Mind of tempest
(he/him)advocate for 5e psionics
depends how they act, most people are relatable when you see them deal with stuff you deal with.I provided Spelljammer (and Planescape later) for settings which, I would imagine, work for the majority of the playerbase to have PCs where all the characters are not the original vanilla, but still be relatable and grounded.
Providing the examples of how the public accepted Transformers and Ninja Turtles as non-human parties I do not feel is a fair comparison to the convo, do you?
How do you feel about a party of Tortles traversing the jungles of Chult? Grounded? Relatable?
same man same.Turtle people are like, baby's second anthropomisation. So, yeah, its grounded and relatable because enough Warcraft has me associated tortles with a certain memetic phrase from Warcraft.
So, yeah, a bunch of old folks (turtles are wrinkly, live a long time, and are slow, so those are the natural assumption) traversing a jungle, yes, that's fairly grounded and relatable.
Frankly the actual problem is going to be Chult-as-written having non-ecologically appropriate animals in it, as 90% of the dinosaur and pterosaur species said to live there did not live in jungle enviroments. It is much easier for me to relate to a grouchy turtle person having to travel than it is imaging the denizens of a sub-tropical floodplain suddenly being in a jungle, to say nothing of dragging Pteranodon (Dwelt along shallow seas) into the mess. Its like just shoving a grizzly bear and an albatross into the middle of the Amazon, its going to be out of place
I think I got put in statistically human and stopped asking, you lose your rights if you go down one level from there.Considering you are either a human (likely) or a bot (unlikely) you certainly can make that call.
regardless the more core point of relatability is having a problem you can grasp and understand at an easy level not much past it.
from what did he spawn from?He's actually super personable and useful to have around despite knowing about five phrases.