Infiniti2000
First Post
I think critical fumbles only work in a completely ad hoc, roleplaying method. In other words, the DM and/or the player makes up what happens on the spot based on what else is going on, how often critical fumbles have come up recently, and how important the current combat is to the whole plot.
From my experience, people want critical fumbles for the fun of it and the story aspects. That's fine, so make it like that and don't make up bizarre, complicated tables out of it.
From my experience, people want critical fumbles for the fun of it and the story aspects. That's fine, so make it like that and don't make up bizarre, complicated tables out of it.