D&D General Should a low level character know to burn a troll?

Should a low level character know to burn a troll?

  • Yes

    Votes: 86 78.9%
  • No

    Votes: 23 21.1%


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Lanefan

Victoria Rules
The default is 'no'. That said, depending on circumstance I might allow a single party-wide roll of some sort. But if the PCs don't know, they don't know; and it's up to the players to figure out how best to role-play that.

Re-working trolls and other iconic monsters really is the best answer, but not everyone has the time/willingness to do that.

And trolls, for all they show up in adventure modules, probably aren't that common a creature in most settings when you think about it.
 


Yardiff

Adventurer
That’s great! If you think it’s fun to pretend to not know things, go for it.

The problems start when you start also role-playing other people’s characters, by telling them what their characters know.

(By the way, I also want to point out that in another thread I said that arguing this question is the true Essence of D&D.)
What in what I said gave you the impression that I would police someone else's characters?
 

ccs

41st lv DM
I'd like to have voted "Maybe".
After all there's any # of things that might influence them knowing/not knowing. But those aren't consistent between groups or even from 1 campaign to the next.
Voting no would've been voting against possibilities. So I had to go with Yes.

And no, despite everyone having one of those players at their table, Player knowledge isn't always equal to their characters knowledge.
 

Ratskinner

Adventurer
I think my answer is: "It depends on the world/setting, and the character backgrounds in it."

That is...some folks in this thread are calling trolls common. But that's not necessarily true of all worlds.

However, this problem is why I like to make up new monsters, or completely re-skin old ones, when DMing for my experienced players.
 

FarBeyondC

Explorer
Should any character (low level or otherwise) know to burn a troll?

Depends on how common and well known trolls are in the area/region/world in question.

Honestly, if I was trying to kill something (i.e. running away isn't an option) that mundane / standard weaponry is obviously not dealing with, fire would be my goto second option, if only because it's easily the most accessible option of any alternative options.
 


G

Guest 6801328

Guest
What in what I said gave you the impression that I would police someone else's characters?

Ok, let me amend that...

The problems start when you people start also role-playing other people’s characters, by telling them what their characters know.

Is that better?

But I'll add that what you originally wrote:
I don't consider it avoiding meta game info, I consider it role playing my character.
has the language/tone of a sentiment commonly expressed by people who think there's only one kind of roleplaying, and it involves pretending to not know stuff. Those people, even if they aren't directly telling other people how to play, are definitely "policing" roleplaying.
 

G

Guest 6801328

Guest
Yup. And I find that the less I know of the setting, monsters, and the spells the better.
Agreed. Certainly pretending not to know doesn't do it. That's like pretending to not know whodunnit in a mystery novel so you can re-read it and still be surprised.
 

Wiseblood

Adventurer
This isn’t a problem of knowing or not knowing. The problem is availability and efficacy. In earlier editions trolls had this problem and slower regeneration. Players had extremely limited resources to get fire. IE no cantrips and fewer spells per day. Last but not least the spells that do fire damage are very very good. The problem is that trolls are losing an arms race.
 

Mort

Legend
Supporter
I used to worry about the whole character knowledge/player knowledge divide a lot.

Then I realized It's not my role, as DM,to worry about what a player is having his character think - that way lies frustration and madness.

If I throw a Troll at a table with veteran players, I know they know a typical trolls weaknesses. I would not expect them to fumble about pretending to be ignorant.

But, I'll also likely throw in a twist (with veteran players), precisely because they are veterens. Anything from switching up resistances to outright reskinning a monster. Or maybe not, sometimes a Troll is just a Troll - the point is veteran players know to be cautious either way.
 


TBeholder

Explorer
Does the character know what a troll is, and if so, from what sources?
If the character have heard stories about them, common methods of disposal should be in the same stories as the rest of such "common knowledge".
If not, oh well.
Thus it's a matter of background dependent handouts.
A more important question is: can the character even tell that an ugly thing over there is a troll? The opportunities for this sort of relevant knowledge are more limited — stories are not picture books.
 
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Sacrosanct

Legend
The problem is that trolls are losing an arms race.

Quite literally.

I voted no. But a lot depends on the game and if the PCs would have reasonable access to knowledge. I don’t think knowledge of trolls would be all that much really, especially if the PC grew up in rural or smaller areas and never knew someone who ever fought one. Just look at what some things people believe now, and we have Internet. How would a villager know how to kill a troll if no one in the village ever saw one or knew someone who had beaten one? It’s not like troll slayers go from town to town explaining it.
 

Zardnaar

Legend
Quite literally.

I voted no. But a lot depends on the game and if the PCs would have reasonable access to knowledge. I don’t think knowledge of trolls would be all that much really, especially if the PC grew up in rural or smaller areas and never knew someone who ever fought one. Just look at what some things people believe now, and we have Internet. How would a villager know how to kill a troll if no one in the village ever saw one or knew someone who had beaten one? It’s not like troll slayers go from town to town explaining it.

Bards go from town to town though. Town's also tend to have priests etc which would likely be better educated like real world ones were.

It's highly likely people know they exist and burn it with fire can be applied to a lot of things.
 

Mort

Legend
Supporter
Quite literally.

I voted no. But a lot depends on the game and if the PCs would have reasonable access to knowledge. I don’t think knowledge of trolls would be all that much really, especially if the PC grew up in rural or smaller areas and never knew someone who ever fought one. Just look at what some things people believe now, and we have Internet. How would a villager know how to kill a troll if no one in the village ever saw one or knew someone who had beaten one? It’s not like troll slayers go from town to town explaining it.

But PCs are not "simple villagers." They're the crazy person who listened to the town storyteller and came out of it thinking, I want to see a live troll and see if the stories are true.

But aside from that, why do I need to judge what the player's character knows or doesn't know? It's ridiculously easy for a player, particularly an experienced one, to justify knowledge.

I'd much rather have the player know that, sometimes, relying on player knowledge will be wrong, and to be cautious doing it.
 


ad_hoc

(they/them)
I'd much rather have the player know that, sometimes, relying on player knowledge will be wrong, and to be cautious doing it.

Yeah, I warn players not to metagame in general.

There is one adventure where there is a random encounter with an NPC. He seems to be important, and believes himself to be so, but in reality he is quite mad. He leads them around to areas in the dungeon that don't matter.

When the players first met him and they were deciding whether to follow him one player said "We don't want to take the game off the rails, lets follow him to get on with the plot."

They were awfully confused when the NPC was not helpful whatsoever. They learned a lesson about metagaming that day.
 

Arnwolf666

Adventurer
Yeah, I warn players not to metagame in general.

There is one adventure where there is a random encounter with an NPC. He seems to be important, and believes himself to be so, but in reality he is quite mad. He leads them around to areas in the dungeon that don't matter.

When the players first met him and they were deciding whether to follow him one player said "We don't want to take the game off the rails, lets follow him to get on with the plot."

They were awfully confused when the NPC was not helpful whatsoever. They learned a lesson about metagaming that day.

Lol!!! I have had enough problems without deliberately creating more of my own.
 

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