JamesonCourage
Adventurer
What about natural healing?There needs to be some way to explain how you heal non-physical wounds.
"Nonmechanical", I assume, means in the fiction. What's the justification within the fiction for healing spells no longer working once you run out of healing surges?The problem here is you're fighting against healing surges; if you try to work with them, they're perfectly sensible from a nonmechanical standpoint. They're an abstraction. Nothing more.
That's why I suggested two different HP pools: one long-recovering pool called HP (wounds or the ability to take a hit better), and one very quick recovering pool called THP (luck, skill, fatigue, morale, fate, divine protection, etc. [I prefer fatigue, and this is the mechanic I use in my game]). Without this divide, you have Cure Light Wounds inexplicably healing "HP" when "it's not really physical damage anyways."Part of the issue comes down to what Hit Points are; a measure of damage taken, or an abstract of luck/determination/heroism/whatever.
With the former, it is inexplicable that everybody fights at maximum effectiveness, until they topple over.
With the latter losing 50% of your Hit Points to Dragon Breath, isn't actually getting "burned half to death", therefore various methods of Hit Point recovery become potentially reasonable.
There's problems with healing surges where they stand now, and there's problems with HP where it stands now. That's why the two pools should be separated, in my opinion.
Agree with you here. My RPG has rules on losing limbs, eyes, getting mortally wounded, getting a wide wound, getting a badly bleeding wound, getting knocked down or stunned (when that wasn't necessarily the intent), etc. However, I don't think 5e should have that built in.I'd much rather see 5E create a system that makes severe injury and death more realistic, interesting, and fun
Somebody proposed a "if you would die, you can get crippled instead" mechanic. If you'd die, you can say "I live" and the DM says "okay, but you lose an arm." There may be a chart for severity so that the DM doesn't get flack for saying "you lose an eye" to one player, and "you lose an arm" to another.
It's not my preferred cup of tea (he was bleeding out, and then... lost an arm?). It's back to Schrodinger's wounds all over again. But then again, we're they're already, so it's not directly worse for my style. It's just as bad in that department, though. As always, play what you like
