I trying to motivate myself to post (here or in the 5e forum) an idea of project I have: The ShadowDarkening of 5e.I have already started fooling around with making my own classes. I think that's probably the easiest way to do this.
That sounds like a really worthwhile project. Have you looked at the warlock in Cursed Scroll #1?I trying to motivate myself to post (here or in the 5e forum) an idea of project I have: The ShadowDarkening of 5e.
Like, redo the 12 classes of 5e in a Shadowdark style, with random progression and streamlining the whole game.
To my shame, I havent bought the game (beyond the free quickstart). Money's a little tight right now, so I havent seen the higher tier stuff and the cursed scrolls.That sounds like a really worthwhile project. Have you looked at the warlock in Cursed Scroll #1?
No shame! You’re not the only one.To my shame, I havent bought the game (beyond the free quickstart). Money's a little tight right now, so I havent seen the higher tier stuff and the cursed scrolls.
I am happy to get the ball rolling. Which classes would you like to see tackled first? Kelsey is doing the bard and ranger as stretch goals.To my shame, I havent bought the game (beyond the free quickstart). Money's a little tight right now, so I havent seen the higher tier stuff and the cursed scrolls.
Fighter/Wiz or maybe a Bard. and Wiz/Cleric. BardI am happy to get the ball rolling. Which classes would you like to see tackled first? Kelsey is doing the bard and ranger as stretch goals.
I guess I'd start with the classic 4. With Talents that are a little closer to their 5e's features and a little less fragile.I am happy to get the ball rolling. Which classes would you like to see tackled first? Kelsey is doing the bard and ranger as stretch goals.
It's definitely interesting watching them diverge in complexity at the same time.Actually I’m reading SD and the new playtest for 5ed, quite a difference in evolution.
It’s especially interesting to see the convoluted approach WotC is taking to make Fighters better when it doesn’t approach the impact of what Weapon Master, Grit and Hauler adds to the SD Fighter on half a page.It's definitely interesting watching them diverge in complexity at the same time.
It’s one of my crush for the book!This book is bursting at the seams with great advice and useful tables. Has exceeded all my expectations.
Liking the Vornheim-ish way of generating dungeons, towns, etc. too!
And given that you have to roll to cast, the fact that it makes the spell more powerful isn't a big deal.like the mirror image spell, while there is is image the attacker hit an image.
So easy.
This one I think is also related to the fact that you have to roll to cast. In D&D 5E spells which affect someone else almost always allow a save OR roll to hit. One roll to see if it works. Similar here. Since SD has roll to cast, there's no need to also allow a save.The zone of truth is brillant, Target cant speak lie. Not the usual maybe he succeed or not his save Or use another fooling magic.
I think the drop die method was something popular in the OSR G+ community. I would bet this is its highest profile appearance in a book, though, especially post everything regarding the author of Vornheim.Liking the Vornheim-ish way of generating dungeons, towns, etc. too!
I think you can probably pull in a lot of the DM-facing BECMI stuff, if that's part of the appeal of that system for you. For instance, Shadowdark doesn't have any domain-level rules like you can find in the Companion rules.Side note: This money would have spent on getting into BECMI, had Drivethrurpg offered a PoD option for the five sets. As that was not an option, and my wife and daughters are adamant that they want simplicity, Shadowdark won. Disappointed about BECMI, but not about Shadowdark.