Shadowdancer variant (rogue/wizard)

Misleading. Arcane Trickster requires 3 levels of Rogue to enter, so you'll end up three caster levels behind. That's a significant disadvantage for the ability to deal sneak attack damage to certain types of enemies.

That rather lessens the impact of most of your subsequent posts. I'll agree that straight wizard is weaker than a wizard with a good full spell progression prestige class but a straight wizard is still more powerful than most classes and builds in 3.5e, including Arcane Tricksters.

Still, I suppose I could be wrong. Do you want to make a level 20 Arcane Trickster and compare it to a level 20 wizard to see who comes out on top?
You can enter Arcane Trickster with only one level of rogue, if you are willing to jump through some hoops.

A Human takes 1 level of rogue plus Adaptive Learner feat (Races of Destiny) to wizard for 4 levels. At 5th level you need 8 ranks of Hide, Search and Spot, 4 ranks of Sense Motive and Spellcraft plus know at least 1st level arcane spells and know at least 2 divination spells. This will get you into the Unseen Seer PRC.

Unseen Seer will get you the second die of sneak attack, nice skills, 6 + Int per level, extra divination spells, a boost in divination spell power, the silent spell feat and a nondetection spell effect for yourself as a permanent effect.

Use the Unseer Seer to enter Arcane Trickster. 5 level should get you all the abilities listed above and into Arcane Trickster for you 11th level.
 

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As if it matters how many one has in such a duel!!
Lets just say the Arcane Trickster has a racial substitution like "Elven Wizard"
(RotW)
and has a couple of 9th level spells... Its more than enough.

They cast with the same caster level - Practiced Spellcaster Feat, (Complete Arcane).
So, by using several non-core sources, you come slightly closer to a core-only wizard.

What do you think this proves?

Also, you seem to be making some statements without much to back them up, like "a couple of 9th level spell is more than enough." More than enough for what? An adventuring day against your regular random encounters? PVP vs a wizard who has more of them than you? (Which would, logically mean that he has... more than more enough?)

Oh you can go ahead and lose those rounds casting your resist energy and protection from energy... on the house
Free rounds is what Time Stop (and a Choker form) is for.

Not even that.
You got me there... thought the Trickster had d6, but he's got a d4 like the wizard.
They are both well bellow 100 so Powerword Kill works just fine:D
Guess i won't be needing that extra 9th lvl spell after all.
You can try to PWK my wizard all you want; he has Mind Blank.

As i said earlier... highest initiative wins...:D

I think its safe to assume that the Trickster has a better Dex modifier and that he has more chances of going first! (I'd even say he has the improved initiative Feat as well but you can argue that your wizard has that as well... even though chances are you 'll find this feat more often on a Trickster than a Wizard...
Did you check the build I linked to in my previous post? Dex 31 with Improved Initiative and two items results in an initiative of +16.

Never said anything about counterspelling "skills". I said that its impossible to counterspell the trickster.
What skills are relevant? if not all, here are two: Bluff & Sleight of hand
Why?

ConCeal sPellCasTIng [ManIPulaTIon]
You can cast spells without others noticing . Prerequisite: Concentration 1 rank, Sleight of Hand 5
ranks, Spellcraft 1 rank . Benefit: You can cast a spell without revealing that you
are doing so . Make a Sleight of Hand check as part of the action used to cast the spell, opposed by the Spot checks of onlookers . If you are successful, an observer can’t tell that you’re casting a spell . That observer cannot make an attack of opportunity against you for casting, nor can it attempt to counter your spell

false TheurgY [ManIPulaTIon]
“How’s that magic missile feel? I’m sorry—did you think I was casting sleep?”
Prerequisite: Bluff or Sleight of Hand 8 ranks, Spellcraft 8 ranks .
Benefit: As a swift action when casting a spell, you can adjust the spell’s verbal and somatic components to mimic those of another spell of your choice of the same level . Any creature using Spellcraft or any other means to identify the spell you’re casting believes it to be the other spell instead .
This trick renders your spell immune to the normal method of counterspelling, though dispel magic or a similar effect still works normally . Of course, once the spell takes effect, it can be identified and dealt with normally (a fireball still looks and feels like a fireball once you’ve cast it)


Both are Skill tricks found in Complete Scoundrel.
If I may point out? Counterspelling, while valid, is a technique better for sorcerers than Wizards to begin with, and most wizard builds don't bother with it in favor of bending reality over one knee and spanking it.

Thing is that as much as I really like certain PrCs... at the end of the day i really wish they didn't exist at all! Its cases like this that make me look back to previous editions... Trust me I LOVE the straight Wizard... as I LOVE the straight Rogue... problem is they are overshadowed by powefull PrCs.
While some powerful PCs exist, most published PCs that WotC has put out are very much inferior to the base classes. I think you're overreacting a little.

Come on! how many people do you know to take a straight class beyond 10th Level (or 7th or 8th) nowadays?
I do. I've played core only builds in various online games and matches before.

You can enter Arcane Trickster with only one level of rogue, if you are willing to jump through some hoops.
Yes, it's one of the reason people love Unseen Seer. It minimizes the loss of caster level to an acceptable level.
 
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First off let me say this. I 'm not trying to "beat' you. I myself like a straight Wizard a million times more over any Arcane Trickster. Truth is i love to death both the Wizard and the Rogue, and if i was to choose between the two, i wouldn't be able to do it. Therefore, ever since 2nd e, most of my characters were something in between. Even as a DM, my favorite villains are something of the like. A wizard back in the days earned respect because he grew from a mosquito everyone could smash with his little finger (during the early levels), to the most fearsome of figures. It required clever tactics and patience to make it past the low levels. Same for the Rogue except that he wasn't as weak in the beginning. Still smart play was the way to get yourself out of trouble. A Sneak Attack wasn't an "every day of the week" kind of ability. You managed a sneak attack, you partied! Multiclassing was even harder. If you wanted the flavor of any two or three classes combined, you knew you 'd become a "Jack of all trades, master of none" ... simply because thats how it should be.

Now lets see... Do we have those same classes ever since 3.0? Multiclassing??
Sure we do. Rules standardization was welcome, no complaints there...( even though foggy 2e rules allowed for more RP over rules-lawyering).
The good old classes are here almost intact, some of their improvements were welcome as well..
...But what have we here? Prestige Classes? Cool!! Customization, almost infinite options.....

....but we also have the death of the good old core classes...
Who is stupid enough TODAY to go counting the fighter's total of feats beyond 10th level??? Hell beyond 5th!!!???
Designing those classes up to 20th Level, was nothing but a joke!!
Why bother?
Nowadays the power-hungry player (if not stupid as well!) is fed pretty well! He gets to be "Jack of all trades, Master of All!" What is the point in that??
Finding a new spell for your spellbook was great news! It was rare... It MEANT something. Now you get spell like abilities for your warrioresque build that beats the hell out of any of my spells in my good old spellbook! Its a JOKE! Hell, i even think the Sorcerer is stupid and broken. "Let's make a Wizard who doesn't have to break his head over which spells to memorize! We don't want to tire his little brain! Lets give him a few spells he can do over and over again! Fireball...Fireball... FireBall..."

Do i like the Arcane Trickster??? Sure he's cool. Still he's B-R-O-K-E-N!! You get to be a Wizard and a Rogues at alomost 100% of both classes... Why bother sticking to one or the other?? Why bother stay multiclassed? Why bother think? Why bother play smart? Those monster will die at your feet no matter what, cause you can do EVERYTHING AT NO COST!

Sorry to say this, but this is the road most mainstream RPGames have taken. Easy... Powefull... Less Improvisation... Less creative thinking...

...Now back to our war!! shall we???:D:D

So, by using several non-core sources, you come slightly closer to a core-only wizard.

What do you think this proves?

It proves that the Arcane Tricker has a 50% of beating the straight wizard in his own game. He gets to do that by ONLY using his "arcane" side... his spells. How balanced is that?

And thats only for a PVP situation...

What can the Wizard do in a Dead magic Zone? Can he attack effectively? Can he prove himself useful? No...

Can he hide effectively From True Seeing, See Invisibility etc..? No...

Can he be persuasive, diplomatic, can he lie as well as the AT when spells are not an option? No...

Can he fire a damn arrow when his spells run out? No...

Can he find the damn letter hidden inside the mattress?

Can he open a damn lock without losing one of his spells?

Well... The Arcane Trickster can do all the above AND he is as good as a wizard...


Also, you seem to be making some statements without much to back them up, like "a couple of 9th level spell is more than enough." More than enough for what? An adventuring day against your regular random encounters? PVP vs a wizard who has more of them than you? (Which would, logically mean that he has... more than more enough?)

Free rounds is what Time Stop (and a Choker form) is for.

You can try to PWK my wizard all you want; he has Mind Blank.

More than enough for a PVP against a wizard. Don't Forget... He who rolls the biggest initiative wins... No point in having more than a couple of 9th Lvl spells...
8th Lvl ones can do just fine as well!:D

Did you check the build I linked to in my previous post? Dex 31 with Improved Initiative and two items results in an initiative of +16.

Sorry to say so, but i don't see the point in this. I could make a built with a Dex of 32 (+II + Magical items) and beat you by one! Is there really a point in this??

While some powerful PCs exist, most published PCs that WotC has put out are very much inferior to the base classes. I think you're overreacting a little.

Obviously, I disagree. How is the Mystic Theurge not TOTALLY BROKEN? and you can find him in the DMG!! not even some other supplement!! Most of them are much more powerfull than the main core classes.

I do. I've played core only builds in various online games and matches before.

Core only BUILDS. Not core only CLASSES... Big Difference!

Yes, it's one of the reason people love Unseen Seer. It minimizes the loss of caster level to an acceptable level.

.......my point exactly.........

Now the Big question remains....

"Why does this guy open a thread with a PrC of his own if he hates PrCs so much!!!!??????"

Well what can i say...If people dance around you... soon you begin to move your head to the beat... All of my friends are in 3.x now (some even went 4th... I don't speak to them any more...:D)

3.5 is all i play at the time... Got used to the rules... Sometimes i even get power-hungry myself with all those psionics around me... No matter what. 2e was my first love... This will never change.

Excuse my English, (I'm sure there are plenty of mistakes up there scattered over my ranting....) but English is not my native language...

Cheers.
 
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First off let me say this. I 'm not trying to "beat' you. I myself like a straight Wizard a million times more over any Arcane Trickster. Truth is i love to death both the Wizard and the Rogue, and if i was to choose between the two, i wouldn't be able to do it. Therefore, ever since 2nd e, most of my characters were something in between. Even as a DM, my favorite villains are something of the like. A wizard back in the days earned respect because he grew from a mosquito everyone could smash with his little finger (during the early levels), to the most fearsome of figures. It required clever tactics and patience to make it past the low levels. Same for the Rogue except that he wasn't as weak in the beginning. Still smart play was the way to get yourself out of trouble. A Sneak Attack wasn't an "every day of the week" kind of ability. You managed a sneak attack, you partied! Multiclassing was even harder. If you wanted the flavor of any two or three classes combined, you knew you 'd become a "Jack of all trades, master of none" ... simply because thats how it should be.
Okay... but you were talking about how an Arcane Trickster was stronger than a straight wizard. I'm just trying to figure out how. I assumed you were talking in terms of power, so I pursued that venue first.
Now lets see... Do we have those same classes ever since 3.0? Multiclassing??
Sure we do. Rules standardization was welcome, no complaints there...( even though foggy 2e rules allowed for more RP over rules-lawyering).
The good old classes are here almost intact, some of their improvements were welcome as well..
...But what have we here? Prestige Classes? Cool!! Customization, almost infinite options.....

....but we also have the death of the good old core classes...
Who is stupid enough TODAY to go counting the fighter's total of feats beyond 10th level??? Hell beyond 5th!!!???
Designing those classes up to 20th Level, was nothing but a joke!!
Why bother?
Nowadays the power-hungry player (if not stupid as well!) is fed pretty well! He gets to be "Jack of all trades, Master of All!" What is the point in that??
Finding a new spell for your spellbook was great news! It was rare... It MEANT something. Now you get spell like abilities for your warrioresque build that beats the hell out of any of my spells in my good old spellbook! Its a JOKE! Hell, i even think the Sorcerer is stupid and broken. "Let's make a Wizard who doesn't have to break his head over which spells to memorize! We don't want to tire his little brain! Lets give him a few spells he can do over and over again! Fireball...Fireball... FireBall..."
Shall I get off your lawn?

Seriously, you think Sorcerers are broken? They're considered weaker than wizards by a measurable amount my optimizers including myself, and I play them constantly. Cha as a casting stat instead of a Int (which grants skill points) or Wis (will saves), slower learning of spells, only a slight advantage in spells per day compared to a specialist wizard, inflexible spell list which means if you choose the wrong spell (Fireball comes to mind) you're stuck with it for a while, no class features except a familiar...

Do i like the Arcane Trickster??? Sure he's cool. Still he's B-R-O-K-E-N!! You get to be a Wizard and a Rogues at alomost 100% of both classes... Why bother sticking to one or the other?? Why bother stay multiclassed? Why bother think? Why bother play smart? Those monster will die at your feet no matter what, cause you can do EVERYTHING AT NO COST!
We have been over this before. A standard Arcane Trickster are not broken. it is decidedly less powerful than a straight wizard, which can be broken if you play it right, but is not inherently broken either. You trade spellcasting power for some more skill points and a piddling amount of sneak attack. This is underwhelming from a power perspective and will not cause monsters to spontaneously die at your feet, nor does it allow you to do EVERYTHING AT NO COST, for there is a cost. You've lost 3 caster levels by taking levels in Rogue, and you've lost out on a lot of skill points by going into Wizard and even Arcane Trickster.

It proves that the Arcane Tricker has a 50% of beating the straight wizard in his own game. He gets to do that by ONLY using his "arcane" side... his spells. How balanced is that?
You missed the point. Allow me to say it clearly: You are using extra power to compensate for weaknesses incurred. This acknowledges that there is a weakness in your build regarding spellcasting power. You brought yourself closer to the power a straight wizard had, though you're still not there as you only cast 2 ninth level spells per day compared to a straight wizard's 7. That's a large discrepancy!

You don't have a 50/50 chance. Granted, some of that might be due to me being a highly experienced charop veteran, but still, 5 ninth level spells (and a few 8ths) is very big deal.

What can the Wizard do in a Dead magic Zone? Can he attack effectively? Can he prove himself useful? No...
1. Your arcane trickster won't be of much use either. Low BaB results in irrelevant melee capabilities while your HP is still going to be very low. Can't really use magical weapons or armor in an AMF either, which I hear is important for people who want to hit things with sharp objects and not get hit back.
2. Dead Magic Zones are, as far as I know, a Faerun thing. Not really present in most non-Faerun games. I think bringing in such a situational thing is unfair. It would be rather like me mentioning that Sneak Attack is useless against a wide variety of high level enemies (undead, constructs, plants, oozes, elementals, very large creatures whose vitals are out of reach, concealed enemies...

Except running across those enemies is a bit more common than running into Dead Magic Zones, so maybe that is fair to bring up.
3. When an antimagic field comes up, it's only a 10ft emanation that has to be centered on the caster. Quite frankly, it's not hard to keep your distance from the enemy and Gate in something nasty, or lob in a few spells that don't care about AMFs. (The most immediate example is Orb of Fire, but you can also Gate in something nasty.)

Can he hide effectively From True Seeing, See Invisibility etc..? No...
Wait a moment. I seem to remember the Hide skill only working if cover was around, and even then only if the enemy does not have Mindsight, Blindsense, Blindsight, Tremorsense, Lifesense, Scent, or other extraordinary sensory mechanisms. Isn't this a problem for the Arcane Trickster who tries to hide, since by the time True Seeing comes into play enemies will have these extraordinary senses?

Can he be persuasive, diplomatic, can he lie as well as the AT when spells are not an option? No...
A valid point; while there are spells for this, a wizard can't do it without spells. On the other hand, you are taking into account that when spells are required the wizard was doing it 3 levels ahead of you?

But let's give this one to you.
Can he fire a damn arrow when his spells run out? No...
Wizards do get crossbow proficiency.

Hell, the wizard I linked to above has longbow proficiency from being an elf, huge strength and dexterity scores from being a Balor. Just hand him a bow with some arrows and he's good to go.
Can he find the damn letter hidden inside the mattress?
Are you arguing that a wizard cannot locate an object?
Can he open a damn lock without losing one of his spells?
Wand of Open Lock or Shatter. Or, you know, Shapechange into something that can do it. Shapechange is useful that way.
Well... The Arcane Trickster can do all the above AND he is as good as a wizard...
Again, I'd hardly call being 3 levels behind as good.

And as long as we're on skills, Battlemagic Perception and a Ring of Greater Counterspells still work against Conceal Spellcasting and False Theurgy since they don't require identification.

Honestly, the only area I consider an Arcane Trickster superior in is certain skills and the ability to find traps. He can do it constantly without using up spellslots. His skills make him versatile, but it's certainly not going to give enough an advantage to make the Arcane Trickster B-R-O-K-E-N. Arcane Tricksters are fun and useful, but not overpowering. Seriously.

More than enough for a PVP against a wizard. Don't Forget... He who rolls the biggest initiative wins...
Well, the complete phrase is "He who rolls highest initiative and has relevant firepower."

You claim that just having two 9th level spells is good enough. Alright, I'll bite. How is it good enough? What spells are you going to prep in those slots and how will they ensure your victory?

No point in having more than a couple of 9th Lvl spells...
8th Lvl ones can do just fine as well!:D
Er... no, not really. 8th level spells don't approach the power of Shapechange, Gate, or Time Stop.
Sorry to say so, but i don't see the point in this. I could make a built with a Dex of 32 (+II + Magical items) and beat you by one! Is there really a point in this??
I have opinions about the balance of 3.5 that you do not believe in. You have opinions on 3.5 I don't believe in. However, my opinions have the benefit of being shared by the 3.5 character optimization community, ie the people who break the game for fun. These are the people who created Pun Pun, and I they consider an Arcane Trickster to be on the weak side as far as absolute power is concerned. (No, really.)

I'm just trying to expose you to different viewpoints than your own. To be frank, the paradigm shifted from 2e to 3.5e, and I don't think you realized it. Fireball is no longer king and battlefield control took the throne. Casting was given too much power and mundane abilities like swordplay and skills lost out. Clerics fight as good as fighters while still getting spells, Druids have about the same impact on the battlefield as a tornado, and arcane magic can do pretty much anything.

Also when you build your Dex 32 character, what will the rest of him look like? How much Con will there be for HP, or Int for spells? Cha to talk and persuade people? Let's take a look at the bigger picture and see what it's like.

Obviously, I disagree. How is the Mystic Theurge not TOTALLY BROKEN?
Well, since you asked,
1. It loses 3 caster levels on both sides. You're casting 2nd level spells when the game expects you to be using 3rds. Depending on your DM, this might be acceptable, underpowered, or result in a TPK as 3rd level spells do things that 2nd level ones just can't accomplish. (Haste, Slow, Stinking Cloud, hell, Fireball.)
2. You have to now have high Int and Wis for spellcasting. You can't cast arcane spells in armor so you better keep your Dex up, and your HP isn't too high so you'll need good Con. That's... 4 stats to increase?
3. You only get to cast one spell per round without Quicken, so you're not really getting your magic out the gate any faster than normal.
You end up lagging behind in power in exchange for more spells per day. It's not an especially powerful combination. It really isn't.
and you can find him in the DMG!! not even some other supplement!! Most of them are much more powerfull than the main core classes.
Hm. Of the DMG prestige classes:
Arcane Archer is considered really weak compared to the intended entry class
Arcane Trickster is considered less powerful
Archmage is considered equal
Assassin is considered a bit better
Blackguard is considered better
Dragon Disciple is considered a little weaker
Duelist is really weak
Dwarven Defender is worse
Eldritch Knight is considered equal
Hierophant is worse
Horizon Walker is better
Loremaster is a bit more powerful
Mystic Theurge is worse
Red Wizard is much better
Shadowdancer is worse
Thaumaturge is better

All in all, a bit of a mixed group with 8 worse, 5 better, and 3 equal. Going numerically, I'd say most PrCs in core are... worse than the base classes you use to enter into them, from a power perspective. (It doesn't help that some core classes, like monks, are just really weak and easy to overpower.)

But don't take my word for it.
 
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Well Dandu, its clear that we disagree!! ...but no biggy.:cool:
As you said yourself, i have my opinions on 3.5 (with a few years of experience with the system), and you have yours (with perhaps even more experience than mine).
Things is that all of my RP buddies take a core class up to 5th,6th level max and then take PrCs that make them super powerful... a big headache for most DMs. This is the reason i'm arguing all along.
You say that being 3 Lvls behind as a spell caster is a major setback. I say its not, considering how much you gain from two base classes at the same time...
i must say that i'm not an otpimiser, nor a "highly experienced charop veteran". However i believe that statistics always speak the truth. And if the crushing majority of the players i know powers up their characters with powerfull PrC in the early Levels, then something is clearly wrong. While 3.x came in to standardize the game, to clarify, to balance... in the long term it grew into one of the most unbalanced systems ever. RP gave its place to Min/Maxing, and the power hungry player is now safe from thinking or acting out his character properly. and that... I hate.

There are plenty of stuff i disagree on, regarding the PVP between the AT and wizard... the sorcerer... but i won't elaborate any further...
not because i do not have arguments, not because i think highly of myself, not because i disrespect you...
but because i think that both our views are almost crystal clear, and because, i believe, further debate is unnecessary.

I must thank you for being the first to answer on my first thread in this forum!:D
Hope we find more stuff to disagree on in the future!!:D
In fact i'd like to hear your opinion on the "Feat to improve SPELLS PER DAY" thread"... i'd really appreciate it!

Cheers!
 

To compare classes you have to decide the function of the char in a party. The role of a caster is better filled by a straight wizard. But i think AT is better than a rogue. The spells that make the wizard better than a rogue are limited per day and take the slot of a pehaps better spell. Wands are a solution, but you could use your gold pieces better.

When you focus on PVP an let your AT against a wizard, the winner would depend of who wins the initiative. The AT HAS to be smart, it should be a prerequisite of the class (as almost every rogue type). I like to use AMF against wizard-like oponents. Against a straight wizard i would put an AMF on my familiar(share spells that would affect me) and let it prepare an action to follow the wizard. The wizard of dandu would be in trouble with that str 3, maybe one of my actions would be a grapple or just sneack attack with my familiar flanking. Dandu's wizard would be encumbreced with a heavy load inside an AMF (does heavy load increase arcane spell failure chance?).

The question about who is better would depend of the type of playing, role of the char that must be filled and the player's intelligence. The question about who is broken are easy to answer: wizards are broken, and every class that has access to wizards spells have possibility to break the game.
Sorry for the bad english, it isn't my language too.
 
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Things is that all of my RP buddies take a core class up to 5th,6th level max and then take PrCs that make them super powerful... a big headache for most DMs. This is the reason i'm arguing all along.
I won't dispute that they take PrCs, but in core most PrCs don't provide an increase in power, and even out of core most prestige classes tend to be either underwhelming or average. Perhaps your buddies just take the powerful ones, but it's also possible they become "super powerful" by virtue of being high level characters.
You say that being 3 Lvls behind as a spell caster is a major setback. I say its not, considering how much you gain from two base classes at the same time...
You gain skills and sneak attack. The skills are nice, but are generally low powered. Sneak attack is negated by so many things, and you only get to use it once a round if you sneak attack with (most kinds of ) spells, that it is of limited utility at best.
i must say that i'm not an otpimiser, nor a "highly experienced charop veteran". However i believe that statistics always speak the truth.
"There are three kinds of lies: lies, damned lies and statistics."
- Mark Twain
And if the crushing majority of the players i know powers up their characters with powerfull PrC in the early Levels, then something is clearly wrong.
I keep hearing you bring up super powerful PrCs, and I am curious as to what those are. To me, we haven't ruled out the possibility that they take the prestige classes because the prestige classes are interesting, or because they think that the prestige classes are powerful. (Thought and actuality being, of course, different.)
While 3.x came in to standardize the game, to clarify, to balance... in the long term it grew into one of the most unbalanced systems ever. RP gave its place to Min/Maxing, and the power hungry player is now safe from thinking or acting out his character properly. and that... I hate.
With all due respect, old man, min/maxing did not start with third edition, nor did game balance. The problems you list can be found in all systems, even 2e according to my friends who play it.
There are plenty of stuff i disagree on, regarding the PVP between the AT and wizard... the sorcerer... but i won't elaborate any further...
not because i do not have arguments, not because i think highly of myself, not because i disrespect you...
but because i think that both our views are almost crystal clear, and because, i believe, further debate is unnecessary.
If you so feel that way, but I would like to hear more on some things, like what prestige classes your friends commonly use. If you don't mind.

I like to use AMF against wizard-like oponents. Against a straight wizard i would put an AMF on my familiar(share spells that would affect me) and let it prepare an action to follow the wizard. The wizard of dandu would be in trouble with that str 3, maybe one of my actions would be a grapple or just sneack attack with my familiar flanking. Dandu's wizard would be encumbreced with a heavy load inside an AMF (does heavy load increase arcane spell failure chance?).
If a familiar with AMF were to stand next to me, I would take a move action to walk away, eat the AoO, initiate a Time Stop, and proceed to enact brutal murder.
 
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If a familiar with AMF were to stand next to me, I would take a move action to walk away, eat the AoO, initiate a Time Stop, and proceed to enact brutal murder.

Actually, I intended to go melee and cast, so my familiar would prepare an action using a move action to follow you right before you cast. But even so, it's common to choose bat as familiar, if you walk away 30ft, the flying familiar would follow with it's 40ft speed or maybe 60ft with Hawk. Of course, this would be if you managed to leave your equipament on the ground, otherwise you would be encumbranced because of your str 3. That's how my DM countered the polymorph spell.
 

Actually, I intended to go melee and cast, so my familiar would prepare an action using a move action to follow you right before you cast. But even so, it's common to choose bat as familiar, if you walk away 30ft, the flying familiar would follow with it's 40ft speed or maybe 60ft with Hawk.
If you want to get in the realm of counter-AMF tactics, I do have a few for if I ever find myself in an AMF. The most obvious one being using PAO on a metal cone large enough to encase myself to turn it into a hat. When an AMF negates the PAO spell...

Of course, this would be if you managed to leave your equipament on the ground, otherwise you would be encumbranced because of your str 3. That's how my DM countered the polymorph spell.
Handy Haversack. 5 pounds. No encumbrance.
 
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If you want to get in the realm of counter-AMF tactics, I do have a few for if I ever find myself in an AMF. The most obvious one being using PAO on a metal cone large enough to encase myself to turn it into a hat. When an AMF negates the PAO spell...

I got that, you would be traped! But you are using my spell to protect youself, I liked. But, the spell last 10min/level, time enough to break that. But you are right, I don't want to enter in the realm of counter AMF tactics. Also, you could use wall of force, prismatic sphere, prismatic wall and other spells to make my familiar not follow you. I just mentioned a way to make wizard's life not so easy. I defend that, one wizard against an AT, is a battle that would depend of preparations and the best ideas would determinate the winner. I think tactics we are arguing are not valid, because in real play, we wouldn't know what the other player would do. My tactic using AMF is one of my favorities, but i woldn't use that unless you seemed a wizard in first place. I doubt you would be prepared to AMF, because it is not usually encontered (except in my games).

You said that AT is weak, tha's not true. Actually, Wizards are powerful. But even a wizard would have problem against an AT, if he uses his skills wiselly, like, using hide and move silently to gain an extra round, or pick your magic pouch with pick pocket.

The build are important, but versatile gives a smart player an option to kill every class. Ofcourse a versatile character cant be the best filling the roles of a party. He would not be as skillful as a rogue, would not be as strong as a fighter and would not cast powerful spells like a wizard. The ideal party would be 1 gish-rogue, 1 gish-fighter, 1 cleric and 1 wizard.
 

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