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D&D General Should ENworld Posters Design a D&D?


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Simple solution for that: use roll-under-stat mechanics for a lot of what are now skill checks. Do that, and every point counts. :)
Yes, but roll-under is extremely counter-intuitive for most folks, because in every other part of the game, bigger is better. Especially in the era of Advantage and the like, having consistency that bigger = better, whether it be hit, skill, damage, or anything else, is far too valuable to sacrifice for this purpose.

It would be nice. But it's too much lost for a fairly small gain.
 



Yes, but roll-under is extremely counter-intuitive for most folks, because in every other part of the game, bigger is better. Especially in the era of Advantage and the like, having consistency that bigger = better, whether it be hit, skill, damage, or anything else, is far too valuable to sacrifice for this purpose.

It would be nice. But it's too much lost for a fairly small gain.
I used roll-under for decades with no issues.
 






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