the_bruiser
First Post
Greetings all. I've gotten such great feedback from you guys in the past that I thought I'd run a new house rule by you.
The Situation:
I have two fighters in the party I'm DMing, with roughly equivalent BAB and strength bonuses. One of them uses a greatsword (we'll call him GS), one a longsword & shield (we'll call him LSS). Now, LSS does significantly less damage than GS, with approximatetly the same likelihood of hitting. In theory, this is offset by the armor class bonuses the LSS gets from his shield. In practice, the trade-off doesn't seem to be even, especially with the new 3.5 2x power attack rules for GS.
For the record, LSS has never once complained about this. His likes LSS for character reasons. So it's not a case of a player complaining that "I'm not powerful enough!" So no need for anti-min-maxing responses
. I'm just looking for a longer-term way to make the LSS style more balanced vs. GS.
The Concept:
Shields do not provide merely passive defense (via armor class) but can provide active defense as well, in the form of Blocks. In concept, this active defense should be more beneficial in situations more like single combat, where the number of attacks is fewer - active blocking should be much less effective, for instance, when surrounded by many foes. Further, a large shield should be better at blocking larger weapons, while a small shield should be more effective at blocking smaller weapons.
In my opinion, the feat should meet these criteria in order to effectively implement my concept.
The Feat:
Shield Block: When not flat footed, characters with Shield Block may make one block attempt per round against an attack that would otherwise hit them. When a hit has been scored against the character, but before damage is rolled, the character must announce his block attempt. The block attempt is an opposed attack roll vs. the attack roll made by the opponent. If the block roll meets or exceeds the opponent's attack roll, that attack is blocked. The block roll bonus consists of BAB, Strength, and Shield Enhancement Bonus, modified by a -4 penalty for any size difference between the shield and the weapon being blocked (in either direction). The character does not suffer penalties for attacking with two weapons, nor does he lose his shield bonus to armor class.
An Example:
Someone with a greatsword (GS) attacks the character, who uses a longsword and shield (LSS). He hits, with a 25. LSS has a block bonus of +14, from +9 BAB, +3 STR, and +2 shield. LSS needs a block roll of 11 to successfully block the attempt.
Other Comments:
I've done some extensive analysis of this in excel which I will be happy to provide for anyone interested. Functionally, this turns a single combat between GS and LSS from GS' favor into LSS' favor, so in that manner some might think the advantage from this feat is TOO great. To mitigate this argument, I must point out that (i) it does cost a feat, and (ii) this superiority is only true in single combat, or when the character is subject to a small number of attacks. In more general terms, when fighting against a larger number of foes, GS will still be the superior mechanical choice. So, what this feat does is create *some* circumstance in which the LSS is superior.
What are your thoughts? I've provided a poll (or at least I intend to, if I can figure out how) so that those of you who do not feel like commenting specifically can still make a quick declaration of opinion.
Thanks for any feedback you can provide!
The Situation:
I have two fighters in the party I'm DMing, with roughly equivalent BAB and strength bonuses. One of them uses a greatsword (we'll call him GS), one a longsword & shield (we'll call him LSS). Now, LSS does significantly less damage than GS, with approximatetly the same likelihood of hitting. In theory, this is offset by the armor class bonuses the LSS gets from his shield. In practice, the trade-off doesn't seem to be even, especially with the new 3.5 2x power attack rules for GS.
For the record, LSS has never once complained about this. His likes LSS for character reasons. So it's not a case of a player complaining that "I'm not powerful enough!" So no need for anti-min-maxing responses

The Concept:
Shields do not provide merely passive defense (via armor class) but can provide active defense as well, in the form of Blocks. In concept, this active defense should be more beneficial in situations more like single combat, where the number of attacks is fewer - active blocking should be much less effective, for instance, when surrounded by many foes. Further, a large shield should be better at blocking larger weapons, while a small shield should be more effective at blocking smaller weapons.
In my opinion, the feat should meet these criteria in order to effectively implement my concept.
The Feat:
Shield Block: When not flat footed, characters with Shield Block may make one block attempt per round against an attack that would otherwise hit them. When a hit has been scored against the character, but before damage is rolled, the character must announce his block attempt. The block attempt is an opposed attack roll vs. the attack roll made by the opponent. If the block roll meets or exceeds the opponent's attack roll, that attack is blocked. The block roll bonus consists of BAB, Strength, and Shield Enhancement Bonus, modified by a -4 penalty for any size difference between the shield and the weapon being blocked (in either direction). The character does not suffer penalties for attacking with two weapons, nor does he lose his shield bonus to armor class.
An Example:
Someone with a greatsword (GS) attacks the character, who uses a longsword and shield (LSS). He hits, with a 25. LSS has a block bonus of +14, from +9 BAB, +3 STR, and +2 shield. LSS needs a block roll of 11 to successfully block the attempt.
Other Comments:
I've done some extensive analysis of this in excel which I will be happy to provide for anyone interested. Functionally, this turns a single combat between GS and LSS from GS' favor into LSS' favor, so in that manner some might think the advantage from this feat is TOO great. To mitigate this argument, I must point out that (i) it does cost a feat, and (ii) this superiority is only true in single combat, or when the character is subject to a small number of attacks. In more general terms, when fighting against a larger number of foes, GS will still be the superior mechanical choice. So, what this feat does is create *some* circumstance in which the LSS is superior.
What are your thoughts? I've provided a poll (or at least I intend to, if I can figure out how) so that those of you who do not feel like commenting specifically can still make a quick declaration of opinion.
Thanks for any feedback you can provide!
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