Shadowrun: Anyone Up For It?

Which version of the system would you prefer?

  • Original Shadowrun (SR3)

    Votes: 14 77.8%
  • d20 Conversion

    Votes: 4 22.2%

Thanee said:
Is there anything you need to buy/pick up to have this kind of background (apart from appropriate knowledge skills)!? An edge, for example?

Bye
Thanee
No edge or anything, just make it part of her background. Being an Ancient might make it hard to enter this particular group, unless you wanted your ancient goganger taught by Kiros as well. I'll give you the background info for Kayla and you can try and figure out what you want to do with it.

Kayla was born in the early 2040s to Meredith and Jasin Brightleaf as Meagan Brightleaf. As both her parents held the social rank of Duke, she inherited the title, and being a Duke certainly has its priveleges. Meagan while not a royal, still attended the best schools in the Tir, and when her magical ability presented itself, she was hired a teacher from among the lower status nobles, Count Kiros Ward. Under Kiros's care, Meagan's magical abilities blossomed.

Not only did her magical abilities blossom, Meagan also fell in love with her teacher, something that was noticed and quietly discouraged by her father, who already had plans for an arranged marriage for her to one of the the royal class. When she turned 18, as is the tradition, Meagan performed her right of passage. Being left out in unspoiled wilderness alone for 72 hours to meditate and think. Except for an encounter with a pair of mountain lions, it was uneventful. When she returned from the wilderness, she performed the naming, forever changing herself into Kayla Brightleaf, permenantly erasing Meagan Brightleaf from all records.

At this point Kiros moved in with her on the lands that all Dukes and Duchesses are awarded when they come of age. Shortly after her 18 birthday, the right of progression was held, and as expected she was confirmed in her inherited rank of Duchess. Kiros on the other hand who was challenging his own rank in order to become a duke (and thus a more acceptable match for Kayla), not only failed to be raised, he was stripped of his commital rank, and lowered to the rank of the gentry, the peasants, in a rather blatant use of influence, though it was unknown who's as results are confidential.

Enraged, Kiros left the Tir, emmigrating to the UCAS. While upset, there was nothing that Kayla could do, and she did not want to leave the Tir or her parents. When her mother died, and left her a note admitting to what her father had done to Kiros at the right of progression, Kayla decided to leave the Tir. Because of the privelages of her rank she was allowed to freely leave and enter so she was not forced to emmigrate, and could return when she wishes and still retain her 20 hectares.

Currently Kayla is living with Kiros, and working in his talismongering shop a few hours a week. The two of them also teach Sorcery as well as spells to those who are rich enough to pay for their services. They also do a little under the table healing for those who might not wish to go to a hospital and give a SIN. They also have the goodwill of the community for charging greatly reduced rates for healing those who are simply too poor to go to a hospital out of a sense of duty. Kiros is continuing to teach Kayla the deeper magics and she has joined him and a group of his other students that he has taught since leaving the Tir in forming an initiatory group. The group is rather small and very much a close knit family, it is taken as a matter of course that any in the group who need aid will receive it with few questions asked.

Kayla Brightleaf is a Sorceress female elf who, through lack of an Irish accent is most likely from Tir Tairgire, though there are other subtle hints about her that definitely point to the elven nation for her origin. She tends to wear the most exquisite clothing, and even when she is dressing down, she is still head and shoulders above the norm for the sprawl. Some of her nicest clothes, for those who have the knowledge to recognize such fashions, belong to the ultra exclusive Tir Noble Heritage line by Zoe. She tends to wear a black cloak with mystic symbols embrodiered in gold thread, the "in" clothes for a mage thanks to Mortimer of London's advertising. She also wears a number of Foci and Fetishes about her person to aid her in her craft, were a person to look at her in the Astral, they could see a silver spiral armband on her upper arm, a ruby pendant, a silver ring, and a host of other minor fetishes.

Kayla is strongly opinionated and doesn't hesitate to speak her mind or take charge of a situation, she is fluent in Sperithel and English, and her voice has an almost purring quality to it. She holds deeply to her ideal that all life is sacred and refuses to even consider a job where a life must be taken, and she will do her best to convince those around her not to kill except in self-defense. Kayla can be found working a few hours a week in a Talismonger shop owned by Kiros Ward whom she happens to be living with, and it provides a safe and legit way to launder money for her. She and Kiros have both been known to do no questions asked healing, as well as healing for those without SINs or money to pay hospital bills.
 
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The group wouldn't work anyways, since I decided on a shaman rather than a hermetic magician.

But I guess they could know each other, given there are a few similarities. :)

Bye
Thanee
 

Thanee said:
One other question, Shalimar...

Where are those cantrips from (not the individual spells, rather the concept)?

Bye
Thanee
Actually the concept is in the core rules, but they are not called cantrips, they have made no distinction between them and regular spells. By the rules you could have infinite based on what your GM will allow, I just like limiting mysef to a number equal to my sorcery rank. Andrew allowed them since almost all of mine are flavor spells that Kayla would have wanted to learn because of her background.

When you buy spells at character creation, you can take them with a fetish to reduce the cost by 1 spell point, or as exclusive for -2 spell points to the cost. With the reduction, at Force 2, a spell has a net cost of 0 spell points. Thats where the concept comes from, force 1 or 2 spells are very minor, and when they are limited like this, they are even weaker, so its not unbalancing really.
 

Siren

A - Full Magician (Urban Shaman, Totem: Lover)
B - 27 Attributes
C - Elf
D - 20,000 Nuyen
E - 27 Skills

Edges/Flaws - Bonus Attribute Point: Charisma (2), Good Looking and Knows It (1), Good Reputation (2), Focused Concentration (2); Distinctive Style (-1), Cursed Karma (-6).

Body 2
Quickness 6+1
Strength 1
Charisma 6+2+1
Intelligence 6
Willpower 6

Combat Pool 9
Spell Pool 9
Astral Combat Pool 10

Stealth 4
Etiquette (Street) 2/4
Negotiation 6
Conjuring (Summoning) 5/7
Sorcery 6
Bike 2

Gang Identification 5
Smuggling Routes 3
Underworld Politics 3
Magic 4
Spell Design 4
Talismongering 5
Wardrobe & Style 5

English 6
R/W English 3
Sperethiel 4
R/W Sperethiel 2

Stunbolt 6
Physical Mask 6(5) fetish
Control Thoughts 6(5) fetish
Makeover 3 exclusive
Improved Shapechange* 6(5) fetish

* Clothing and equipment is also transformed and melted into the form. Drain as Transform.

Hawkins, Fixer (Level 1)
Kiros, Talismonger (Level 1)

Secure Jacket
Form-Fitting Full-Body Armor
Illusion Fetish
Manipulation Fetish
Shamanic Lodge 6
Yamaha Rapier
Low Lifestyle (1)
50¥

Appearance: coming soon

Background: coming soon

Bye
Thanee
 
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One of the things I've also decided is that there are two major initiatory groups in the plex, as well. One, the Hexerei, are very much the "old guard" (hexerei is an RL tradition of witchcraft in this area -- once I get Shadows of Europe I might go with the European style shamans, since in RL it was founded by the German immigrants), and the other (whose name I haven't decided on) is a smaller, weaker, and less-established order of hermetics from the college at Gettysburg and aim to unseat the Hexerei as the premier magical force in the area. It's not clear what side the dragon lairing at Mt. Catoctin, Hobomock, is on, if indeed he's really concerned with the struggle at all.

Since they're shamanic, your character could gravitate towards the Hexerei, should you wish to go the initiation route.
 
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Andrew, now that I have written up my background, is there anything in it that we need to go over, or is it all good? If its all good, I am just going to consolidate it with the stuff I wrote earlier.
 

A - 30 Attributes
B - 400,000 Nuyen
C - 34 Skills
D - Ork
E - Mundane

Edges/Flaws - None

Body 9 (6+3 Race)
Quickness 7 (6+1 Cyber)
Strength 8 (5 + 3 Race + 1 Cyber)
Charisma 2 (3 -1 Race)
Intelligence 4 (5 -1 Race)
Willpower 5

Combat Pool 8
Spell Pool 0
Astral Combat Pool 0

Edged Weapons (Katana) 5/7
Assault Rifles 6
Pistols 5
Throwing Weapons/Grenades 3/5
Athletics 4
Etiquette (Street) 4/6
Bike 2


IN: Cuisine 6
IN: Bushido Philosiphy 6
IN: Japaneese Culture 2
IN: Japaneese Society 2

English 6
R/W English 3


Armor Jacket
Armor Vest w/ Plates
Katana
Ares Crusader w/ Smartlink II
Walther Palm Pistol
10 Shurikens
H&K G12A3Z w/ Smartlink II, Gasvent IV, Shock Pads, Foregrip, Underbarrel Weight, Extended Laser Sight
5 32 Round Regular Clips
2 40 Round Regular Clips
6 Regular rounds
4 Offensive AP Grenades
4 Offensive HE Grenades
3 Flashbangs
3 Antidote Patches (Rating 8)
3 Stimulate Patches (Rating 8)
2 Trauma Patches
Platinum Doc Wagon Membership

Smartlink II
Wired Reflexes II
Reflex Trig II
Eyes, Cyber Replacement
+Eyes, Ultrasound
Muscule Replacement I
Hydraulic Jack I

.1 Essence left

Yamaha Rapier
8,868 Nuyen left

I was considering getting foot anchors, but decided that I have enough recoil comp as it it is.
 
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Shalimar said:
So long as you want to play, there is no reason to drop out. Etcetera, etcetera...

Call me a bit of a cynic, but doesn't that seem like you're overstepping a bit there by saying it's okay, Shalimar? Ain't your game.
'Course, Andrew hasn't commented on the matter, so I suppose he might truly not care. Could even say I'm overstepping by saying all this. :D
Just seemed in bad taste to make that call for him, that's all.
 
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Well... Cool. Looks like I can play then since there are not too many characters. Thanks to Shalimar who found me on MS Messenger and helped me build most of my character. I've just got to put him all together and post him (But I'll be gone most of the weekend so probably monday some time)

Oh, and I'm pretty much a commando/street samurai kind of character

Thanks Shalimar
 

Gramcrackered said:
Call me a bit of a cynic, but doesn't that seem like you're overstepping a bit there by saying it's okay, Shalimar? Ain't your game.
'Course, Andrew hasn't commented on the matter, so I suppose he might truly not care. Could even say I'm overstepping by saying all this. :D
Just seemed in bad taste to make that call for him, that's all.
Well, there aren't too many people who actually threw backgrounds up yet, offhand, I think there are 4 backgrounds up. A few sets of stats, but not all of those have backgrounds. If there too many people, I can sit out, but feeling daunted because you don't have enough experience just prevents you from getting experience, doesn't it?

Andrew said hash out the backgrounds now, and then he would post an official recruiting thread at which point he would take the first 5-6 completed characters. I see at most 5-6, and with the stat and background help that I gave vendetta, he could easily be one of the first 1 or 2 characters posted. The way I see it, is that just because he needed help to make his character is no reason he should be disallowed when he fits within the parameters Andrew gave and he can be ready most likely before one of the other players.
 

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