D&D General Short folk appreciation thread – what do you play?


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Glimnock Sprollwocket, gnomish wizard who would have been an artificer if the class was worth playing was one. Then there was Lucky the monk halfling who, yes, took the lucky feat at 4th level who ironically turned out to be rather unlucky. Further back I played a halfling paladin that had a mastiff mount I called Fluffy.

So halflings and gnomes for me.
 

I think I only played a Halfling once, but I have no recollection of how long or what the adventures were.
I played a Kobold Sorceror for a Ptolus campaign. Manobarax was fun.

I don't remember if I ever played a Dwarf, I might have, but no specific memories of what that character might have been.
I have no interest in Gnomes, don't even know what Autognomes are. And I never played a Goblin, though we have a Goblin in our Pathfinder 2e party.
 

Autognomes are constructs created by gnomes from Spelljammer setting. They are like the shorter but older cousins of the warforged from Eberron. They weren't a playable specie until 5e.

When I saw the blue (a gobling subrace) in the Expanded Psionic Handbook I wanted to create my blue PC because they seemed like the little ugly duckling, the misfist among the outcasts, rejected by everybody. It was years before Grogu/baby Yoda became superpopular.
 

I also really like Gnomes


so much that I did a rant a while back about them.
the problem with gnomes is they do not do anything in a setting they feel grafted on, a people with minimal past, no clear goals of the future and are mostly played as a joke.

they need refinement and ideally to be more clearly themselves and not a halfling with a beard or a short magic dwarf
 


The only ones I have experience with are:
Halflings. Possibly the most powerful race in 5e because they are 5% better at almost everything thanks to Lucky. Any time a DM says "critical fumble" I say "halfling." Bountiful Luck extends the benefit to the rest of the party. All true luckmancer characters are halflings. The rest of the species ability suite isn't terrible either, unless you want to swing a Big Sword or grapple.

Goblins. I wrote and ran a "Goblin Defense" campaign (on the DM's Guild). 3 Goblin PCs + minions build and defend their lair against adventurers who are always higher-level than they are. They dug a lot of Small tunnels, firing ports for crossbows, etc. It was fun! The innate Cunning Action is very powerful.

You could say much the same about kobolds as goblins, except with some different species-specific abilities. I could sub them into Goblin Defense with no problem. I just haven't been interested in doing anything with them. Maybe if I do a dragon minion campaign... but kobolds feel like they should be silly rather than serious.

I think Gnomes are supposed to be the artificer/inventor/machinery types, and that's not my thing or a thing in my settings. Except they also talk to animals? Are they the Keebler Elves? I don't know.
Autognomes are...robot gnomes? Warforged already own the robot slot, and they are much cooler.
 

In early D&D, I played several Hobbit/halfling thieves and fighter/thieves. Early 80's college. Most folks wanted to play either Conan the Mighty or Gandalf Spell Flinger. The small thief, even though type cast, filled a needed purpose in the party. Plus inspiration from Bilbo. Finding a Cleric player was sometime difficult due to blunt weapons only limitations and lack of fantasy role models. Race limits on level were rarely a problem due to campaigns often resetting each semester due to new additions and departures of players.

Played a Druegar cleric in a AD&D 2e game. Campaign required all characters to be some variation of Underdark.

More recently, played a PF1 Oracle halfling as the party was very short on healing. Found that being a stealthy spell caster can be an advantage. And a Dwarf ranger in a PF1 game. Was planning on doing a fighter but clicked the wrong button in PCGen during creation and didn't catch until the game started. Decided to go with it. That game is paused due to switching to a Traveller game, then a Freeport PF1 game.

Have seen a few variations on Kobolds with delusions of dragonhood in D&D 3x and PF1 and one Goblin played as a martial artist type in a Fantasy Trip game.
 

My current PC is a smog goblin Artificer. They lean into size I use is that their tek makes up for their horrible STR and CON (yes, a negative modifier). They're also used to be ignored so when they get the floor in the conversation they talk quite a bit and are unwilling to give it back.

I persistently play halflings. There were concerns I'd be a midget at a point in my life so I loved the idea that no matter what size I could be a hero. I've been a rock thrower, a sling user, a knives specialist, a community leader, a swarm keeper. It's nearly a constant in my D&D play.
 

I like gnomes most, but play dwarves more frequently.

In my current setting I replaced elves and half-elves with "fey-touched" (basically folks with ascendent fey heritage though their parent could be any of the base species) and there is an option for them to be small-sized.
 

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