Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)

ajanders said:
I see you read The War against the Chtorr too, huh?
Actually, I'd never even heard of it till you mentioned it. But now that I checked it out on Wikipedia, the description of it does provide some very interesting ideas. Thanks.

P.S. I hope you realize that now that you're in the same group as Rackhir and Atlatl Jones, you are liable to suffer grievous bodily harm for posts such as the above.
 

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ajanders said:
Have you ever considered Call of Cthulhu?
It seems like such a natural fit for you...

He did once.

2 Players were found dead the next day and 3 more had gone insane.

He's had trouble persuading people to show up for another session since then for some reason.
 
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shilsen said:
There is, however, no stopping Luna when the Angels suddenly find a rock in the middle of the forest. Sitting on top of it is a lovely pearl necklace. The bear skids violently to a stop, sending her three riders tumbling. Six adroitly lands on his feet, but Gareth and Korm land face-first. “Dammit, Luna!” shouts the Gatekeeper, sitting up and spitting out dirt and grass. “Don’t do that!”

Luna ignores him, already having rushed over to the necklace. “It’s so pretty!” Changing back into her shifter form, she picks it up. Nameless quickly says, “Don’t do that!”

Luna stares at him. “Why not?”

“Because it’s a magical necklace sitting on a rock in the Mournland!”

“Magical? It’s magical too? Cool!”

Nameless sighs and rubs a tentacle over his brow. I shouldn’t have mentioned that. Knowing that saying anything further will do nothing to stop her, he watches the necklace carefully as she places it around her neck. Multiple moderately powerful magical auras are visible to his arcane sight, and then as Luna dons it, he sees the auras flow outwards to wash invisibly over her form, before returning to the necklace. Yeah – that’s just great! “Whatever I say, you’re going to keep it, right?”

Thinking things over, I've noticed that Shil likes "objects with a soul/that possess people". We had Gareth's sword Kismet which had a Demon in it. There were the magic items the Quori used to possess the group. The Key was linked to our character's souls. There's the Endless Blade, which has the spirit of a paladin or something like that. There was the Seed planted in Nameless. There's another that you've seen already, but which the significance of will be made clear quite soon.

So the question I have about the necklace is "What's possessing it? And when is it going to bite Luna (Or more likely the rest of us) in the ..."
 

ajanders said:
Have you ever considered Call of Cthulhu?
It seems like such a natural fit for you...

Yeah, but in CoC the players expect it. In D&D you can sneak up on them while they're expecting dungeons and dragons and hit them with a surprise tentacle.

Plus I think AviLazar and Rackhir covered it above.

AviLazar said:
Did you ever think of giving a terrorist a case of C4 and some detonators?

What?! Just because I'm the approximate shade as Osama I'm suddenly a terrorist? That's racial DM profiling!

That does it. Next session rocks fall and the infidels die!

Rackhir said:
Thinking things over, I've noticed that Shil likes "objects with a soul/that possess people". We had Gareth's sword Kismet which had a Demon in it. There were the magic items the Quori used to possess the group. The Key was linked to our character's souls. There's the Endless Blade, which has the spirit of a paladin or something like that. There was the Seed planted in Nameless. There's another that you've seen already, but which the significance of will be made clear quite soon.

So the question I have about the necklace is "What's possessing it? And when is it going to bite Luna (Or more likely the rest of us) in the ..."

Bah! You're just paranoid. It could just be a nice, normal magical pearl necklace that someone dropped in the middle of an illusionary animated forest in the Mournland.
 

shilsen said:
Bah! You're just paranoid. It could just be a nice, normal magical pearl necklace that someone dropped in the middle of an illusionary animated forest in the Mournland.
Works for me!



<naive> What?</naive>
 

As the Angels make their way under the acidic waterfall and through the entrance to the Seed, each of them encounters the same thing Luna has already felt – the intense cold and the resistance as they enter a place where time works differently. But that’s not the only change. When Nameless steps across the boundary, the cloak of mist that has covered him ever since he entered the Mournland is stripped off him as if by a strong wind and swiftly dissipates.

“Well, that’s interesting!” says Gareth, looking at him while shaking off the droplets of acid that cover him, even though the protective spells the Angels are warded with make him immune to their effect.

“Yes,” says Nameless, blinking slightly as he now sees without a foggy filter to his vision for the first time in days. “That’s a relief. By the way, there’s no dimensional lock in here.”

“Really? So we can summon things in here?” asks Luna.

“Yes. And does anyone else feel things are different in here?”

“Yup,” grins Korm. “I’m standing inside a giant fleshy seed inside a suspiciously circular tunnel with a weird opening at the end and hoping like hell that this isn’t supposed to resemble a part of the orcish body. So I feel a little different here.” Despite the humorous comment and tone, the Gatekeeper’s eyes are wary and his sword remains ready in his hand.

“Don’t say that,” says Six. “I already think this whole pooping business is why you people are messed up. I don’t need to find out more about it, especially not from the inside.”

“What are you doing?” Gareth asks, as Nameless pulls out a dagger.

“Testing something,” replies the alienist. Holding the dagger in his tentacle, he makes a tiny cut in the top of his index finger. As blood flows, he says, “Heal this, Gareth. Use a cure minor.”

“Okay,” says Gareth uncertainly, but he complies. To his surprise, the spell takes effect, closing the little wound.

“Excellent!” smiles Nameless. “I thought that was the case. The effects of the Mournland are in abeyance here. Which means you can use your healing magic and my … our … spells do not have the unreliability which they previously had. That makes us much more effective.” And I expect we’re going to need it.

“Very good,” says Six pragmatically, “Now let’s go on, shall we?”

With weapons and spells at the ready, the Angels proceed into the Seed. Their movement is slow, as the coarse hairs growing out of the fleshy walls writhe and coil around their legs. The living tunnel shudders faintly under their feet, beads of acidic sweat oozing from the porous walls and dripping on them. A thick stench of rot and decay fills the passage they are in, and some areas have pockets of noxious fumes which make all except the non-breathing warforged cough and pause to wipe dripping eyes.

The entire place is dark, and supernaturally so, since the continual flame torches stuck in some of their belts produce only a fitful glow that extends a few feet ahead. Luckily darkvision, whether natural or bestowed by spells, seems to work normally. Another of the few positives is that the passage is a huge one, near twenty feet tall and wide, allowing space for even Luna to make her way through it.

Not that it makes the druid any the happier. “Is this what Xoriat feels like, Nameless? No wonder you’re all screwed up!” Then, as a deep and rumbling chuckle floats down the tunnel, interspersed with a series of groans and a distant shriek, Luna adds, “And what the hell is that?”

“I have no idea,” says Nameless. “But this is nothing like Xoriat, believe me. Be glad of that. And there’s more good news, in a manner of speaking. I can sense the Seal. It’s down that way.”

The Angels continue along the passageway as it curls its way into the Seed, until it splits into two. At that point, as Nameless’ prying eyes had revealed, three large tumor-like growths extend from the wall of the passage. Sticking out of each is the half-grown form of an illithid, complete from the lower forehead to the forearms to the upper thighs. They are evidently at least partially sentient, since their dark eyes roll towards the Angels and their tentacles strain weakly towards them. But there is no accompanying mind blast or any other attack.

“Looks like they’re helpless,” says Korm.

“Good,” replies Six. “That’s my favorite kind of mind flayer. Now let’s get rid of them.”

“That’s not much fun,” grumbles Korm, but he proceeds to do so with Six, and a few seconds later the remnants of the mind flayers hang limply from the tumors they were growing from.

Picking one of the two passageways randomly, since neither of them leads any more directly than the other towards the Seal that Nameless senses, the Angels continue onwards. As they near the valve at the end, it splits to reveal the chamber beyond, from which another passage leads away. Large patches of fresh blood decorate the floor of this area, and scattered around it are the ripped and torn bodies of what seem to be four dolgaunts.

Examining them, Six says, “Interesting. I’d swear it was a spiked chain – or chains – that they were killed with, but much bigger than mine. It looks like…”

He is interrupted by the sound of guttural screams and the sound of small explosions from up ahead. At the same time, a lurid and flickering light is visible around the turn in the passageway leaving the chamber, as if the area beyond were on fire. “Let me go ahead,” says Six quickly, “So I can see what’s going on. Stay a little distance behind me.”

As the warforged advances, the shadowy armor from his harness flows around him. He concentrates, mentally commanding it to camouflage him so that he blends with the walls and ceilings here, and it does take on a similar shade, but he somehow still remains very distinctly visible. Disappointed, he proceeds quickly but carefully.

Even though only a couple of seconds have passed, the sound of the shouts ahead have resolved themselves into two distinct, if similar, voices, both of them screaming in daelkyr. More precisely, screaming the same words over and over.

“What are they saying, Nameless?” asks Luna.

“Die, die, die…!” replies the alienist.

Around the corner, Six peers carefully into a large chamber which opens off the passageway. The tunnel itself continues onwards, but the warforged cannot see much further down it, since a wall of fire completely blocks it off. Not that Six spares the wall of flame a second glance. His attention is purely focused on the two combatants in the chamber.

Two beholders fly in circles around the area, screaming madly at each other, eyes firing rays constantly. Both of them are critically wounded, gore dripping from a dozen wounds, and even as Six stares at the insane battle, it is over. One of the beholders screams in not just anger but pain as another pair of rays hits, one ripping off a large section of flesh and another burning a hole right through its ovoid body. It shudders and falls, dead before it hits, reflexively firing more rays. One of them hits home and the other beholder falls silent in mid-scream. A gray pallor shoots around its body from the spot the ray hit, and seconds later, a stone statue hits the ground besides the corpse of its erstwhile foe.

Looking around to ensure that there are no hidden enemies, Six cautiously begins to step into the room. Then, the wall of fire flickers out of existence. Revealed beyond it is a humanoid figure, as tall as an ogre, but with the proportional slimness of an elf. No features are visible due to the segmented form-fitting metal armor that covers it from head to toe. A large spiked chain is in its hands, and a series of other weapons are visible, the latter orbiting it in a deadly metal cloud.

As soon as Six sees it, he feels an unexpected sensation of incredible bloodlust wash over him. For a second, all the warforged wants to do is rip, slay and tear apart anything he sees before him, and he takes a step towards the creature. But somewhere, deep within his mind, Six’s natural caution is fighting against the compulsion, and his will reasserts itself.

Without a word, Six spins on his heel and flees. There is a whirr behind him and he feels the pain of the creature’s spiked chain as it lays open his back, but he simply uses the impact to increase his momentum. “Guys!” Six shouts as he runs, “We have company!”

Already having begun to move when the commotion ahead ended, his allies begin to rush forward in response. As Six hurtles around the corner and his larger enemy follows, each of them feels the surge of violent rage that he just felt, each one momentarily wanting to attack their nearest comrade. But like Six, each of them manages to throw off the enchantment before it can really take hold.*

The second of hesitation, however, is all the enemy needs. It takes a spiked gauntlet off the chain and gestures, and a long wall of whirling metal blades appears in the middle of the Angels. The hand sweeps back, and another wall of fire appears, parallel to the blade barrier. The Angels fling themselves aside as best they can, but all of them emerge badly slashed or scorched, some especially so. Luna, with her giant bulk, is especially badly off, with the two magical walls literally bisecting her, and her screams of pain fill the chamber.

“Get it!” shouts Nameless, “If it can do it once it can do so again!” He quickly casts, dropping an empowered fireball down the corridor behind the creature, and then sends a volley of magic missiles after them. The missiles wink out as they impact it, but the fireball leaves scorch marks on the surface on its armor. The expected flame strike from Luna which follows a second later has no effect, leaving her near incandescent with anger combined with the pain.

“Damn!” says a bleeding Korm, looking at the only open area before the attacking creature, between the two magical barriers, and the cloud of flying weapons whirling around it, and the long chain it holds at the ready. “This is going to hurt! Come on, Gareth, Six – time to take one for the team!” The Gatekeeper grits his teeth and rushes in, followed a second later by Gareth and Six.

The ensuing battle is short, bloody and very, very painful. The creature’s spiked chain rips into the attackers as they move in, and every time they attack the weapons that orbit it tear into their arms. And it again conjures up a blade barrier and a wall of fire to join the ones that were already present, so that the three attackers are actually sometimes standing within them as they hack feverishly into their enemy. Flesh (and in Six’s case, metal, stone and wood), even that blessed by the Silver Flame or enchanted by Mordain, can only take so much, and by the time the creature drops, Korm, Gareth and Six are all seriously wounded. Even Nameless and Luna, lobbing spells from the rear, are hurt, especially the shifter, whose bear form has made her even more susceptible to damage in these conditions.

Luckily, as the creature falls, the effects it created fade away. The weapons that floated around it disappear too, as does the spiked chain it wielded and the armor it wore. All that is left is a light gray-skinned creature, with no facial features except for two large black eyes, and a body which has no evident gender.***

Korm kneels painfully beside the body, blood still streaming down his arms, legs and chest, and asks, “Anybody know what the hell this is?”

“No,” says Nameless, “Presumably something created by this place.”

“Whatever it was,” says Six, while using a wand to repair the damage to his superstructure, “It affected aberrations too. It got two beholders to kill each other in the chamber back there.”

“Beholders? Let’s go see.”

“Umm,” says Gareth from where he is slumped against a wall, leaning on the Endless Blade. “Can somebody heal me?”

“Fine, fine,” says Luna, but Nameless puts in, “Save the heals. We may need them. Use our wands.”

The Angels move on into the other chamber while doing so. After examining the beholders, Nameless says, “You know, this petrified one is in fairly good shape. We should add it to our collection. A little judicious use of stone shape and we could make a fountain out of it.”

“Yay!” shouts Luna excitedly, clapping her paws together, “I love it when we can kill things and turn them into furnishings!”

“You guys are all freaking nuts!” says Korm, busily slicing strips off the other dead beholder.

“I could point something out about what you’re doing right now,” replies Gareth, “But I won’t.”

“What? An orc’s got to eat!”

While they are carefully putting the stone beholder in the portable hole, Six – who has gone to check on what lies ahead – returns to say, “Dead end up ahead. It’s another chamber, actually. Unoccupied, but it has some things I think Nameless should check, in case they mean something.”

A bright light emanates from the chamber as the adventurers advance towards it. Entering, they see that the walls are dotted with hundreds of small purple crystals, each glowing akin to a continual flame, combining to create a brilliant gleam.

“Intriguing,” says Nameless. “They have multiple faint magical auras, but I don’t know what they do.”

“They’re beautiful!” Luna reaches up to a wall and pulls at a gem, which easily comes off. “And they’re removable! Okay, start collecting them.”

“Luna!” Nameless protests, “We don’t really have time for this.”

“Listen, you,” growls the druid, “We’ve got hundreds of pretty magical glowing stones. I am not leaving them here! If you want me out of here fast, you’ll help me.”

“Fine, fine,” says Korm, beginning to pull gems off the walls too, “Let’s just get this over with.”

Some time later, the Angels are back at the valve they had not passed through. When it opens, they see another chamber beyond with more of the tumor-like growths on the walls. These ones have large gaping holes in them and pools of slime at the bottom.

“Looks like whatever was growing here finished the job,” says Gareth.

“Well, how about you guys waiting again while I check ahead?” suggests Six. “Once I find what’s ahead and it tries to kill me, I’ll yell.”

“Sounds like a plan,” says Korm. “Just no more guys who throw around blade barriers please!”

“Deal,” says Six, before quietly moving down the passage which exits this chamber and around the corner. As with the previous passageway, another chamber opens off it a short distance around the corner. There is the sound of movement within, accompanied by a soft sloshing sound, as if someone – or something – were stepping in liquid. Six cautiously looks around the corner of the entrance into the room beyond.

The large chamber beyond is kidney-shaped and has small pools of what look like acid on the floor. Unlike the other passages and chambers within the Seed, this one is lit by a large disk of gently pulsing puce light on the far wall. The disk actually appears to be a translucent opening to the next room, and Six can vaguely see movement within. Bu details are impossible to make out and his attention is focused rather on the two inhabitants of this chamber.

The two six-foot tall creatures each have three long, multi-jointed legs ending in hooked claws. The bodies are long green ovoids which hang down beneath the tripod formed by the legs, and their lower extremities end in a single large red eye. More, smaller eyes are scattered haphazardly around the bodies.

The aberrations are walking around the chamber, clearly unaffected by acid as their feet land equally on the floor or in the acid pools, but both halt instantly, eyes swiveling in Six’s direction. Before the warforged can move, the multiple legs flex and hurl them forward towards him, strange chittering sounds emanating from unseen mouths.

With subterfuge useless, Six yells, “I’m under attack!” and attempts to backpedal, but one of the enemies reaches him. It kicks out instantly, driving a clawed leg into a joint between his metal chest and the fibrous growths beneath. As it hits, the claws clamp shut, digging deep into the warforged’s side. Expecting the creature to try and pull him towards it, Six prepares to resist, but instead the enemy actually steps towards him. Then there is a cracking sound as the leg actually rips itself free of the creature’s body. The end of the leg has a harpoon-like barb, and it drives itself towards the ground as if both alive and intelligent.

Instinctively realizing that if it hits he will be stuck to the spot, Six desperately flings himself backwards, causing the barb to miss. It then hangs limply from his side, as if whatever volition it had was expended in the initial effort. Glancing at the creature that hit him while he backs away, Six sees another similar leg emerge from the hole where the previous one had been. The second creature is moving in too and the warforged strikes it with his chain as it advances, but the barbs skitter off its surface leaving only a faint scratch.

Luckily for Six, this is when the rest of the Angels arrive, giving the two strange creatures much more to concern themselves with. But there are also unexpected concerns for some of the Angels. Just as Luna shambles around the corner and spots the creatures, she feels a movement in her stomach and a sensation that she is absolutely certain is the baby – which Mordain had mentioned and which she has found no signs of carrying – kicking. Followed instantly by a nauseating surge of what can only be morning sickness. Beside her, Korm halts also, a queasy expression on his face, and clutches at his stomach. “Your baby kicked also?” asks Luna, feeling amusement even at this moment. Korm looks back at her with an expression where nausea is submerged under horror and panic and growls, “No! Not at all!” Oh gods! I felt it!

Turning, Korm rushes in at the creatures along with Gareth, and is unpleasantly surprised for the second time in mere seconds. Their enemies’ legs are strangely extensible, shooting out to pierce the two attackers’ flesh before they can come within reach. Lacking Six’s lightning reflexes, both Gatekeeper and paladin find themselves momentarily stuck in place, as the barbed legs anchor them to the ground. Luckily, Luna and Nameless quickly conjure up a number of elementals to bracket the walking tripods, preventing them from following up their attacks.

With an angry effort, Korm rips himself free, tearing out the end which is buried in his side. “Damn!” says Gareth, trying to work himself free more gently and failing, “Does that hurt?”

Korm looks at him as if he is mentally deficient and points at the bleeding gash in his side. “What do you think?” Without waiting for an answer, he rushes into battle, using the rocky bulk of an earth elemental to cover his approach until he can reach the enemy. There, like Six – who is now darting in and out at his side too quickly to be attacked – Korm discovers that the creatures’ flesh is heavily resistant to his weapon, despite his meteoric blade’s anathematic relationship with aberrations. “Gareth – get in here!” he shouts.

With a sigh, Gareth also rips himself free and runs in. As Korm had expected, the combination of the paladin’s gifts from the Silver Flame and the Endless Blade allows him to slice easily through the tripods’ resistance to damage. Of course, this makes him the primary target for them, even in comparison to a gigantic fire elemental that towers over twice his height. A blur of clawed legs envelop him, and seconds later Gareth is not just bleeding heavily from multiple wounds but has literally been crucified, three barbed legs holding him pinned in place.

Luckily, Gareth’s unintended sacrifice keeps the creatures occupied, allowing Six, Korm and the summoned elementals to hammer them with impunity. A few seconds later, both of the tripods are down and dying, their bodies slowly dissolving into pools of acid.

The Angels begin healing themselves and cautiously nearing the translucent opening. “Is the Seal in that direction, Nameless?” asks Six. “Yes,” says the alienist. He takes a step closer and the light shimmers and disappears.

The roughly square chamber beyond is a huge one, stretching nearly a hundred feet across and with a domed ceiling that rises about forty feet. Unlike the other chambers in the place, this one is lit with a puce radiance, just like the doorway leading to it was. The central fifty feet of the chamber’s floor is a huge dimensional seal, but it is almost completely covered in the thick, ropelike strands of hair which have covered the surface of the Seed’s passageways, which have grown over it. Floating just above this seal is an amorphous, roiling cloud of darkness about ten feet in diameter, which radiates strong illusion and evocation magic to Nameless’ gaze. Protruding from the side of it is an inhumanly perfect human male face, the only part of the cloud that doesn’t change constantly.


* A DC 28 Will save and the bums all made it! Admittedly Korm needed a swashbuckling card that gave him an auto-success and Six had to use his Moment of Perfect Mind maneuver, but even so that’s horrible.

** Getting hit by an empowered Blade Barrier and a Wall of Fire at the same time hurts, but having to stand inside them to fight really sucks!

*** Mechanically it was a Ragewalker from MM3.
 

The face stares at the Angels expressionlessly for a moment and then smiles. Though the result is a dazzling smile, the process is gradual and jerky, different parts of the face moving abruptly and individually, as if the owner knew what a smile was but not quite how it occurs. Then, beaming at the adventurers, the face says, “Greetings. Enter!” To Nameless, the voice sounds exactly like the one he sometimes hears in his head, and there is a brief wordless chittering behind his eyes in response. The others do not experience that, but they all hear the voice in their heads a full second before their ears hear the words.

The Angels exchange one brief communal look and then promptly begin to cast protective spells as fast as they can. The watching face waits for a couple of seconds and then says, “That is not really necessary.” Nameless mutters, “I’ll take my chances, thank you!”

“Is that actually a daelkyr?” Luna growls. Nameless shakes his head, “It’s a daelkyr, but I don’t think it’s actually physically here, or at least not completely.” Though presumably able to hear them, Antaratma makes no reply.

Only after casting an incredible array of spells do the Angels warily enter the chamber, spreading out quickly so that they cannot be easily targeted. But the daelkyr makes no offensive moves. It simply continues to smile and looks over them, before saying, “You are very punctual. Your years and days matter little to me, so I sometimes have difficulty predicting when things shall occur. I was wondering if you would arrive in time.” As it speaks, there is a rumbling sound and the floor beneath them shakes. It continues, “Tell me – what do you expect to do here?”

“To destroy you,” says Gareth flatly. Nameless smiles thinly and says, “Or fill out our survey, if you don’t mind.”

The entity’s smile remains the same, but the roiling cloud churns for a moment before the face replies, “Amusing. I would be beyond your power if I was truly here, but I am not. Yet you are. And now you shall be rewarded.” The Angels ready for an attack, but apparently that was not a threat. It continues, “Without your efforts the seed would not have been planted, and the thirteenth seal would not be now ready to open. And now you have done more. You have purified your essence at the altar of R’lyeh and brought it here, to make the ritual of opening perfect. If it were only for that, I might not reward you, since I only need to claim your essence, whether you will or no. But look at you!”

The tone warms as it speaks, and there is genuine – or very well feigned – appreciation. “You are all works of art. Stronger, finer, more beautiful than you once were. To destroy you would be such a … waste. And I can make you better. Give me of your essence willingly and I shall let you live.”

“Sorry,” says Nameless, “But my ‘essence’ is spoken for. Go talk to Cyäegha.” The others quickly add their refusal.

Antaratma continues to speak, its expression unchanging. “You do not understand my generosity. You have no choice and nowhere to go. Nobody can enter this place any more and none can leave. See!” For a second there is a sharp pain in each of the listeners’ heads and then the scene they are seeing disappears. Instead, they have a vision of the outside of the Seed. Now all of it is visible, revealing that it is a rough sphere, as it floats through the air above the Mournland. The Seed is rising gradually, heading towards the huge sign in the sky, and so are the Angels within it.

“See?” repeats Antaratma as the vision fades.

“That changes nothing,” growls Korm.

This time, the smile disappears. “You are certain?”

“Yes!”

“So be it. Perhaps I shall recreate you later. But now, if you will not comply, you shall be destroyed.” With these words face recedes into the cloud, which simultaneously begins to darken and apparently solidify. It simultaneously floats higher till it is ten feet above the seal and multiple large, black tentacles begin to extend from it. The outer surface begins to resemble the surface of the seed, the cloud swiftly resembling a small version of it. Dark liquid wells up on and drips from the surface, making it seem like a giant bleeding cyst of darkness.

Not that the Angels pause to study the change. Gareth, borne aloft on a pair of feathery, angelic wings, soars towards the cyst immediately, and Korm does likewise from the opposite side, leathery wings like a cloaker’s carrying him. As the Gatekeeper and the paladin near the creature, a wave of energy flows outwards from it, washing over them and continuing across the chamber. Reality seems to warp around the Angels, blurring their vision and affecting their control of their own movements. Korm and Gareth ignore it and strike at the same time, the Endless Blade and the meteoric sword both biting into the cyst’s carapace. The wielders quickly discover that it is incredibly hard and resistant to damage, ignoring even Gareth’s ability to pierce such resistance. The swords only put small cracks into the surface, the power of the Silver Flame allowing Gareth to do so a little more deeply. Worryingly, the wounds begin to close back up instantly.

Behind them, Six activates the wand which is concealed in a sheath within his metal forearm, to haste his allies. Floating in the air above him, Nameless snaps, “Good! Luna – we need more allies!” The druid growls and proceeds to summon a huge earth elemental, which hammers at the cyst. But it seems that the reality-warping aura of the cyst affect it too, since it seems barely able to hit, and when it does, the rocklike fists have even less of an effect than the Angels’ swords.

Nameless too uses his most powerful summons, but not to call elementals. The figures that appear seem to be tall, muscular humans, but they have long powerful wings instead of arms, and their legs ends in strong talons. The aquiline faces are topped by hair which resembles a feathery cowl, and their bright gold eyes are those of eagles. These eyes gaze at the scene before them and the celestial faces actually seem to pale for a moment as the cyst’s field of energy envelops them. “Heal him and him,” Nameless shouts, indicating Korm and Gareth, “When they’re hurt.” The avorals nod and spread their wings, hovering behind their charges.

The timing is perfect, since the cyst’s offenses are apparently as strong as its defenses. The long tentacles lash out, hammering into Gareth with incredible precision, even though his magical protections provide some defense. Wherever they hit, his flesh pales, hardens and splits like a leprous sore. Worryingly, the cyst spins and rolls as it attacks, bringing every tentacle to bear on the one target, clearly attempting to eliminate one enemy at a time. Though Gareth has suffered much more powerful blows in his time and can deal out more himself with a single sword-slash, the sheer volume of them is too much. He weaves drunkenly in mid-air and then feels two wings brush over his back, channeling a large amount of healing energy into him. A second later, another tentacle smashes into his chest, but the avoral’s healing leaves him in the fight, though badly hurt.

“Keep pounding it!” shouts Nameless, “Six – get in there!” The warforged says nothing, calling on another of his harness’ abilities, immediately growing and expanding till he is twice as tall and proportionately larger.

“Pounding isn’t doing anything!” shouts back Korm, as Luna adds more summoned elementals to join the one already present. Though they swarm around the cyst, all of them seem to have the same problem. “We can barely scratch this thing, and Gareth will be dead in seconds!” Gareth adds, “Yeah – someone heal me!”

Time for the big ones! thinks Nameless, and casts a spell. He feels a moment of resistance as the aura of the cyst encounters his own attempt to reshape reality through an act of will. But of all the mages on the surface of Eberron, he is the best versed and suited for dealing with this environment. After a moment, the alienist feels his limited wish take effect, and the concomitant flow of his own life energy. Simultaneously, Korm’s sword flares in his hand, the light settling into a soft silvery gleam. “Now!” shouts Nameless.

Not arguing, Korm shouts his war-cry and slashes into the cyst. This time, as the sword hits, it carves deep, leaving a silvery trail which gleams bright against the dark surface. “Yes!” he bellows in triumph and attacks again and again. The warping aura still deflects some of his attacks, but some get through, each having the same effect. The cyst spins instantly to bring all its tentacles to bear on him, smashing Korm again and again.

The other Angels and the elementals attempt to provide a distraction, while the avoral behind Korm heals as much as it can, but there is only so much that it can do, and the fusillade of attacks shows no signs of stopping. Gritting his teeth and ignoring the suppurating flesh that now covers his upper torso, Korm continues to hack into the creature before him, trying to inflict as much damage as he can before he goes down. One particularly powerful blow lays open the cyst’s surface in a diagonal slash and a thick spray of reddish fluid erupts from it.

For just a second Korm hopes that he has inflicted a fatal wound. But as the spray of fluid hits the floor, it fountains back upwards, growing at incredible speed and solidifying slightly. Barely a second later, a gigantic fire elemental arises where the liquid hit, both taller and broader than the elementals that Luna had summoned. It swings a giant fist into Korm’s surprised face, spinning him sideways in mid-air and scorching his flesh.

The cyst seizes the opportunity and strikes, two of its tentacles smashing down on the back of Korm’s head. There is a cracking sound and the Gatekeeper hits the floor, his neck bent at an impossible angle. The sword, the only weapon in the room capable of easily breaching the cyst’s defenses, falls from his dying hand.

“Luna!” shouts Nameless, “You’ve got to heal him before it’s too late!” The giant bear is already rushing forward, but as she tries to pass around the giant elemental in the way, it hammers hard into her side. I have to get that out of the way! Nameless shouts again, but this time to a hearer who is not visible. “Kha’tvan’ga! Fulfill our pact and attend me!”

Space bends and cracks behind the elemental as the Horror appears. Though dwarfed by the elemental’s bulk, it attacks instantly. One, two, three tentacles hit home, and as Nameless holds his breath, the fourth connects. They grasp the elemental firmly, and then space collapses around Kha’tvan’ga and it as they both pass into another dimension.

Luna immediately touches Korm, channeling a heal into him. His wounds close and bruises disappear, even the warped and oozing flesh on his chest and arms disappearing, but Korm still lies there, his head still bent at an angle from his body. After one quick glance, Luna calls, “It’s his neck! He’d be dead if not for Mordain’s work, and he won’t get back up until that kicks in.”*

We don’t have that kind of time. “Six, Gareth – you have to buy me a few seconds!” Nameless shouts, digging in his pouch.

“What the hell do you think we’ve been doing?” shouts back Gareth, continuing to slash into the cyst, using the powers of the Silver Flame to do as much damage as he can. With Six attacking from a very safe distance with his enlarged chain and the elementals near ineffectual, the paladin is the only target for the cyst, and it switches its attention to him, battering him brutally.

Pulling out the scroll he was looking for, Nameless activates it, using a limited wish for the second time in less than twenty seconds. With an audible snap, Korm’s head straightens and then his eyes open. As he looks up blearily, Luna shoves his sword into his hand. “Get up and hit that thing!”

Almost at the same instant, Kha’tvan’ga reappears with the gigantic fire elemental. Despite its inhuman form, the elemental has a mind, one which is unequipped for a vision of Xoriat. Now completely insane, it beats at the Horror and then swings wildly at the others in the area. Luna growls again as another flaming fist scorches her hide and swats at it, but the huge creature barely notices. Six, leaping in and out to strike at the cyst, skids to a halt as the elemental’s bulk blocks access to his target, moving swiftly around it.

“I’ll take care of it,” calls Nameless, knowing that they cannot afford any distraction. He casts again, this time using a spell he never has before due to the abortive cost. But for this fight, the alienist knows that pulling out all the stops is essential. As the valuable crushed ruby dust streaming from his hand disappears, the elemental’s fist smashes to a halt as an invisible barrier arrests it. The creature swings again and again, roaring in fury, but the magical walls of the forcecage now surrounding it are impervious to the attacks.

In the few seconds that this has taken to occur, the cyst continues to inflict heavy damage on its attackers. Gareth is its primary target, but as the rejuvenated Gatekeeper flies up to again drive his sword into it, Korm immediately becomes its focus. Not that it ignores Gareth, however, with two more tentacles swinging at him. The paladin’s enchanted armor significantly diminishes the effect of one, but the impact still knocks him backwards in the air, and the second tentacle smashes him under his unprotected chin. Gareth’s eyes roll back and he drops like a stone, his armor clattering around him.

The cyst spins instantly, a forest of tentacles waving over Korm. The Gatekeeper roars and calls on the berserker might of his ancestors, feeling additional strength and energy pour through him, but he doubts that he can withstand a full series of attacks. Blow after blow smashes down, warping flesh and bruising bones. And then there is a huge, hairy barrier in the way, as Luna forms a living shield, stoically taking the hits for him and trying to grab the cyst. The giant bear, substantially bigger than the cyst, wraps her arms around the creature, but after a second it simply spins and throws her off.

“Luna! Heal Gareth!” shouts Nameless, wondering what else he can do at this moment. In the momentary pause, he realizes that he has been hearing something for the last couple of seconds but has not paid attention due to the distractions. The sounds are those of pounding feet and the sources appear a second later, running in through the entrance.

To the Angels’ surprise, they are warforged, recognizable as four of those who accompanied the expedition which they had been traveling with. One is Saber, the leader of the contingent, and she quickly says, “Sorry – we tried to get here earlier.” Nameless notices that her voice sounds masculine now, but there is no time for discussion. Without waiting for a reply, all four of the warforged raise their arms and rays of energy shoot forth at the cyst. Two fizzle out instantly on contact, but the other two burn deep holes in its carapace.

For the first time in the battle, the cyst staggers at an impact. Luna has already thrown herself flat beneath it, and her huge tongue licks out across the intervening gap to channel her last heal into Gareth. As the paladin opens his eyes, the Endless Blade yells, “Hit it, you idiot!” and pulls him upright and off the ground. Reacting on instinct, Gareth smites the cyst, silver flames flashing up along the blade as it bites deep into his target. Six’s chain flashes past his head to carve deeper into one of the many cuts marring its surface, and Kha’tvan’ga’s tentacles beat on its surface too.

Of them all, Korm continues to inflict the most damage due to Nameless’ spell, carving deep gouges out of the cyst. But his foe is not yet done, and it focuses on him as the enemy most capable of wounding it. The tentacles beat on him again and again, quickly knocking him back down towards unconsciousness and death. One blow knocks him back to the ground and down to a knee, and the cyst rolls forward in mid-air, bringing a last crushing tentacle down on his defenseless head as he struggles to his feet.

But just as the blow descends, Nameless shouts a word. The torc around his throat, taken from the lich Emrena’s lover, flashes into life. Though the tentacle apparently slams into Korm’s head, the Gatekeeper feels nothing, and it is Nameless’ scalp that splits instead as he takes the wound on himself instead.

Surprised and relieved, Korm leaps back to his feet, driving the sword upwards point-first like a spear with all the power of his rising body. It slides deep into the cyst’s body, till the hilt rings against the carapace. Stinking fluid sprays from the wound and the cyst shudders, tentacles flailing wildly around it. Cracks appear all over its surface, a purple radiance shining out of them, and there is a groaning sound which fills the chamber.

And then it explodes. A blast of energy flies around the chamber, knocking some of the Angels off their feet. A couple of the warforged are actually blown apart, hitting the ground in smoking heaps. Large cracks appear in the surface of the chamber that they are within and the groaning sound increases as the entire structure shakes violently.

As the Angels recover themselves and look around, the warforged Saber says, “You need to get out – now! Do not worry about us. Our job was to ensure that you were successful and survived. If our shells are destroyed, that is of no matter.”

Sh*t! Quori! “Forget it!” snaps Nameless, pulling out the portable hole and opening it. “You might not care what happens to your shells, but we do. Get in!”

The warforged don’t argue and quickly comply, and as soon as Luna has changed back to her normal form, Nameless teleports the entire group away.

To his relief, there is no mishap and they reappear outside the Mournland, near the expedition’s main camp. The area looks the same as before, except for the giant yellow sign in the sky. Luna looks up at it and then asks, “Did we win? That thing’s still there.”

“I’m fairly sure we destroyed the Seed,” replies Nameless.

“And if we didn’t,” growls Korm, in the process of healing himself, “I quit!”

“And where did those warforged come from?” asks Luna. Six nods, “I’d like to know too.”

“Let’s find out.” Once the portable hole is opened, the two warforged climb out. Saber says, “Congratulations on your victory. We are pleased that you all survived.”

“You are quori?”

“Yes.” Saber looks at Six. “I believe we have you to thank for these harnesses being in use, without which we could not have come here. Thank you.”

Nameless and Six exchange glances. Sh*t!**


* Though I allow use of cards to survive below -10, which Korm was, I don’t allow that PC to rejoin the fight when healed. In this case, since Nameless used a limited wish, I allowed Korm to get back up.

** The expressions on the players’ faces at this point were the sort that warms a DM’s heart.
 

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