PapersAndPaychecks said:Oh, I missed this first time round.
Does your game not have henchmen, side-kicks, associated NPCs, or other similar bit-part characters who can be brought in as PCs? And if not, why not? I've found such a character usually has a rich background and can easily be integrated with the group.
Yeah, killing off a high-level character and replacing him with a level 1 is harsh, but replacing him with his henchman, son/daughter or sidekick that's two thirds of his level and has his old hand-me-down gear and is a major beneficiary in his will, not so much.
Sometimes yes, sometimes no. There are NPCs around if there's a reason for them to be around, but normally no they don't travel with an entourage. I mean if they're in town sure but the middle of some conflict? Probably not. In general there's only an NPC travelling with the group for a story or character development reason. If that reason no longer applies, I generally can't resist killing them off to make for some drama.

And yeah, I've done the whole 'think of a reason for the new guy to join the party'. It was an interesting GM challenge the first 30 or 40 times. I've spent plenty of time as a 'kill em all' GM, and did not like the net results. I'm also not too interested in punishing a player for their character dying, or them wanting to change characters. I want everyone to be playing the character they really want to play.