CleverNickName
Limit Break Dancing (He/They)
The key answer then, is "it's not." Which is more realistic: a wounded soldier healing himself just by being awesome, or a wounded soldier being healed by unicorn dust? My distaste for healing surges has nothing to do with making the game more realistic.The key question is how is the 4e HP system any less realistic than say the 3.5 HP system? In 3.5 my 5th level fighter probably has at least 40 hit points or so (certainly no less than the high 20's and that would be pretty crappy). He can fall off a 100 foot cliff (10d6 damage) and his chance of being killed by that is well under 50/50. He can stand and take 8 average sword blows or longbow arrows hitting him. This is already so ludicrously unrealistic that comparing the two systems and talking about which is more realistic is like talking about if a pink elephant is more realistic than a loch ness monster or a flying saucer.
I dislike them because they do not fit the style of game that I have grown to love. Hit points have always meant a certain thing to me, and I don't really feel the need to redefine them. That's all.