Shadowdark Shadowdark General Thread [+]

So, if anyone is interested I have a useful and balanced base for SD multiclassing. I think, anyway. If there's interest I'll lay out the specifics.

I'm pretty anti multiclass in general, but always interested to see how people approach things.

That said, I'm realizing I'm a bit hypocritical because I have some caster/psionic features in my current project that are able to be picked up by anyone... /shrug
 
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Ooh, yes. A perennial topic of discussion. I'd love to see what you've come up with.
So it's actually maybe closer to old dual class rules than the recent D&D multiclass where a MC character would usually be one level lower in each class than a single class character in the same party (so 9/9 to 10).

Each basic class breaks down into two tiers for puposes opf this little thought experiment. You get one tier with the armour/weapon/language and minor abilites and a second tier with the core class ability (weapon master, spellcasting, backstab). At char gen still have to pick a single class and you get the full package. (you do get the class HP for both tiers

After first at any level you can take the next level in you first class, or a tier in another class. This means is takes two levels of advancement to get a single first level in a second class (at which point the character would be 1/1). After that you can level one or the other class every level (so the cap would be 5/4 or 6/3 or whatever).

You must still abide by a given classes restrictions in to use its abilities (so no backstab in plate etc). And only levels in that class count for abilities that add half level to X or to determine spells and slots.

I was pretty determined to not make this not quite as good as single classing. It was as much to dig around under the hood a little with the classes.
 

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