Tsyr
Explorer
Also, if you havn't found it yet, a good general link is http://www.shadowrunrpg.com/
Imperialus said:wow Shalmar, that's good. My group will kill NPC's but not often. There are just some locations you just can't bypass without killing someone, and there have been a few occasions when things have gone horribly wrong (bad dice rolls, bad timeing, anything is possible) and they've had to blast there way out. Now out of sheer morbid curiosity are you saying that they never confront anyone or that they just use non lethal weapons? After all there are many non lethal and very effictive ways to deal with opponants in SR.
I will agree that Shadowrun has a better magic system than Mage if you want people who want an easy-to-run, very simple, very defined magic system.Umbran said:
Yes, well, the problem with the system of Mage (and, as I understand it Ars Magica, though I've never seen it personally), is that it needs a GM with a bright mind and an iron hand - the system is wonderfully flexible, but also woefully abuseable.
The Mage system is simple in concept, but complex in the details of application. Shadowrun has it beat in that sense - it's simple in concept and simple in the details of application as well.
Originally posted on the dumpshock forums
Ever had an oops moment as a DM? You try to pull something new, the characters do this and this and something unexpected and drastic happens?
-----Example-------
Enter an enemy magician. To throw the players off guard I give him a unique spell. It's an illusion spell similar to agony. However as an added effect the spell creates the illusion to the target and anyone watching that the target is suffering a gruesome death.
(this happened a few years ago, so the account may not be entirely accurate)
--------------------
GM : (Player 1) screams in pain. He falls to the ground thrashing. Blood starts to flow from multiple wounds on his body.
(Player 1): Damn it! Someone get my character a truama patch!
GM : You're not there yet. You've taken a serious wound and are paralyzed by pain.
(Player 2): I'll get the bastard!
( Attempts to shoot magician, but another sustained illusion spell makes the magician appear to be standing 3 meters from where he actually is. Bullets appear to fly right through him. )
GM : The magician flees through the doorway. (Player 1) continues to scream in agony. His eyes burst. Blood flows from his mouth and ears.
(Player 1): Oh yuck. What sort of freaky ( oh allright he used a different adjective then freaky ) spell is this?
(Player 2): I put two bullets in (Player 1)'s head and put him out of his misery.
GM : ( Speechless )
Emiricol said:
I never much cared for it, but that's just me. I think a better Shadowrun than Shadowrun would be to just use D20Modern, and maybe ebay for Cyberpunk rulebook, from which I'd steal the hacking rules and a bunch of atmosphere.
randomling said:I've heard some good things about Shadowrun, but honestly know very little about it. From what I've heard it sounds like "high fantasy meets cyberpunk in the near future" - which sounds pretty good to me.Am I right about that? Is it any good? What's the system like? (I hear tell of many d6s.)
So come sell it to me. Alternatively, tell me why it's rubbish and I shouldn't buy it, depending on what you actually think.
I'm a diehard d20 girl but I'm willing to try other systems and this sounded good.
So should I spend my money?
Tsyr said:
The cousin just stayed on top of the building unnoticed the entire firefight.
Grrrr...