Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)

Rackhir said:
If being connected to the shard had given us some benefits, we might have looked at things differently, but basically it was all liabilities and essentially no benefits. Nor were any benefits mentioned to us by the Gatekeepers. So we kind of assumed that "permanent guardians" meant sitting around in the swamp never doing anything, except looking after the dammed shard. Also by the time we got to the gatekeepers I at least was tired of lugging around a potential holocaust.

That's an accurate description. At that point, there really didn't seem to be any particular benefit at all to keeping an eye on the Shard. And, as you said, Luna would have killed herself rather than do that, and Six wouldn't have been much happier with the prospect either.

We wish that were the case, we got our asses kicked around a lot less when we were 4th level. :D

:D

I was curious how correct or not you were, so I went back and checked how often PCs went down below -10 at each level, as well as how many sessions were played at each. Here's what I found:

Level - No. of times below -10 - Sessions
3 - - - - - - - - - - 0 - - - - - - - - - - 3
4 - - - - - - - - - - 2 - - - - - - - - - - 3
5 - - - - - - - - - - 1 - - - - - - - - - - 5
6 - - - - - - - - - - 3 - - - - - - - - - - 6
7 - - - - - - - - - - 3 - - - - - - - - - - 6
8 - - - - - - - - - - 7 - - - - - - - - - - 8
9 - - - - - - - - - - 4 - - - - - - - - - - 8
10- - - - - - - - - - 1 - - - - - - - - - - 6
11- - - - - - - - - - 4 - - - - - - - - - - 4

The overall average (25 times in 49) is someone dropping below -10 about once per two sessions. First 3 levels (3rd to 5th) had the least, with 3 in 11, with the next 3 (6th to 8th) having the most - 13 in 20. Last three levels are in between, with 9 in 18.

In short, it looks like you're absolutely right. You did get kicked around a lot less at 4th lvl. Of course, at that point you weren't traipsing around Xen'drik (that trip accounted for 6 of the times people hit -10) or traveling halfway across Khorvaire fighting barbarians in the Marches and rakshasas in the Wastes (that trip caused 7 of the above).

Still, it's safe to say life's ... well, unsafe as you start swimming with the bigger fish.

I at least am looking at the current period as the "calm" before the storm. I have faith in our ability to get into trouble and so far we're doing quite well on that score. Let's just say the Boromar's are unlikely to be very pleased with how that whole duel thing Halak Boromar challenged us to worked out...

I think that's a reasonable assumption. Time to start writing that one up now.

You always did think small...

:D
 
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Over the next couple of days, the Guardian Angels go through a number of meetings. The first stop on their list is to Warden Balan Cord, to apprise him of the challenge from Halak Boromar and check if this can be linked in some way to the Watch’s interest in the underground gladiatorial arenas in Sharn.

As fairly regular visitors, they’re quickly ushered in, but informed that they need to wait for a while since Balan is busy. He emerges soon, accompanied by an unusually tall half-elven woman. Unlike Balan, who is generally dressed in mufti, if a little formally, she wears a dark uniform with the badge of the Blackened Book prominently displayed. Balan waves the group over and introduces them.

“This is Lady Warden Maira ir’Talan, my commanding officer. Maira – these are the Guardian Angels.”

Maira gives a short bow and says, “It’s a pleasure to meet you. I’ve heard a fair bit about you, especially from Balan, and I’m thankful for all the help you have provided us. And the work in general that you’re doing in Sharn.”

“Hey – nice to meet you too!” says the Endless Blade, from its position behind Gareth’s back.

The adventurers thank her for the compliments and shush the sword, after which she takes her leave. Balan ushers them into a meeting room to ask what occasions their visit. He also mentions Six telling him about Gareth insulting Saidan Boromar, which he seems to find very amusing. As he is by the Endless Blade, which Gareth introduces.

Gareth then hands over the note from Halak and says, “I’ve really got no interest in this Halak’s challenge, but we wondered if you wanted to use this chance for a sting operation of some sort, since one of the jobs you’d offered as an option to end Nameless’ time in prison was to do with these gladiatorial arenas.”

Halak reads the note and chuckles. “Somebody doesn’t like you much. And yes, that’s definitely a possibility.” He hands back the note. “I’ll take you to the person you need to speak to. I’m not directly involved – nor is the Blackened Book – with this matter, just like I had no real connection with your work for Talleon and the Citadel. It’s just something I know about. The person dealing with this issue is Silaena Cazal.”

Balan leads the group out of his office, explaining along the way that Cazal is the commanding officer of the Menthis Plateau branch of the Sharn Watch. Since the gladiatorial arenas are generally in existence in lower Menthis, they fall under her jurisdiction and she has been trying to close them down for a long time. Conveniently, since the Blackened Book’s headquarters are in part of the Watch headquarters for Menthis, she’s actually in the same building.

When they meet, the Angels find Silaena Cazal to be a serious-looking female elf approaching middle age. Balan introduces them and explains what the situation is, as well as vouching for the group’s reliability and expertise. Silaena listens quietly, and then says, “This is something I’m definitely interested in talking advantage of. We have actually had a couple of reasonably successful raids, but the Burning Ring – which is the largest and most successful of the arenas – just seems to reopen again. The primary reason, I think, is because we never caught the ring-master, who runs the operation, a man called Hoas Junter. With your help, we might be able to.”

She considers for a bit, and then says, “Even though we have only two days, I should be able to get a sufficient force ready. One of our problems has been that the Burning Ring consistently moves around lower Menthis. You have significant magical ability, correct?”

Balan, who has remained in the room, says, “They’re some of the best in Sharn, to my knowledge.”

“Good. So you wouldn’t have trouble sending us a message to let us know where you are?”

“Not at all,” says Nameless.

“Good. In that case, what I suggest you do is accept this challenge, show up to the Burning Ring, and send me a message as soon as you know where the location is. I’ll have my troops waiting, and we’ll be there as soon as we can. Once the raid begins, since you’ll already be inside, hopefully you can help cut down on casualties. There’ll be a lot of people there, very likely, and a lot of armed gladiators, guards, and so on, so your help will be very valuable. And it’ll be especially valuable if you can make sure to intercept Hoas Junter before he escapes.” Silaena goes on to describe Hoas as an athletic-looking shifter, with neatly trimmed sideburns and a penchant for black clothing.

Six, who has been steadily getting uncomfortable with the overall plan to get involved with the Watch and this operation, and with the specific plan itself, speaks up. “I have a few questions. Firstly, we’ve had some trouble with both Boromars and Daask, and I don’t want to add a bunch of enemies, if I can avoid it. Is this Burning Ring affiliated to either Boromars or Daask? And what kind of people go to watch these things? If they’re society bigwigs, I’m sure they’ll get out soon, and I’m sure they’d be upset about our role in their arrest.”

When he finishes, Silaena shakes her head. “The Burning Ring isn’t run by Daask or the Boromars, though Hoas apparently gets along fine with both groups. He does sometimes have Daask or Boromar members taking part, as the challenge to you already indicates, and while it’s not really neutral ground, Boromars and Daask meeting each other won’t fight there, since there are far too many other armed people to interfere. And the people going there are mostly upper middle class downwards. The odd person from the upper towers may go, but they generally don’t want to risk being in lower Menthis at night. So I think you’re safe on that score.”

“Even so,” persists Six, “Don’t you think you might be better off if you use us to gain information and decide on a raid with that at hand? We could build up some popularity there and subtly,” Six pauses to look at his companions and say “Don’t laugh!” before continuing, “Find you future locations and things like that for you.”

Silaena thinks a little and then says, “You do have a point. What do the rest of you think?”

The rest of the Angels say they are willing to do so, especially Korm and Luna, both of whom are thinking, That might mean we get to have a few extra fights there. Great!

“All right,” says Silaena. “Then this is what I suggest. Go there as the challenge says, fight Halak Boromar, and try to come out of it alive. Tell Hoas that you’re interested in competing again and try to get him to invite you back there. If you get to take part a few times, you should be able to see a number of the different locations they hold the fights at. Once you’ve done that a few times, we’ll have a much better chance of a successful raid that can shut them down permanently. While I can organize it in two days, I’ll be able to do so much more effectively with weeks to prepare.”

“That sounds good,” says Gareth. “We’ll help however we can. Since I, or maybe a few of us, will be taking part, can you tell us anything you know about the Burning Ring and the kind of fights they have?”

“Types of fights? Well, most of them are one-on-one fights in an arena, with some involving small groups and sometimes bringing in an exotic monster to fight one or more people. They’re not supposed to be to the death, and I believe they keep healers at hand, but sometimes people die.” Silaena grimaces and adds, “I believe those are the most popular.”

Six simply nods, thinking, as he often does nowadays, that people are very strange.

“Are the fighters forced to do it?” asks Korm. “Or are they willing participants?”

Silaena eyes the big orc for a moment, her expression saying that the question isn’t really relevant. “They’re willing. It’s not hard to find people after the War who don’t have many skills beside fighting. And it’s also an easy way to make money, so it attracts amateur fighters. There’s no pay, but there’s a lot of betting, and you can make good money by putting money on yourself. If you survive.” Korm says nothing, and she continues, “I believe most of the fights happen without the use of magic or armor.”

“What?”* Gareth’s tone and especially the look on his face makes Nameless chuckle and the other Angels grin. So does Balan.

Silaena, however, does not. “I believe they find armor and magic cuts down on the volume of gore produced. Which isn’t a positive factor for the audience.”

“That makes things a little different,” says Gareth, giving his companions a dirty look. “I’d be significantly weaker without using magic or armor, and I’m guessing Halak can’t use magic, and with his size, and probably agility, no armor would bother him less.”

“I believe they do also have armored fights, however,” says Silaena. “Just like they have fights where magic is used. They often have warforged competing, many of whom have built-in armor and some of whom have had it enchanted, so to even things out they allow it to the opposition. If you want it bad enough, I think they’ll let you use yours and let Halak do so too.”

“All right,” says Gareth, though not looking much happier. “Anything you can tell me about Halak?”

“All I know is that he came here from the Plains a few months ago and made a quick rise through their ranks. He’s Saidan Boromar’s head enforcer now. Supposed to be very good with that tangat of his.”

“So he’s not the head of security?”

“Halak? No! I doubt he’s smart enough for that. He’s just muscle. Highly effective muscle, but still muscle.”

“All right.” Gareth asks a few more questions, and then the Angels prepare to go. As they are about to do so, Silaena says to him, “Gareth Byron Deneith? Are you working for the family here?”

Surprised at the shift in topic, Gareth says, “No. I’m of the bloodline, but I’ve never worked for the family. I considered joining the Sharn Deneith, but I’m already spread too thin.”

“That’s good,” says Silaena, her tone curiously flat. “Working for the House might curtail your options.” Then her voice changes and she says, “Well, thank you for the information. I’ll be expecting you on the 6th, after your visit to the Burning Ring. And best of luck.”

“Thanks,” says Gareth, wondering what her interest in House Deneith was.

The Angels head outside and, after bidding Balan goodbye, leave the Watch building. “So,” asks Korm, “Tell me again – why are we helping shut this place down? There’s nothing wrong with two consenting adults fighting each other and betting on it, right?”

Gareth shakes his head. “It’s not legal. And this Hoas is getting rich off other people killing themselves fighting.”

“I don’t really care,” says Luna, “But I’m up for a good fight. Hopefully they’ll let us join in.”

“Yeah,” says Korm. Then he grins. “Otherwise, it’ll just be Gareth running around in his underwear being chased by a halfling.” He looks at Gareth and says, “Oh, and when it comes to fighting without armor, let me just say,” and places a thumb on his nose and waggles his hand, “Nahnahnahnah!”

Gareth grimaces, looking at the unarmored orc, and says, “Easy for you to say!”

Nameless chuckles and says, “We’ll find out tomorrow. For now, I presume we head down to Dura and meet that bugbear called…”

* * * * * *
“…Dhurmhaac?”

The dirty-looking dwarven bartender at the Cracked Mirror looks up from the glass he’s wiping and points at a corner. A bulky figure is rising already and walks forward to join the Angels. It is a particularly thick-set, poorly dressed bugbear, the muscles of his arms rivaling those of Korm. He is, however, much older, with sparse and stringy white hair hanging off his balding scalp, just as the flesh hangs loosely off his frame.

“I am Dhurmhaac,” he says, in a voice that still has traces of a foreign accent. Droaam or Darguun, thinks Korm, while the bugbear looks at the barkeep and asks, “Can we go in the back?” The dwarf grunts wordlessly and nods.

Dhurmhaac leads the Angels into the back, followed by the curious and suspicious looks of the primarily shifter-populated main room. Once inside, he sits across a table from the Angels and looks at each of them keenly.

After a few moments, he says, “Thank you for coming. If I can ask, are you working for or friends with Daask? Their people in Malleon’s Gate say that you are allies with them or scared of Daask.”

“No!” says Gareth quickly. “Why? Is this connected to them?”

Dhurmhaac nods and then pauses. After a few seconds, he says quietly but flatly, “I want you to kill them.”

Nameless opens his mouth to speak, but the old bugbear does not stop. “They killed my son. Rhash’mhaac. He joined them, because he wanted to be with others from Droaam, and he thought he looked tough with armor and a sword. I told him he was wrong, but he did not listen.” His voice softens, but remains flat, as he continues, “Three nights ago, the people he was with found two goblin girls. They wanted to rape them. Rhash’mhaac was a foolish boy, but he was not bad. He tried to stop them, so they beat him. And then they made him watch. And then they brought him to my home, and they cut his throat, and they left him by my door.” His voice trembles very slightly. “He died slowly, but without strength to call me for help. I slept, while my son died by my door. I found him in the morning.”

Dhurmhaac reaches to his belt and places a large bag on the table, which clinks as he pushes it towards Gareth. “Take this. If you see anyone from Daask, kill them. Kill them for me. I know you are rich and powerful people, and it is not much. If you need more, I think I can get more by tomorrow. Many people have been hurt by Daask, but they are too scared to say anything. But they will give money to see Daask hurt like they have been. I will go to them and bring the money to you.”

Gareth shakes his head and pushes it back. “Keep the money. We will be happy to make Daask suffer.”

Nameless adds, “But we cannot do anything to them for about five months. After that, they’re fair game.” Gareth’s face darkens and he clenches his jaw for a moment, but he nods.

Dhurmhaac looks confused. “I do not understand. Five months?”

“It’s a complicated story,” says Six. “We have an agreement and cannot harm them for five months.”

“But, after that,” says Gareth grimly, “We can unleash hell upon them.”

Dhurmhaac sighs and bows his head for a moment, and then says, “All right. Thank you.”

“Happy to do so,” says Gareth, again pushing the money back.

“No,” says Dhurmhaac, noticing the motion. “Keep the money.” He smiles thinly. “Rhash’mhaac had a wife and two children. He used to play with the little girl every morning before going out. I have sent them back to Droaam. I do not need any more. I have only a day or two. Daask will know soon that I have spoken to you, and they will kill me.”

“Are you sure?”

The bugbear smiles again, a trifle more grimly. “Yes. There are Daask people outside.”

“In that case,” says Gareth decisively, “You can come and live in our house with us for the five months.” He looks around the group. “Does anyone have a problem with that?”

A little surprised at the sudden offer, Nameless says, “Nope.” The others nod.

Dhurmhaac now looks significantly surprised. “Live in your house?”

“You will be safe there from Daask.”

Dhurmhaac smiles slightly again and shakes his head. “There is no need.” He lifts both hands and places them palm up on the table, revealing a mass of wrinkled, callused and seemingly horn-hard flesh, with thick fingers ending in broken, twisted nails. “I am old. I have worked in Sharn for fifteen years, and all I have left is there”, he says, pointing to the bag of money. “My wife died in the plague three months ago. And then I had only my son and my daughter-in-law and my grandchildren. They are all gone now. It does not matter for me.” His expression firms and grows grim. “But someone should make Daask pay. You can do it. I heard people in Malleon’s Gate say you used strong magic against Daask. You are heroes, no?”

Nobody answers for a moment. Then Gareth says, quietly, “As I said, we will make Daask suffer. Believe me, I wish we could do it right now, but we cannot. But we will do so when we can. And we cannot take your money.”

Dhurmhaac rises awkwardly to his feet. “Then you can give it to someone who can use it. I will not need it. They will come for me soon.” For a moment, a fierce light gleams in his eyes and he clenches his fists. “I will be waiting.” Then the expression is replaced by that of sheer hopeless tiredness that he has worn for much of the meeting. He genuflects to the group. “Thank you. Thank you very much.”

As he turns to go, Gareth opens his mouth, but Korm’s hand closes on his shoulder. “Let him go,” says the big orc firmly.

“Why?” asks Gareth, but Korm just shakes his head, not bothering to explain how the bugbear’s story, and especially his choice, has resonated with Korm’akhan’s personal fatalism and belief that while all things will pass and wither in time, living well and dying well – especially in battle – is more than enough.

The Angels arise and follow Dhurmhaac, Gareth pausing to check the coins. They are all copper and silver, and it looks like the entire sack might hold about a hundred galifars worth, less than the cost of the clothing that some of the Angels wear. He sticks it in his haversack, thinking that he can donate it to the Church.

Dhurmhaac is gone by the time they emerge, but when they reach the street, they see him at the end of it, heading towards Malleon’s Gate. “Well,” says Luna, looking after him, “That was depressing.”

“I told you what damage Daask does to people of Sharn,” says Gareth, not addressing anyone in particular.

“Nobody denies that,” says Six. “All I am saying is that we’re not in a position to just eradicate them. And just doing so won’t necessarily improve things much.”

“Speaking of things we’d like to eradicate,” says Korm, “But aren’t really in a position to, I think we’re supposed to be stopping in on…”

“Not me,” says Nameless, even before Korm finishes. “I’m going back to the house.”

“Maybe just you should go,” says Six to Gareth, “Since he’s your buddy.”

“Who?” asks Gareth, before he realizes who Six means. “Oh,” he says with a scowl, “you mean…”

* * * * * *
“…Killian.”

The gnome grins up at Gareth and the others and waves at the seats around the table, the one which he is always present at in the Lucky Nines casino. “Sit down, sit down. Where’s Nameless?”

Gareth opens his mouth to reply and is interrupted by a voice from behind his neck. The Endless Blade says, “Hey, Six – so this is the squirt you mentioned?”

Even as Six chuckles and Gareth glowers, Killian cranes his neck to see who spoke. “Who was that?”

“Me. Up here.”

“You have a talking sword now, Gareth? What happened to Kizmet? Are you cheating on it?”

“I don’t like him,” says the sword decisively.

Gareth, who’s glowering more and more, says firmly to the sword, “Remember I said there’ll be some times I’ll have to ask you not to interrupt? This is one of them.”

“Sheesh!” says the sword in a sulky voice. “Fine, fine – wake me when you’re done.”

“So,” says Gareth, “Why did you want to meet us?”

Killian smiles around cherubically and says, “Couldn’t it be just for your scintillating company? After all, you were kind enough to visit me at the shop. So this could be just a friendly meeting, right?”

“No, it couldn’t,” says Korm.

“Aw – you know me so well. All right, I did have a possible job in mind, but first, and this does matter for the job – I believe you had an interesting dinner with the Boromars?”

“Oh yes,” says Gareth, with a grin, remembering the pleasure of telling Saidan Boromar exactly what he thought of him. “It was very enjoyable.”

Killian grins back. “Not for Saidan, from what I hear.”

“What did you hear?” asks Six, curious about exactly how much Killian knows.

“Hmmm – let’s see now.” Killian puts on a show of trying to remember. “You sat down to dinner, Saidan tried to hire you for a job, you refused, he asked why, and you told him he was as dirty as Daask.”

“Bloody hell!” ejaculates Luna. “Were you hiding under the damn table?”

Killian just grins, while Korm shakes his head silently. Gareth also smiles and says, “Actually, you’re not completely correct. I told Saidan that he was dirtier than Daask, since at least they’re open about what they are.”

Killian chortles. “Oh, that’s just beautiful! I wish I’d been there to see the look on his face!” He grins sideways at Luna. “Which I wasn’t. Just doing my job here.”

“Tell me,” says Six, “What exactly is your job?”

“Me? I already told you guys. I track information.” Killian grins broadly. “And measure inseams.”

Six emits a metallic chuckle. “Sure you do. So what’s this job you wanted to talk to us about?”

“Well, in view of your current situation with the Boromars, I thought you might be interested in bothering them a bit more. The Boromars have some illegal goods coming in by riverboat in a couple of days. Naturally, the Watch will not be there to inspect the cargo, and it’ll be picked up by Boromar operatives. It would be a big blow to them if a group of adventurers showed up to disrupt things.”

“Perhaps that would be a…,” begins Gareth, but Six interrupts, with a firm, “No.” When both Gareth and Killian look at him quizzically, he clarifies, “We’ve already got enough things on our plates without upsetting the Boromars any more. No.” He looks over at Korm. “What do you think?”

“I agree. We have better things to do.”

“Luna?”

“Me too. Let’s go.”

Gareth shrugs. “As you can see, my friends aren’t interested. So I’m sorry but we can’t do it.”

“I’m heartbroken,” says Killian, putting on a mock pout, before adding, “Maybe you could do it. You and your talking sword?”

The Blade’s voice breaks in. “Oh, f*ck me sideways and call me Sally – how dumb does he think you are, Gareth?”

Gareth scowls and says, “I asked you to be quiet,” before replying to Killian, “No. And they are right. I’ve already got enough issues with the Boromars, what with dueling Halak Boromar tomorrow.”

“Halak Boromar? The enforcer? A duel?” Six notes his response and thinks that either Killian is feigning beautifully, which they do now he can do, or this came as a genuine surprise to him.

Gareth continues. “Yes. He challenged me to fight at the Burning Ring. So we will.”

“In that case,” says Killian, “I wish you the very best of luck. And if you do reconsider about the job…”

“We won’t,” says Six, rising. Korm and Luna follow suit, and head for the door. Gareth shrugs again and rises to follow, saying, “I’m sure I’ll be seeing you.”

“Yes,” says Killian, with a nod and a smile.

Once they’re outside, Gareth says to the others, “Why would he be offering us a job to mess up the Boromars? Isn’t his father part of their supporters on the Council?”

“So?” says Six. “Firstly, he’s a gnome. And secondly, he’s Killian. It could be some strange competition in the family. Or a trap. Or something else altogether. Whatever it is, we don’t need to be involved.”

“Okay. No need to get excited,” says Gareth. “We’re not getting involved, so he’s not getting anything from us this time.”

Back in the casino, Killian continues to sit at the table, sipping his wine, a little smile on his face. Now that was interesting. Very interesting.


* What was especially funny was that the tone and look on the player’s face was exactly what I imagine Gareth’s was.
 



Solarious said:
When I read the title, I said 'Oooh. Dinner with Killian. This should be good.'

I wasn't disapointed.

:]

Glad to be of service. I noticed a long time ago that while it takes me a couple of minutes to really work out in my head and drop into character for my other NPCs, I can switch into "Killian mode" in a second. Korm's player said that I should really start worrying about what that means :)

Gold Roger said:
Poor Gareth, he doesn't even have a clue what else is in store for him, does he?

No, he doesn't. But the player is convinced that it's going to be horrible. I'll try not to disappoint him.

Oh, and that bugbear part-beautiful.

Thanks. That entire scene got sparked by a line in Terry Pratchett's novel "Thud!", where a dwarf speaks of his son being stabbed and left to die next to a locked door. I like to have lots of gray areas and ambiguity in my game, which is one reason Eberron works so well for me, but I also like to have some fairly black-&-white good and evil in there. I don't think they're incompatible, and it just creates more complex situations for the players.

We had the last of our weekly sessions yesterday and are now switching to a fortnightly schedule since my college is reopening. Much as I'd like to play weekly, teaching two courses and working on my Ph.D. makes that a bit difficult. So, the updates will spread out a little bit now. But I do have material for a good 3-4 updates already.

And we had one of our most hilarious sessions yesterday. Let's just say that Luna in the Tain Gala, the premier monthly social party in Sharn, is a bad mix. Without going into too much detail, among other things she explained to the Cyran ambassador how to deal with the fact that his nation blew up, got freaky with a gnome, and decided that a locked, guarded door in the home of the wealthiest family in Sharn is clearly an invitation to go inside.

Quote from Rackhir while Luna was doing her thing: "Can I cast Empowered Disintegrate on myself now?"
 

Halflings? I'm Just Glad They Weren't Full-Lings!

The next day, Six heads down to the Cogs, using his hat of disguise to look like another warforged. He travels down to Lower Tavick’s and enters one of the access shafts that leads down to the Blackbones area. Once there, it takes only a few minutes to get directions to the Red Hammer inn.

Six finds it in a large cavern slightly separated from the central areas of Blackbones, where most of the industrial work occurs. He pauses to resume his normal form and then enters. While externally quite normal, the inside of the inn is very distinctive. The clientele consists exclusively of warforged, most of them merely sitting around and talking, while one is doing delicate filigree work on another's metal breastplate. There is a bar and shelves as in the common room of a normal inn, but nobody is eating or drinking. There is, however, a warforged behind it, who waves Six over. Most of the others turn to look at him.

“Hello,” says the warforged who beckoned to him, “You’re new here,” and extends a hand. “I am Blue.”

Six shakes and says, “I am Mithral Six of Six. Call me Six.”

“Good to meet you,” says Blue, turning to indicate another warforged who just entered from the back. “This is Crucible. She and I are the co-owners here.” Six quickly discovers that Blue and Crucible are both among the relatively rarer warforged who have chosen a female persona. Blue also introduces him to some of the others present, such as Tale, the unusually garrulous local storyteller, and Fixer, who performs artwork on other warforged.

Six tells them that he’s interested in information about the job offer that House Cannith has made to the warforged in general, and Blue and Tale give him some information about it. What they tell him is mostly what he knows, including the fact that the Blades of Arakhain (Fett’s former adventuring group) had helped with getting the offer officially passed by the Sharn city council, and they mention that the Blades had addressed the council along with Smith, the warforged priest and one of the leaders of the warforged community. From what they tell him, many warforged have taken up the offer from House Cannith and the warforged in the inn evidently feel that it has helped to improve the options and situation for warforged in Sharn, in general, and the Cogs, in particular.

During the discussion, Tale recognizes Six as a member of the Guardian Angels from the articles in the Korranberg Chronicle, which leads to a number of the other warforged coming over to introduce themselves and makes Six feel like a minor celebrity.

Six thanks them for the information and says that he might be interested in hiring some warforged himself, as guards and general helpers around the house his group has recently bought. Blue turns to one of the warforged and asks, “Block, weren’t you looking for work?”

Block, a heavily armored warforged, nods silently. Blue says to Six, “Block here was a model built just before the War ended, so he only saw a few months of service. But he’s a good fighter.”

Six talks to Block, who is a particularly quiet, almost shy, individual, and decides to hire him. He then asks for directions to Smith. Blue says Tale was to visit him later and suggests he guide Six, which Tale readily agrees to, and Six, Block and he leave for Smith’s home. Along the way, Tale tells Six that Smith lives beside a shrine known as the Pool of Onatar’s Tears, dedicated to the deity of creation and forgework that Smith worships. He also mentions that Blue and Crucible are almost as influential as Smith among the warforged, due to their strong personalities as much as due to their ownership of the inn. Blue built it with a cache of gold she found during the War, and it is understandably very popular among local warforged, as the only establishment in Sharn catering uniquely to them.

Tale’s knock is answered by a warforged wearing a toolbelt and a leather apron. He invites them in and introduces himself as Smith. Six talks to him for a while, learning more about the Cannith job offer. He also asks Smith about warforged origins, but the priest says that he knows little about such matters, though he believes that Onatar inspired humanity to invent the warforged for some unknown reason. Six says that he is curious about the connection between Xen’drik and the warforged, and Tale says that he’s heard too much about discoveries on that continent to believe that there is no connection. Smith agrees, but says that he knows little about it and does not have much interest. He suggests Six talk to House Cannith about it. Six says he will do so and then whether Smith knows anything about new warforged being created. Tale laughs and says there are always such rumors but never any proof. Smith does not laugh, but says that he has never seen any real proof of it either. He does mention the Blades of Arakhain (about whom he speaks with respect and fondness, as well as regret for their death in the Mournland) having believed that they had met warforged created by the Lord of Blades, who they thought had a functioning creation forge.

Six thanks Smith for the information and takes his leave, with the latter inviting him to stop by again any time. Tale remains behind, and Six and Block return to the city proper and up to Ocean View and the Gray House. There, Six introduces Block to the others and says that he would like to hire him, as well as perhaps a few others, for security and to look after the house. After a little discussion, they agree. Six tells Block that he should check and see if he can find two or three more warforged who might be interested in the job, making sure that they are such as can handle themselves in a fight.

* * * * * *
By the time the Angels are leaving for the Burning Ring to meet Halak Boromar the next day, their contingent of warforged guards has swelled to four. Six runs through the rigmarole of visiting the local courthouse and obtaining them permits to carry weapons in Upper Tavick’s as well as identification as members of the Angels’ household. The Angels decide that two of the warforged will be permanently present in the guardhouse at the near end of the skybridge leading to the Gray House, and Six provides them with a thunderstone each, so that they can sound the alarm if attacked.

“After all,” says Nameless, “If anyone capable of threatening us attacks this place, those guys will be a minor distraction at best.”

On the subject of threats, that morning Fett returns after one of his days off, to report that he has done a little extra checking on Halak. Though details are sketchy, the halfling warrior is apparently especially good at taking on larger enemies single-handed. Fett says that actual battles between the Boromars and Daask happens rarely, since the Boromars have holdings across the city, so a Daask strike force will often appear, hit a Boromar holding and disappear before the latter can bring their forces to bear. A fairly reliable source says that in one of the rare occurrences when a protracted battle occurred, Halak eviscerated a Daask ogre with a single blow. Somehow, this additional information does not raise the level of confidence in the room. Nor does the information that the Boromars brought in a new contingent of troops from the Talenta Plains a few days ago, who arrived by airship along with a few dinosaurs.

Nevertheless, the group proceeds as planned. They descend to the Firelight district in Lower Menthis, which they find to be bright and buzzing with the night life that the red light district attracts. Their guide, a halfling with a green hat, is waiting at a corner near the popular Changeling’s Kiss brothel. He recognizes the Angels as soon as he sees them, says, “Follow me. And stay close,” and leads them around the nearest corner.

The guide depicts a circuitous route through the streets and alleys of Firelight. Though the Angels pass a number of streetwalkers, their martial and forbidding appearance significantly lowers their chances of being propositioned. A couple of hardy – or desperate – prostitutes do make an attempt, but are quickly rebuffed, gaining nothing more than a parting crude jest from the Endless Blade.

The halfling eventually leads the group to the door of another brothel of patently poor quality, lacking even a name outside the door. Entering, he passes a bored-seeming guard and a pair of tired-looking women who seem more like slightly under-dressed maids than prostitutes, none of whom seem at all surprised at the entrance of a well-armed group. The guide proceeds down into the cellar, where he reveals a hidden doorway leading into a tunnel. He heads down the tunnel, followed by the Angels, and leads them through a few of them, of varying size, width and quality of construction.

Eventually, they climb a set of stairs and emerge into the back room of a warehouse, from which they emerge into the streets again. They realize quickly that they are in the theater district of Torchfire now, adjacent to Firelight. Their guide leads them to a shabby theater, which seems to have an unusually large crowd going in. As soon as they enter, the group – along with some other members of the crowd – is led away from the stairs leading up to the performance towards the back rooms. They enter a large chamber which has a big hatchway at the end, revealing steps leading down to a doorway, from behind which emanates the loud murmuring of many voices. Two burly warforged, each wearing a spiked metal gauntlet that would better fit an ogre, stand guard, flanking a man who is taking money from people before they head down the stairs. When they reach him, the halfling says, “No, they’re competitors,” and leads them down the stairs and through the door.

Beyond it is a huge space, full of talking, laughing, shouting and cheering people, hot with the presence of so many excited bodies, and smoky from the flames of dozens of torches. It is a makeshift amphitheater, with a huge twenty-foot deep pit in the center opening onto the arena below. Most of the people are standing, but the middle of the room has three long rows of seats on sturdy wooden steps, allowing some to sit and look down into the arena. Beside the triple row of seats is a large table with a board behind it, which bears numerous names and numbers beside them, indicating the matches and the current odds on them. The crowd is very eclectic, including armored goblinoids, a pair of gnolls, a female ogre, numerous half-orcs and shifters, a few warforged (including some which are evidently guards), a few people with remnants of military uniforms worn over their armor, as well as a large number of middle class and a few apparently upper class folk (the latter all accompanied by armed bodyguards).

As the Angels enter, the halfling says, “Here you are!” and walks away. While he is doing so, there is the sound of combat from the pit, which accompanying shouts and yells from the crowd. The Angels move forward to look in at the arena, which is a large rectangular space strewn with sand and earth, with portcullises in all four walls. It is currently occupied by an armored warforged with a two-handed flail, who is facing a man in plate-mail, armed with longsword and shield. As they look in, the warforged smashes the longsword out of his opponent’s hand and then unleashes a flurry of powerful blows, beating down his defenses and eventually sending him bleeding to the floor. Instantly, a man with a wand rushes out of a doorway where the portcullis was raised. He hurries to the bleeding man and uses the wand. As the latter slowly stirs, the warforged raises his flail to the crowd and walks in a slow circle, to a chorus of “Steel! Steel! Steel!” An athletic-looking shifter in black walks out behind the healer and claps Steel on the back, before announcing to the crowd, “The winner and still undefeated – Steel!” As more yells and claps resound, the shifter and the others leave the arena.

“So,” says a voice behind the Angels, “You had the balls to show up!” They turn to find Halak Boromar eyeing them, with six more halflings behind him.

“So,” replies the Endless Blade, addressing Gareth, “This is the shortarse who you told me about?”

A look of confusion crosses Halak’s face, followed by anger, followed by confusion again as the sword continues to speak. They are interrupted by the arrival of the shifter from the arena, who introduces himself as Hoas Junter. “I’ve heard a lot about you people,” he says to the Angels. “Are you ready to go? What will it be – one on one or a group thing?”

“Group would be better,” says Luna hurriedly, not wanting to miss out, and Korm nods. “I’d rather sit this one out,” says Six.

“Do you allow magic use?” asks Nameless, turning his now permanently glowing blue eyes on Hoas. “I am a wizard, so that is the only option I have.”

Hoas shakes his head. “No options for a mage duel here,” he says. “We very rarely have those, and when we do we need to pre-plan. So, sorry, but no.”

Halak, who has turned to talk to his companions, turns to say, “How about three on three then? Me and them,” he points at two halflings who are evidently identical twins, “against you three,” he points at Gareth, Luna and Korm.

The three Angels agree and Hoas asks them to follow him. “Put a thousand galifars on me,” says Luna to Six and Nameless as she goes, causing Korm and Gareth to say the same. Hoas leads them through one of the many doors set into the walls and down a flight of stairs into a large area that is clearly behind one of the portcullises leading into the arena. Some other gladiators and a few attendants are present too. “So,” he says, turning to the six combatants, “Any preferences?”

“Can we fight in armor and use magic to prepare?” asks Gareth quickly. Hoas looks at Halak, who shrugs and says, “Armor and magic is fine. We’ll be using potions.”

Hoas nods and beckons over a man wearing a metal circlet on his head, which is set with tiny dragonshards, who has silently been watching them. “Check them.” The man gazes at the Angels and then winces. “How much magic do you people walk around with?” After focusing for a bit, he recites the number of magical auras on each of the Angels. He then checks the three halflings, and does the same, mentioning much smaller numbers.

After a second’s thought, Hoas says, “Okay – you can use three spells or potions on each of you. And then, you head into the arena. Once you’re in there, no spells or anything else, until you’re told to begin. Just line up on either side of the arena and wait for the signal. Since this is a team thing, it ends when all members of one team are down. Anyone who goes down unconscious is out and a healer will try to get to him. Don’t hit one of our healers by mistake; they cost a lost. Leaving the arena floor counts as fleeing, so anyone who does that is out too. That’s about it. Any questions?”

“No,” says Luna, before changing into a large brown bear. Korm too changes in his own manner, growing a row of poisoned fangs. Then the two druids and Gareth begin to cast their protective spells.

The three halflings produce a few potions each and drink them too. Then they reach into their packs and produce ornate hunting masks, which they don. As they do, Korm and Luna have a second when they think they catch an incredibly faint, near-invisible form of a rearing dinosaur behind each halfling, which then fade away. Korm mentions it, causing Gareth to ask the circlet-wielding man suspiciously, “Are those masks magical?”

He focuses for a few seconds and then says, “No. And what are you asking for? You three are loaded down with about thrice the things they have.”

Gareth doesn’t respond, and Korm says to him, “I’ve heard of those. The Talenta warriors believe that their hunt masks give them a link to the dinosaurs they ride. I always thought it was just a spiritual thing, but I’m sure I saw something.”

“All right,” says Hoas, who’s been talking to others in the area. “Time to go.” He walks into the arena, followed by the six combatants, and motions them to their places. Korm, Luna and Gareth line up at one end, while the three halflings stand at the other, Halak in the center. He menacingly twirls his tangat, while his companions slide open their hunting jackets, to reveal a dozen boomerangs lining the insides.

Hoas steps into the center and waves to the crowd, before announcing, “And now, ladies and gentlemen, for your pleasure, a special treat. Here, we have members of the famed Guardian Angels, the number one adventurers in Sharn! And their challengers, Halak Boromar and two newcomers to our city from the Plains! Please – place your bets!” There is a commotion above as people hurry to do so. Six and Nameless, watching with great interest, also do so, placing a thousand galifars each on their friends too, making a round five thousand galifars placed by the Angels.

Below, Hoas looks at either trio and says, “All right. Wait for the signal.” He walks jauntily away, waving to the crowd, and enters one of the side chambers. A healer takes his place, waiting with wand in hand for the first person to go down. The Boromars and the Angels eye each other for a long moment.

“Begin!”

The fastest to move are Halak’s two allies, hands blurring as they hurl, draw and hurl more boomerangs at incredible speed. One slams into Korm’s forehead, momentarily staggering him, and then ricochets* off to painfully smack the side of Luna’s head. Even as she begins to growl, another smacks her right between the eyes, causing her vision to blur, and bounces off with unerring aim to hit Gareth in the ribs. One bounces off his armor, and then another smashes into his throat and causes him to gag and almost drop the Endless Blade, which is yelling, “Come on! Hit them! What are you idiots doing?!”

Unfortunately, the barrage of boomerangs keeps the Angels just enough off balance to prevent them from acting immediately**, and Halak is already moving, with unusual speed for a halfling. He comes in fast, bent even lower than usual so as to not get in the way of the boomerangs, and then spins in a deadly circle, laying open Luna’s shoulder and burying his tangat into Gareth’s side, who staggers at the blow.

“Come on!” pleads the Endless Blade, almost shaking with frustration in Gareth’s grasp. Whether that be the cause or not, Gareth shakes off the distraction of the boomerangs and swings back at Halak, smiting him with the Silver Flame’s power. Or he tries to. To his surprise, the halfling snarls, pivots and neatly smashes*** the sword out of the way with his tangat.

Korm and Luna are also shaking off the effects of the boomerangs, at least partly because only one of the twins is still hurling them, while the other flips out two daggers and rushes into combat. Korm slashes at him, but he dodges, taking only a flesh wound, and lays open the big orc’s thigh with a slash. Simultaneously, another boomerang bounces off Korm’s chest and into Luna’s side. Another hits Gareth on the side of the head, staggering him.

Luna notes Gareth’s weakened condition and realizes that one more of Halak’s inordinately powerful blows might drop him. She calls upon the power of the beast spirit that resides within her, feeling it heal some of her wounds, and simultaneously reaches out a paw to touch him, growling the words of a rejuvenation cocoon. Gareth sighs in relief as the spell envelops him in a protective barrier, but the crowd above is not as impressed. Boos and hisses ring out, with multiple cries of “Cowards!” Apparently equally unimpressed is the Blade, which howls its indignation. “What are you doing? You’re hiding from a halfling?!”

Outside the cocoon, Halak turns to Luna, infuriated that she has robbed him of his target. He howls like a wild animal and then crouches and leaps upwards. As he does, Luna and Korm again see a momentary flicker in the air behind him, the shape of a clawfoot dinosaur leaping up to slash at its prey. As the shape disappears, Halak comes down, tangat biting deep into the back of Luna’s neck, ripping and tearing. Luna howls in agony, only a lucky stumble keeping her from near decapitation****.

From beside her, Korm shouts, “Luna! They’re lined up!” Shaking off the pain, Luna looks up to see that the twin boomerang-throwers have ended up at two ends of a line thirty feet apart. Before they can realize the danger they’re in, Korm hurls his sword, calling upon one of the enchantments the Gatekeepers placed within its meteoric iron. It whirls through the air, laying open the chest of the dagger-wielder and continuing on to bury itself right through his twin’s abdomen and emerge from his back. The latter looks down, too shocked to scream, and grabs at the sword, which is longer than he is tall. As his hands close around it, the blade disappears and reappears in Korm’s hand.

Following Korm’s lead, Luna unleashes an arc of lightning along precisely the same path. Though the first of the twins leaps aside, his wounded brother is much too slow. The arc strikes in the middle of his chest, and he is hurled backwards to land as a smoking corpse. The waiting healer rushes to him, but after one look at the charred corpse, looks up and shakes his head. The crowd promptly erupts into cheers.

Within a couple of seconds, the second of the twins drops under Korm’s blade, but not before Halak and he have reduced Luna to a gory mess, only on her feet through sheer bloody-mindedness and the extra healing she is able to provide herself even while clawing and biting at her foes. As the halfling goes down, Korm turns and uses a cocoon on Luna too, again drawing boos from the crowd. The near-dead***** shifter thankfully sinks down behind the magical globe of force, healing herself as best she can.

For a second, Korm and Halak face each other, before rushing into combat. Despite his size and weight, as well as being much less wounded than Halak, who has blood streaming from claw wounds on his sides, Korm finds himself well matched, the Boromar enforcer launching a series of slashing blows that he barely deflects. Korm does also land some powerful blows, but Halak shows no signs of quitting.

Unfortunately for the halfling, his other enemies were only temporarily out of the fight. Even as Korm and he momentarily lock weapons, the Gatekeeper using his greater bulk to shove Halak backwards, the cocoon behind him dissolves, to reveal a completely healed Gareth, stepping out with sword upraised.

Even as Halak attempts to turn and bring his tangat to bear, Gareth brings the Endless Blade down. There is a momentary flash of silver flame and the Boromar enforcer drops, a now blood-smeared snarl still on his cloven face. “Yes!” exults the Blade, “Eat that!” before adding sotto voce to Gareth, “I still can’t believe you had to hide from that shrimp!”

Above them, the crowd goes wild, clapping and cheering at the bloody finish. Only Nameless and Six look at each other somberly, though relieved at their allies’ survival. “So,” asks Six, “What sort of payback do you think Saidan Boromar provides for someone killing his primary enforcer?”


* Boomerang Ricochet feat from Races of Eberron
** Boomerang Daze, also RoE. Nasty, nasty feat!
*** Wall of Blades maneuver (Book of Nine Swords)
**** Critical on a Soaring Raptor Strike (Bo9S). 80 pts of damage, which got turned to 50 pts via a lucky swashbuckling card
***** She was down to -9 hp, which she can fight till due to Shifter Savagery
 

shilsen said:
And we had one of our most hilarious sessions yesterday. Let's just say that Luna in the Tain Gala, the premier monthly social party in Sharn, is a bad mix. Without going into too much detail, among other things she explained to the Cyran ambassador how to deal with the fact that his nation blew up, got freaky with a gnome, and decided that a locked, guarded door in the home of the wealthiest family in Sharn is clearly an invitation to go inside.

Gareth had one of the worst nights of his life and is contemplating Blackguard.
 

shilsen said:
Only Nameless and Six look at each other somberly, though relieved at their allies’ survival. “So,” asks Six, “What sort of payback do you think Saidan Boromar provides for someone killing his primary enforcer?”
Yowzahh.

I'm going to guess that the answer is "not well".

So did they actually out and out kill those fool's down to -10. If so that's pretty bloodthirsty.

But then again the they are 11th level. the ability to deal massive amounts of damage is high...

Bring on the updates I demand it for I am sick and not feeling well!
 

Very cool. I'm curious about Luna's beast spirit. Are those rules from a particular supplement, or is it something you created? Is it some how related to the totem spirit stuff in the ECS?

The raptor stuff with the halflings was very cool. Nice touch. They sounded like vicious bastards.
 

AviLazar said:
Gareth had one of the worst nights of his life and is contemplating Blackguard.

:D

Isn't Gareth contemplating Blackguard every second day now?

Sidekick said:
Yowzahh.

I'm going to guess that the answer is "not well".

So did they actually out and out kill those fool's down to -10. If so that's pretty bloodthirsty.

Two of them. Korm used his Whirling Blade ability (his sword lets him use it a couple of times daily) and hit both of the boomerang-throwers, and I think he critted one of them. And Luna fired off her Arc of Lightning and the same guy blew his save. I think he went to -30 or something. I described it as one of those cartoon moments when all you have left are two smoking boots. And Gareth did a Smite + Divine Might on Halak when he was down to 20 or so hp and took him well past -10.

But then again the they are 11th level. the ability to deal massive amounts of damage is high...

True. Korm was putting out 20-30 pts of damage a hit, since he was Power Attacking, and Gareth was doing a base of 4d6 (Holy greatsword) and had a modifier of something like +25 on that (Smite, Divine Might, etc.) on the killing blow.

Of course, they could have just gone for nonlethal damage at that point, but nobody considered it. Six probably would have, but he wasn't in the fight.

Bring on the updates I demand it for I am sick and not feeling well!

I'll have one up tomorrow.

GoodKingJayIII said:
Very cool. I'm curious about Luna's beast spirit. Are those rules from a particular supplement, or is it something you created? Is it some how related to the totem spirit stuff in the ECS?

It's from Races of Eberron under the Shifter Druid substitution levels. The druid gives up an animal companion and gains a floating stat boost (+2 to start with, rising gradually to +4 and then +6) to any one stat, and a bunch of special abilities as she increases in level (just as an animal companion improves). Very nice option, and I've used it with non-shifter druids too.

The raptor stuff with the halflings was very cool. Nice touch. They sounded like vicious bastards.

Thanks. It just seemed like a flavorful way to explain the fairly rare skillset they brought with them. The boomerang-throwers were Ftr2/Rgr2/Rog3 and Halak was a Bbn1/Warblade7. Their stats are up at the rogues gallery thread.
 

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