she hide for no penalties as the SD isnt attacking anymore? Hide while moving.

Also could the SD hide first, hit, spring attack, then hide again?


SD2
.
X . . . . . .SD1
 

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