Rackhir said:
I didn't say you had or that you always played the NPCs with optimal tactical choices. I was talking about the Players, try reading it again. WE have to bring our "A-Game" and make optimal tactical choices or "WE'll" get racked up.
Okay. I thought you meant the "and only make optimal tactical choices" bit was modifying the first part of the sentence. That'll teach me to read and post in the middle of grading papers where I don't know when a clause is modifying anything at all.
Freshman composition - always an epic-level encounter!
I've thought about introducing some "Monk" (the Tony Shalhoub character, not the class) like aspects to Nameless. Such as him stopping to compusively count the tiles on the floor in the middle of the battle or something like that, but the battle in the Daask Drug den pops into my head any time I think about doing something like that.
So
that's what Six was doing during that fight! Now I'm going to imagine him talking like Shalhoub from now on.
Maybe you should come up with some really strange and effective spell combos and have Nameless walking around a fight talking to himself and throwing them up, while other PCs are yelling, "What the hell are you doing?"
Until they realize that the apparently random Wall of Stone you cast was intended to provide a surface for the summoned pseudonatural polar bear to appear on, 15 ft above the head of the BBEG, who thought he was using your wall for cover, having been forced to back away behind it due to the Cloudkill you cast, which apparently was so badly aimed that it missed him.
All so that he can be belly-flopped by a polar bear.
SeekerofSkill said:
Upon reflection I'll refine a prievious statement. Shil designs traps with combat. The PC's can't go on auto pilot.
I've never quite bought your analogy about combat and traps, mainly because traps usually have only one way to beat them, whereas I never plan combat that way, but I'll definitely agree about the auto pilot bit. Adaptability often matters a lot in combat in our game.
Generally each encounter requires some basic group action to disarm the situtation. Each one take one and attack with your best options is usually springs the trap and is the one the PC's favor, so there are a lot of virtual TPKs. They are virtual because of various house rules.
And this, I think, you're bang on about. While the PCs do some coordinating, mainly to help each other when healing is required, they usually fight as five individuals, even if very powerful ones. When they've had a tough fight against significantly weaker opposition, it's almost always been opposition who fought as a team and focused their power on a couple of PCs at a time.
If we took exactly the same PCs and ran them as a very focused team, they'd be drastically more dangerous. The fight vs. the 12 NPCs (even if significantly weaker) in the Burning Ring arena was a good example of a time when the PCs focused on teamwork and absolutely wiped the floor with the opposition. Not that I'm complaining about you guys (SeekerofSkill is Six's player, BTW, for anyone who's curious) not doing that much teamwork. If you did, I'd have to work a lot harder than I already do.