Whizbang Dustyboots
Gnometown Hero
I will not say no to lightweight rules for either of those.Apparently Strongholds and Army rules are in the kickstarter. Check your emails for a small update.
I will not say no to lightweight rules for either of those.Apparently Strongholds and Army rules are in the kickstarter. Check your emails for a small update.
I'm hoping they are something like the one's from Into the Odd, which are marvelous.I will not say no to lightweight rules for either of those.
yeah thats my problem too. When I backed Dolmenwood I did venture into OSE and I liked it, but I have to say that Shadowdark made OSE for me kinda obsolete. It gives me the OSR game-vibe without the annoying mechanics of it and with the streamlined 5e core of ascending AC, easy ability checks with ADV/DISADV etc. My first reaction to the rules in Dolmenwood was basically "oh I did NOT miss save vs. death and all this stuff" Luckily the setting and adventure content can relatively easy be converted, although Dolmenwood has a lot of gameplay that is quit tightly coupled to the setting and vice versa, a complete conversion would be a bit more complicated I think.but reskinned BD&D with its to-hit tables and saving throw tables just isn't for me at this point
I don't know what Necrotic Gnome's policies are on conversions, etc., but I definitely think there's a market -- for a free product, if need be -- that converts the races, classes and spells over to Shadowdark. OSE/BD&D monsters can mostly be converted on the fly, but people would probably appreciate those being converted, too.yeah thats my problem too. When I backed Dolmenwood I did venture into OSE and I liked it, but I have to say that Shadowdark made OSE for me kinda obsolete. It gives me the OSR game-vibe without the annoying mechanics of it and with the streamlined 5e core of ascending AC, easy ability checks with ADV/DISADV etc. My first reaction to the rules in Dolmenwood was basically "oh I did NOT miss save vs. death and all this stuff" Luckily the setting and adventure content can relatively easy be converted, although Dolmenwood has a lot of gameplay that is quit tightly coupled to the setting and vice versa, a complete conversion would be a bit more complicated I think.
In my upcoming sandbox game I have in the starting region one border to one big fairy forest and I think when detailing that region I will rip a lot out of the Dolmenwood setting.
Hmm, I see what you're going for, but I wonder how yoinking another player's Luck token will work out in play.