Micah Sweet
Level Up & OSR Enthusiast
What assumptions does it strip down? That there are beholders and mind flayers?The PHB is the base assumption for a D&D edition
The SRD is is the legally free rules and most stripped down assumptions.
What assumptions does it strip down? That there are beholders and mind flayers?The PHB is the base assumption for a D&D edition
The SRD is is the legally free rules and most stripped down assumptions.
Where did you find that? In 1e FR boxed set says that drow have skin of polished obsidian. The 2e FR Adventures book doesn't list a skin color for drow. 3e Races of Faerun calls them obsidian skinned. 5e says that drow have skin that is charcoal or obsidian in color.Otherwise, the appearance of species seem to depend on the specific setting. For example, the Elf entry mentions "elves have pointed ears and lack facial and body hair", but details like skin color which the Greyhawk and Forgotten Realms obsess over, are absent from core rules. Forgotten Realms Drow Elves generally have gray skin ranging from black to white, with a hint of purple, ranging from blue to red. Tashas has an image of two Elves, one "High" and one "Drow". It took me a moment to realize, the dark blue skin was the High Elf and the pale silver skin was the Drow Elf. When I looked into it, it turns out these color possibilities are canon in the Forgotten Realms.
It loses many, if not most of the subclasses as well. And more than just mind flayers and beholders from the MM. The SRD loses a whole lot of 5e.What assumptions does it strip down? That there are beholders and mind flayers?
Still pretty solidly a faux-medieval/Renaissance game.It loses many, if not most of the subclasses as well. And more than just mind flayers and beholders from the MM. The SRD loses a whole lot of 5e.
Agreed. A D&D is best when it sticks to its lane. It becomes an untenable mess when it deviates from that. Dark Sun. Masque of the Red Death. Theros. The whole Green Book series from 2e. Each of those exposes the limit of what D&D* can do. D&D works best when it's doing vaguely medieval/Renn magical worlds with sprinkles of other genres and such (like Age of exploration ships or some Victorian gothic horror).Still pretty solidly a faux-medieval/Renaissance game.
Can’t agree since Masque of the Red Death ended up being one of the high points of my 2e experience.Agreed. A D&D is best when it sticks to its lane. It becomes an untenable mess when it deviates from that. Dark Sun. Masque of the Red Death. Theros. The whole Green Book series from 2e. Each of those exposes the limit of what D&D* can do. D&D works best when it's doing vaguely medieval/Renn magical worlds with sprinkles of other genres and such (like Age of exploration ships or some Victorian gothic horror).
* D&D as presented in whatever Player's Handbook is bad. D20 (in any iteration) is more than up to the task, as the number of d20 based games from 3e onwards showed. But the PHB bakes in too many assumptions that are hard to remove and replace.
Masque would have been 100% better if it has a dedicated rulebook rather than needing the PHB/DMG/Ravenloft red box and then not using 80% of it.Can’t agree since Masque of the Red Death ended up being one of the high points of my 2e experience.![]()
I'm saying the core game is faux medieval/Renaissance. New rules can and have easily modified that core successfully.Agreed. A D&D is best when it sticks to its lane. It becomes an untenable mess when it deviates from that. Dark Sun. Masque of the Red Death. Theros. The whole Green Book series from 2e. Each of those exposes the limit of what D&D* can do. D&D works best when it's doing vaguely medieval/Renn magical worlds with sprinkles of other genres and such (like Age of exploration ships or some Victorian gothic horror).
* D&D as presented in whatever Player's Handbook is bad. D20 (in any iteration) is more than up to the task, as the number of d20 based games from 3e onwards showed. But the PHB bakes in too many assumptions that are hard to remove and replace.
Masque would have been 100% better if it has a dedicated rulebook rather than needing the PHB/DMG/Ravenloft red box and then not using 80% of it.
Yeah, that's what d20 games did successfully for years. Star Wars. Mutants and Masterminds, Spycraft. Dungeons & Dragons, as you say, is too faux medieval. To get away from that, you have to basically strip it for parts and make a new d20 game out of it.I'm saying the core game is faux medieval/Renaissance. New rules can and have easily modified that core successfully.