Whizbang Dustyboots
Gnometown Hero
If they had several exclusive classes for each ("dwarven tunnel warrior," "dwarven treasure finder," "dwarven rune mage," "dwarven battle priest"), would that have made a difference?
That would’ve been fine. But it seems more complicated than just giving us a dwarf, elf, halfling and human as, y’know, not classes.If they had several exclusive classes for each ("dwarven tunnel warrior," "dwarven treasure finder," "dwarven rune mage," "dwarven battle priest"), would that have made a difference?
That’s great stuff. I see it being used far and wide in the OSR scene. Not just for Shadowdark stuff.For folks making either homebrew or third party content, there's a CC-Attribution art pack available: Art Assets Pack for ShadowDark by Arcanum Game Studio
It's of really high quality too, which isn't always the case with these sorts of packages.That’s great stuff. I see it being used far and wide in the OSR scene. Not just for Shadowdark stuff.
Yeah. I really like the faux Mike Mignola style. And it's in 300dpi...so print ready art. That's incredible.It's of really high quality too, which isn't always the case with these sorts of packages.
Wow! Nice to see someone else enjoying Flatland Games' stuff. I'm a big fan of Beyond the Wall and Through Sunken Lands!I am running Grizzled Adventurers again this weekend (third time in five weeks!) and I'm strongly considering using the Shadowdark quickstart rules on my side of the DM's screen. I like the use of a single d20 resolution system, rolling high, advantage/disadvantage, etc.
At a glance, it looks like using the Grizzled Adventurers character playbook and standard OSR monsters will work out fine, if less deadly than RAW Shadowdark. (I run pretty dangerous dungeons in general, so it's not necessary, IMO, to make them harder.) I'm especially looking forward to no darkvision and the real time torches rule.
I will report back after the game.
I love the playbooks and subsystems each game includes. Even if I run Shadowdark as-is, I can definitely see using the Beyond the Wall setting creation system and the on-the-fly adventures in each system.Wow! Nice to see someone else enjoying Flatland Games' stuff. I'm a big fan of Beyond the Wall and Through Sunken Lands!