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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I have already started fooling around with making my own classes. I think that's probably the easiest way to do this.
I trying to motivate myself to post (here or in the 5e forum) an idea of project I have: The ShadowDarkening of 5e.

Like, redo the 12 classes of 5e in a Shadowdark style, with random progression and streamlining the whole game.
 






Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I am happy to get the ball rolling. Which classes would you like to see tackled first? Kelsey is doing the bard and ranger as stretch goals.
I guess I'd start with the classic 4. With Talents that are a little closer to their 5e's features and a little less fragile.

I had a few idea for the others:
1682191877080.png

barbarian:
d10 HP
Proficiency with leather armor, shield, all melee weapon
  • Reckless attack: Gain advantage on attack, give advantage to be attacked
  • Berserker's Vigor: Gain half-level + CON THP when using reckless attack
  • Mighty Strike: When dealing max damage on a die, roll one more damage die.

Talent (without the + stats)
  • Great Mirth and Melancholy: +2 damage when frightened or charmed by a creature.
  • Brutal Critical: When you roll a d20 on an attack roll, you add one more damage die to your damage roll.
  • +1 to melee and thrown weapon attacks and damage.

1682192186536.png

Sorcerer:
d6 HP
Proficiency with daggers, club, staff, spears, mace and shields
  • Volatile Magic: When you roll a natural 1 on a spellcasting die, roll twice on the Mishap tables and pick one of your choice.
  • Metamagic: You roll a critical success while spellcasting on a roll of 19-20.
  • Spellcasting: as a wizard, but one less spell known per level

Talents:
  • Font of Magic: Can spend a spell slots to add its Tier to the roll of a check or attack roll.
  • Gain advantage on the spellcasting roll of a spell you know
  • Spellcraft: +1 to damage roll of a spell or change its damage type permanently.
 
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Whizbang Dustyboots

Gnometown Hero
Here's a thread for new classes. Posting a fighter/wizard class first.

 







I have been appealed with the game at first with small details,
like the mirror image spell, while there is is image the attacker hit an image.
So easy.
The zone of truth is brillant, Target cant speak lie. Not the usual maybe he succeed or not his save Or use another fooling magic.
I also thick on the succes of trained skil. thief find traps. at last!
 

Mannahnin

Scion of Murgen (He/Him)
like the mirror image spell, while there is is image the attacker hit an image.
So easy.
And given that you have to roll to cast, the fact that it makes the spell more powerful isn't a big deal.

The zone of truth is brillant, Target cant speak lie. Not the usual maybe he succeed or not his save Or use another fooling magic.
This one I think is also related to the fact that you have to roll to cast. In D&D 5E spells which affect someone else almost always allow a save OR roll to hit. One roll to see if it works. Similar here. Since SD has roll to cast, there's no need to also allow a save.

5 Torches Deep does much the same.
 


Right. I’m in. Just did my $59 pledge. The ranger sold me on it.

Side note: This money would have spent on getting into BECMI, had Drivethrurpg offered a PoD option for the five sets. As that was not an option, and my wife and daughters are adamant that they want simplicity, Shadowdark won. Disappointed about BECMI, but not about Shadowdark.
 

Whizbang Dustyboots

Gnometown Hero
Side note: This money would have spent on getting into BECMI, had Drivethrurpg offered a PoD option for the five sets. As that was not an option, and my wife and daughters are adamant that they want simplicity, Shadowdark won. Disappointed about BECMI, but not about Shadowdark.
I think you can probably pull in a lot of the DM-facing BECMI stuff, if that's part of the appeal of that system for you. For instance, Shadowdark doesn't have any domain-level rules like you can find in the Companion rules.

A lot of the BECMI weirdo monsters (THOULS!) would be easy and fun to adapt to Shadowdark.

And lordy, Karameikos would be an ideal setting for a Shadowdark campaign.
 

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