D&D General Should a low level character know to burn a troll?

Should a low level character know to burn a troll?

  • Yes

    Votes: 86 78.9%
  • No

    Votes: 23 21.1%

Morrus

Well, that was fun
Staff member
Unless you are suggesting that the characters are actual sentient entities, it really is the same question.

Or, to put it another way, what’s the practical purpose at the table of saying the character’s “should” know? Not might know, or can know, or probably know....but “should”?

As I asked someone above, do you tell your players who the king is and how the currency works? As opposed to payers who have played D&D before and therefore know about troll fire weakness.

Re. semantics of should, could, might, or can... I misspoke. I meant “flarg’. Which is all of those things. It’s a fun discussion of player v character knowledge, not a boring discussion of the semantics of various words.
 

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Guest 6801328

Guest
I don't consider it avoiding meta game info, I consider it role playing my character.

That’s great! If you think it’s fun to pretend to not know things, go for it.

The problems start when you start also role-playing other people’s characters, by telling them what their characters know.

(By the way, I also want to point out that in another thread I said that arguing this question is the true Essence of D&D.)
 
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Doug McCrae

Legend
In Three Hearts and Three Lions, Hugi knows about trolls, but not about their weakness to fire. They're frightening, mysterious monsters.
Screenshot (57).png
 

Laurefindel

Legend
Prompted by a comment in another thread. Should they? And why/why not?

Yes, I believe they should. At least for regions where trolls may live, in a "default assumption" D&D setting.

I believe that this type of hearth wisdom would be part of generic folklore among many other things, some that would be true, some that would be are completely fictitious.

I think that in a world where magic and monsters exists, a fair part of that folklore would resolve around that. Dragons that are red breath fire. Silver hurt werewolves. Vampires can't enter a house uninvited. Holy water hurt undead. There would probably be nursery rhymes about those things, and "innocent" children games made around the harsh reality of D&D world such as "catch the troll and put it in the bondfire". Think policemen and robbers, D&D style.

We have our "don't accept candies from a stranger; it might be a kidnapper". D&D citizens probably have their "don't invite a man home past sundown; it might be a vampire".

Off course there would be many other believes and habits that have no effects whatsoever, but as players/DM playing the game, we don't focus too much on that. It probably is part of the "untold" adventuring life that discovering that wearing a daisy on one's heart doesn't protect you against charm after all, or the confirmation that magic weapons do seem to hurt demons more, like the priest said.
 

I said yes, but really it doesn’t matter one way or the other. The player can decide what the character thinks. If the player wants to act on meta knowledge of trolls and fire they do so at their own risk. Making the assumption to fire attack the blue tinged troll with the staticky hair might be a bad move. Could turn out that the blue troll is a mutant who is susceptible to lightning damage while fire heals it (or hastes it or gives it advantage or whatever)
 

G

Guest 6801328

Guest
As I asked someone above, do you tell your players who the king is and how the currency works? As opposed to payers who have played D&D before and therefore know about troll fire weakness.

Re. semantics of should, could, might, or can... I misspoke. I meant “flarg’. Which is all of those things. It’s a fun discussion of player v character knowledge, not a boring discussion of the semantics of various words.

Before you added the second paragraph I was going to suggest you could have worded the survey more...precisely.

Although I don’t mind if players use their knowledge, I also don’t think they “should know.” It’s fine if they do, though.

So which answer should I pick?
 

Len

Prodigal Member
If trolls are a problem for people, at least occasionally, then sure, people would know about trolls and fire, just like they know not to aggravate a skunk.

If no-one in the local region has seen a troll in the last 50 years, then no, most people wouldn't know. Just like people in some parts of the world might not be familiar with the salient characteristics of skunks.
 

Morrus

Well, that was fun
Staff member
Before you added the second paragraph I was going to suggest you could have worded the survey more...precisely.

Although I don’t mind if players use their knowledge, I also don’t think they “should know.” It’s fine if they do, though.

So which answer should I pick?

Which one do you want to pick? Pick that one.
 

Reynard

Legend
I'm in the camp of, "Yes, but that information may not be correct or complete." Fire stops trolls from regenerating is pretty vague. Does it mean a troll won't regenerate any fire damage? Does it mean you have to completely immolate the troll to keep it from coming back?

When dealing with veteran players I find it most fun for everyone to treat their hard earned meta knowledge as the kind of rumors and stories their characters know from being immersed in the culture.
 

Zardnaar

Legend
Depends how common trolls are and what would be in the myths and legends.

Some basic things would probably be common knowledge ie dragons breathe fire, undead don't like holy water.

Trolls I'm not 100% sure about but it's plausible/probable. Burn trill I expect would be better known they say use acid.
DC 10 or 15 intelligence check if in doubt IMHO.
 
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Ovinomancer

No flips for you!
I'm in the camp of, "Yes, but that information may not be correct or complete." Fire stops trolls from regenerating is pretty vague. Does it mean a troll won't regenerate any fire damage? Does it mean you have to completely immolate the troll to keep it from coming back?

When dealing with veteran players I find it most fun for everyone to treat their hard earned meta knowledge as the kind of rumors and stories their characters know from being immersed in the culture.
How do I do this, though? Do I make a bad choice, knowing it's a bad choice, just because it'll show I'm trying really hard to not know it's a bad choice?
 

Undrave

Legend
I'd also like to remind folks that 'Volo's Guide to Monster' is an in-universe product you can obtain for 50 GP. That probably has that info.
 

Reynard

Legend
How do I do this, though? Do I make a bad choice, knowing it's a bad choice, just because it'll show I'm trying really hard to not know it's a bad choice?
No, you make choices as you would based on the information you have, but only the DM knows precisely what that information amounts to.

Think of it this way: it's like first time you sit down to play a new edition of D&D without having really poured through the books. Let's say it is the transition from 2nd to 3rd edition. When you first encounter a wraith in that game, you are going to respond based on your 2E meta knowledge (mostly in the form of "oh, gawds, run away!!!"). The 3e wraith doesn't work precisely like the 2e wraith does, though, and the way you actually end up dealing with it is different. Same effect here, except rather than an edition change, it's the DM making the changes so your meta knowledge isn't useless but isn't perfect either.
 

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Guest 6801328

Guest
Which one do you want to pick? Pick that one.

I guess I’ll stick with “neither” in that case.

I suspect you’ll probably still get the interesting discussion, and probably a few thread bans.
 

Zardnaar

Legend
Is there? Mass communication is a pretty modern thing. And even the Internet, the ultimate in mass communication, is plagued by pseudoscience and nonsense. Word of mouth would be far, far worse.

Pre internet we still had tales of things like silver and holy water messing up vampires.

In most D&D world's gods exist and village temple have clerics who would probably know the basics about possession and say holy water.

Barmen are often retired level 3 fighters.

In a D&D world you would probably know as much as say someone growing up in the 50s would know from their parents about WW2.

They might have a basic knowledge about say a bomber. In the D&D world the bomber is a dragon. Even if they've never seen one they know someone who has or friend of a friend type thing.

In the old AD&D rarity of monsters a basic knowledge of coming and uncommon monsters isn't unreasonable. They know Drow are bad from campfire stories although they probably only know evil elves worship demons avoid.
 
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Oofta

Legend
Trolls are common enough in my campaign that everyone knows that you need fire. That's true whether the player is a 30 year veteran or only knows trolls from Billy Goats Gruff.

If a monster is very uncommon in my campaign world, I ask people not to speak out or act on player knowledge and instead grant appropriate knowledge checks.

The player is not interacting with the world, the PC is.
 

Celebrim

Legend
If trolls are relatively common then I would say, "Yes."

Arguments that PC's should know no more than what their players know or even very much less always struck me as coming from the Nitro Ferguson school of gaming - "Kraag Wurld" games where the DM is always going "gotcha". There is a certain understandable desire to invoke mystery and fear in the world and to support the aesthetic of discovery, but trying to prevent players from having their characters reasonably react to the threat of trolls supports none of those things and is pure ego gaming by the GM.

The idea that actual inhabitants of a world would know less about the sort of common threats that exist in that world than the players know about the fantasy threats of this world strike me as laughable. I could possibly see an argument that a character might not recognize a troll, having only seen one in picture or heard of them in stories, but then there is the scene in the Hobbit where Bilbo immediately recognizes trolls for what they are despite having lived what the narrator refers to as a sheltered life.
 

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Guest 6801328

Guest
I will say that if I'm at the table with brand new players, I'll sometimes keep this sort of knowledge to myself. It's impossible to replicate that feeling from when I first played myself (even unknown new monsters don't really accomplish that), but I can at least keep from spoiling it for others.
 

Arnwolf666

Adventurer
I will say that if I'm at the table with brand new players, I'll sometimes keep this sort of knowledge to myself. It's impossible to replicate that feeling from when I first played myself (even unknown new monsters don't really accomplish that), but I can at least keep from spoiling it for others.

I hope someday you play a good call off Cthulhu game with a good keeper. I had that feeling recently and I been playing for decades.
 

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