Lyxen
Great Old One
I think smaller increases would work better and smaller total hp, but more front loaded.
On the other hand, some people really like zeroes to heroes, but it's a slightly different matter than healing.
I think smaller increases would work better and smaller total hp, but more front loaded.
I think in some fashion you might like what we're doing for our 5E mod.yeah I miss front loaded HP...
I think smaller increases would work better and smaller total hp, but more front loaded.
Yeah, in 5e levels 1 and 2 feel way too swingy, 3-5 feel pretty good, and past that the HP bloat gets out of control pretty quickly. Con score to starting HP was a really good approach. Maybe for a 5e hack you could do full hit die plus con score at 1st level, and at later levels roll hit die and gain either the result or your con mod HP, whichever is greater.yeah I miss front loaded HP...
I think smaller increases would work better and smaller total hp, but more front loaded.
I like zero to hero, but I would rather that be expressed more through offensive capabilities. Characters could stand to be a decent amount more survivable in the early game, and a decent amount more vulnerable in the mid-late game in my opinion.On the other hand, some people really like zeroes to heroes, but it's a slightly different matter than healing.
Some of this depends on exactly what one means by "zero" and "hero."On the other hand, some people really like zeroes to heroes, but it's a slightly different matter than healing.
I like zero to hero, but I would rather that be expressed more through offensive capabilities. Characters could stand to be a decent amount more survivable in the early game, and a decent amount more vulnerable in the mid-late game in my opinion.
Some of this depends on exactly what one means by "zero" and "hero."
Is it heroic to be able to last more than a couple rounds in an ordinary fight, or is it heroic to be able to hold your own against many opponents, or...? Is it "zeroic" to be constantly at risk of instant death, or is it more a matter of the kinds of threats you're realistically able to address, or perhaps a limited offensive capacity as suggested by @Charlaquin ?
While I'm already well aware of your strident antipathy for 4e, I'm afraid this doesn't really answer my question.
Is fragility the only thing that defines a zero? Would seem then that even some of your proffered examples don't sit well, since you have things like Rangers getting 2d8 HP or the like.
And this tells me nothing at all about what "epic" means, other than...apparently playing gods, I guess?
And this is what I mean by even if you account for the subjectivity of it,