D&D 5E Should martial characters be mundane or supernatural?


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This topic was recently discussed and I'm going to provide the same answer as I gave before.

The game should have both options available.
The table decides which dial to use, so as an example at 10th level the progression for Mundane would be different to the progression for Supernatural, and that could be based on Feats, ASI and/or Class Features.

And the same could be done with casters, for instance gaining access to 6th-9th level spells or not for a dial to keep the setting on the Lower Magic mode. Perhaps you need more than 1 caster to cast spells of a certain spell level due to the "tax" cost (whatever that tax is).
 

Is there any way you can prove this? curious
Cap's classic shield throw.

Create it without using most of the resources to make his other actions and peak human talents.
Yet I still enjoy playing them. I'm starting a new campaign that will probably go to level 20 (again) and we have a cleric along with a bunch of martial classes. I'm not the only one who doesn't equate complexity with fun.
Never said the fighter isn't fun.
What I said is "Batman, Captain, America, or John Wick are way more complex than any version of fighter."

You can't make Batman, Captain, America, or John Wick with the fighter without adding supernatural abilities.
 


Cap's classic shield throw.

Create it without using most of the resources to make his other actions and peak human talents.

It's a magic shield, much like a Dwarven Thrower.

Never said the fighter isn't fun.
What I said is "Batman, Captain, America, or John Wick are way more complex than any version of fighter."

You can't make Batman, Captain, America, or John Wick with the fighter without adding supernatural abilities.

Batman is arguably a fighter/rogue with a brawler feat and magic gadgets funded by his wealth. Other than having the right gadget at all times? He uses stealth and punches people. Captain America? He has a cool magic shield but otherwise he runs around punching people. John Wick I can't really address, I watched the first movie and was bored because all he did was run around punching shooting people.

Batman is the ultimate Marty Stu with multiple 20s, but I kind of based my first 5E PC off of the concept. A fighter/rogue with specialization in investigation (or was it insight/perception? I forget.) Worked just fine.

Captain America? Brawler maybe with a thrower feat.

John Wick? Crossbow Expertise and sharpshooter with hand crossbow.
 

It's a magic shield, much like a Dwarven Thrower.



Batman is arguably a fighter/rogue with a brawler feat and magic gadgets funded by his wealth. Other than having the right gadget at all times? He uses stealth and punches people. Captain America? He has a cool magic shield but otherwise he runs around punching people. John Wick I can't really address, I watched the first movie and was bored because all he did was run around punching shooting people.

Batman is the ultimate Marty Stu with multiple 20s, but I kind of based my first 5E PC off of the concept. A fighter/rogue with specialization in investigation (or was it insight/perception? I forget.) Worked just fine.

Captain America? Brawler maybe with a thrower feat.

John Wick? Crossbow Expertise and sharpshooter with hand crossbow.
Well all 3 aren't limited to one style. All 3 are skilled in melee weapons, thrown weapons, ranged weapons, AND unarmed strikes. Cap ain't a slouch with a gun.

And that's the rub, aint it?

Either the mundane characters get to demand or craft a ton of combat magic items.
OR
The mundane characters get to choose to replicate some of the combat magic items, possibly making them supernatural. A bunch of them.
 

Cap's classic shield throw.

Create it without using most of the resources to make his other actions and peak human talents.
You are asking me to prove that Cap's classic shield throw can be created without using most of the resources that went into his other actions and peak human talents? For this to work, I would have to know which of his many shield throws counts as his classic shield throw. ;) He probably has a number of shield throws to count for his own combat tradition in A5e. 😋

Class-wise, he would definitely be a Fighter (Charging Shield)/Adept (Exalted Athlete, perhaps) . His Shield would have the Rebounding property.

Rebounding (Thrown Weapons and Shields Only). When you make a ranged attack with this weapon or shield, you may make the attack with disadvantage. If you hit, the weapon returns to your hand. Piercing weapons cannot have this trait.

Mind you, this is my approximation of Cap.
 

Well all 3 aren't limited to one style. All 3 are skilled in melee weapons, thrown weapons, ranged weapons, AND unarmed strikes. Cap ain't a slouch with a gun.

And that's the rub, aint it?

Either the mundane characters get to demand or craft a ton of combat magic items.
OR
The mundane characters get to choose to replicate some of the combat magic items, possibly making them supernatural. A bunch of them.
I have always hated how the first thing a fighter, the master of weapons, does at a first level is to choose a fighting style to pigeonhole them into specific subset of weapons.
 

The 1e MU only does this if they find the right treasure, just as the fighter only lops of heads if they find the right treasure.
This is not true. The MU starts off with a spellbook. No need for additional treasure to case reality-altering magic. And after name level, they can make their own magical items. Also, the fighter is still effective without a single magic item.

Yeah, it's a serious question! Because how "magical" something is can be a moving target. If using an explicitly magical sword every round is less magical than turning invisible, once, then we've got some handy guidelines to the aesthetics of magic.
I think your premise is absurd to claim the fighter is just as magical as the MU, and I think the rules clearly show why that's absurd. For one, the fighter class itself isn't magical. The MU is. By definition. As part of the core class. Secondly, even if we ignore that, the fighter is still effective without any magic use at all. The MU is not. The MU has to use magic. Thirdly, you mentioned how fighters can use a ton of magic items that no other class can (which is false), but seem to forget how MUs can use even more that other classes can't*. Fifthly, the magic items a fighter does use are 95% just adding better to hit or more average damage. None of that is reality-bending like turning invisible, teleporting, shapechanging, charming, conjuring, etc. etc. that a MU does in every encounter.

It's simply absurd to claim that the 1e fighter is just as magical as the MU, even if you think the definition of "magical" is a moving target. They are already so far apart from the start that even if you allow movement, they will never come close to being equivalent. Aesthetics are completely irrelevant when the result is comparing a reality-altering effect against a +x bonus to hit and damage. That's not aesthetics, that effect that are massively different.

*There are many powerful items of magic which only this class of character
can employ. Most magic scrolls, wands, staves, and many of the
miscellaneous items of magic are usable only by this class.
 


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