deganawida
Legend
(double post)
Totally, as a GM I adore books like Beyond the Wall and WWN which have a far greater lifespan than the confines of the system they're presented with because the worldbuilding / player group building tools are so well-developed.I love the playbooks and subsystems each game includes. Even if I run Shadowdark as-is, I can definitely see using the Beyond the Wall setting creation system and the on-the-fly adventures in each system.
According to the OP in this thread the closest to an OSR/NSR/O5R game that's busted $1 million is Mothership. Wild.So the Kickstarter has 10 days to do and is already close to $950,000. There's a good chance this will bust $1 million. Will this be the first OSR/NSR/O5R Kickstarter to break $1 million? I don't know of any others that have. But I could easily be wrong. Anyone know?
Let me take a swing at it. Note that all of this is what sold it to me, and everyone whose tastes differ from mine, carry on. If your gaming is fun and doesn’t hurt anyone else, frighten the horses, etc, you’re doing it right too.It's a hard sell for me because I can't really see what Shadowdark is offering...
Unfortunately it's not really "compatible" with either. I was curious about this claim so I took a look at the monsters in the quickstart compared to b/x monsters. HP in shadowdark are much lower than 5e obviously, but not as low as b/x. AC values for the same monsters differ by as much as 3. More importantly, b/x monsters don't even have ability scores, whereas everything, especially saves, are based around ability scores in SD. It's not a big issue, and designing with full compatibility in mind would actually be limiting.I realized it felt like a reskin of B/X with a light coating of 5e without much in the way of innovation. Based on what I've seen, it's not really compatible with 5e either; so, that reason for getting it instead of B/X or OSE goes out the window.
Well, from the DM's side of things, it runs differently than BX/OSE in that there's a single roll-high resolution system, instead of charts or multiple resolution systems. It also doesn't do stacking bonuses, ditching those in favor of advantage/disadvantage.Shadowdark left me really on the fence. I really liked Kelsey's Secrets of Skyhorn Lighthouse and listened to several of her video blogs about her approach to various issues facing GMs, and I was excited about Shadowdark. But when I read through the playtest player/GM booklets, I realized it felt like a reskin of B/X with a light coating of 5e without much in the way of innovation. Based on what I've seen, it's not really compatible with 5e either; so, that reason for getting it instead of B/X or OSE goes out the window.
I'm sure her layout and organization will beat B/X out of the water, but if I want a B/X experience I feel like I already have things for that.
It's a hard sell for me because I can't really see what Shadowdark is offering... if it's just a miscast system and two house rules ("always in initiative" & "torch time = real time") then that's more like a fantasy heartbreaker I could tack on to anything I do. The way she talked about it, versus what was in the playtest, I don't know, I found it hard to remain excited.
Mothership is pretty dang beloved and, like Shadowdark, it drummed up a lot of pre-campaign support through releasing the game for free long before the campaign began.According to the OP in this thread the closest to an OSR/NSR/O5R game that's busted $1 million is Mothership. Wild.
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Million Dollar TTRPG Kickstarter Club
Avatar Legends leads the pack in an exclusive club -- Kickstarters for tabletop roleplaying game products which have broken the $1M barrier! It is currently the most successful TTRPG Kickstarter in history with a funding total of nearly $10M, and over 80,000 backers. [UPDATE--Backerkit started...www.enworld.org
Huh, that's interesting, the Shadowdark ogre at a quick glance looks like the "halve most monster HP" 5e house rule I saw going around.Unfortunately it's not really "compatible" with either. I was curious about this claim so I took a look at the monsters in the quickstart compared to b/x monsters. HP in shadowdark are much lower than 5e obviously, but not as low as b/x. AC values for the same monsters differ by as much as 3. More importantly, b/x monsters don't even have ability scores, whereas everything, especially saves, are based around ability scores in SD. It's not a big issue, and designing with full compatibility in mind would actually be limiting.
I don't consider armor classes being a few points off to be incompatibility and setting saving throws for monsters is like setting any other difficulty class: set it at DC 9, 12, 15 or 18 depending on how good you want a monster's saves to be.Unfortunately it's not really "compatible" with either. I was curious about this claim so I took a look at the monsters in the quickstart compared to b/x monsters. HP in shadowdark are much lower than 5e obviously, but not as low as b/x. AC values for the same monsters differ by as much as 3. More importantly, b/x monsters don't even have ability scores, whereas everything, especially saves, are based around ability scores in SD. It's not a big issue, and designing with full compatibility in mind would actually be limiting.