Shadowrun: How can they properly use Native Americans?

At the time, I just thought it was completely unrealistic the Confederacy could have achieved victory. I could accept undead gunslingers, mad scientists with flame throwers, Baptist preachers performing miracles, and even Buffalo Soldiers using steam powered jetpacks, but I could not accept not being crushed by the Union. I had a similar problem with Shadowrun. Native Americans make up about 2% of the population. I don't care if they've got magic, I don't buy them beating the US government, or at the very least, having that victory last.
They didnt beat the govt. the govt collapsed, thier religions gods came back and no one had the resources to stop them from seperating from he govt. same with elves. shadow run could effectively be happening at the same time as mad max.
The whole world order fell apart and some areas where held together by corporations
 

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If the confederacy had initially marched in and destoyed the norths factories could have gone different. if russia had not been able to threaten france and england with war then you would have had no union blockade and france and england could have funded the south and locked in control of cotten for a hundred years. several ways it could have happened
 

I haven't played in decades so my terms might be wrong, but after a shaman gets a few karma on the first adventure they can start making permanent fetish to lock (...) spells

I'm not sure anyone at FASA ever playtested the game.

That changed last century. Spell Locks were removed from the game in 1998 with SR3.

Shall we also say d&d rules are a mess because of ThAC0, Saving Throw vs Wands and Strength percentiles? Those were around until 2000 when 3e d&d came out.
 
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My problem with SR at a campaign level is it wasn't deep enough. A dozen or so "adventures" and your characters were often breaking the power curve.
True.

Also, I disliked the 'kitchen sink' approach. Cyberpunk plus magic plus fantasy creatures plus alt history never jelled for me.
 



To each his own. To me, jamming cyberpunk and D&D together is silly & unnecessary.
I would have thought so as well, but somehow they make it work in Shadowrun. But admittedly my friends and I were already Cyberpunk 2020 players and didn't feel the need to play Shadowrun. We got enough magic in games like D&D. You're in good company at least. William Gibson said "When I see things like Shadowrun, the only negative I feel about it is the initial extreme revulsion at seeing my literary DNA mixed with elves."
 

I would have thought so as well, but somehow they make it work in Shadowrun. But admittedly my friends and I were already Cyberpunk 2020 players and didn't feel the need to play Shadowrun. We got enough magic in games like D&D. You're in good company at least. William Gibson said "When I see things like Shadowrun, the only negative I feel about it is the initial extreme revulsion at seeing my literary DNA mixed with elves."
CP 2020 was an interest of my, but I never got a group to try it.

I always felt that game art gave SR a great deal of its attraction.
 



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