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I hope someday you play a good call off Cthulhu game with a good keeper. I had that feeling recently and I been playing for decades.
We're like junkies trying to replicate that original high, huh?
I hope someday you play a good call off Cthulhu game with a good keeper. I had that feeling recently and I been playing for decades.
What in what I said gave you the impression that I would police someone else's characters?That’s great! If you think it’s fun to pretend to not know things, go for it.
The problems start when you start also role-playing other people’s characters, by telling them what their characters know.
(By the way, I also want to point out that in another thread I said that arguing this question is the true Essence of D&D.)
We're like junkies trying to replicate that original high, huh?
What in what I said gave you the impression that I would police someone else's characters?
has the language/tone of a sentiment commonly expressed by people who think there's only one kind of roleplaying, and it involves pretending to not know stuff. Those people, even if they aren't directly telling other people how to play, are definitely "policing" roleplaying.I don't consider it avoiding meta game info, I consider it role playing my character.
Agreed. Certainly pretending not to know doesn't do it. That's like pretending to not know whodunnit in a mystery novel so you can re-read it and still be surprised.Yup. And I find that the less I know of the setting, monsters, and the spells the better.
The problem is that trolls are losing an arms race.
Quite literally.
I voted no. But a lot depends on the game and if the PCs would have reasonable access to knowledge. I don’t think knowledge of trolls would be all that much really, especially if the PC grew up in rural or smaller areas and never knew someone who ever fought one. Just look at what some things people believe now, and we have Internet. How would a villager know how to kill a troll if no one in the village ever saw one or knew someone who had beaten one? It’s not like troll slayers go from town to town explaining it.
Quite literally.
I voted no. But a lot depends on the game and if the PCs would have reasonable access to knowledge. I don’t think knowledge of trolls would be all that much really, especially if the PC grew up in rural or smaller areas and never knew someone who ever fought one. Just look at what some things people believe now, and we have Internet. How would a villager know how to kill a troll if no one in the village ever saw one or knew someone who had beaten one? It’s not like troll slayers go from town to town explaining it.
I'd much rather have the player know that, sometimes, relying on player knowledge will be wrong, and to be cautious doing it.
Yeah, I warn players not to metagame in general.
There is one adventure where there is a random encounter with an NPC. He seems to be important, and believes himself to be so, but in reality he is quite mad. He leads them around to areas in the dungeon that don't matter.
When the players first met him and they were deciding whether to follow him one player said "We don't want to take the game off the rails, lets follow him to get on with the plot."
They were awfully confused when the NPC was not helpful whatsoever. They learned a lesson about metagaming that day.