That’s a good point. Older editions of D&D are explicitly trying to cover completely different subgenres of fantasy than 5E. Sword & sorcery is closer to where AD&D sits. High or epic fantasy is closer to where 5E sits. Nothing wrong with either, but arguing for sword & sorcery in 5E is just as pointless as arguing for high or epic fantasy in AD&D.
Exactly!
It's also a different kind of game design. 1e is closer to "dungeon survival," with 5e being closer to a narrative kind of game (with a clear emphasis on combats).
A fighter gets a little better to hit and damage. The magic user bends reality. Manipulates minds. Launches rays of magical energy. Creates illusions. Conjures matter out of thin air. Turns invisible. Teleports. Changes their shape. Etc etc.
The 1e MU only does this if they find the right treasure, just as the fighter only lops of heads if they find the right treasure.
The 5e Wizard does this if they want to, and the 5e Fighter should be able to basically do stuff like this if they want to, as well. Magically manipulate minds, fire arrows that burst into energy, create illusions, conjure items out of thin air (or at least a magical sack), turn invisible, teleport, change shape, etc.
Give everyone those tools (more like 5e) or give no one those tools (more like 1e), but don't expect that you can put a "mundane" character without those tools in a game where wizards are promised those tools without seeing that discrepancy. It's not a problem of Big Enough Numbers or Enough Cool Options, exactly, it's more a problem of
genre expectations.
Is that even a serious question? Even ignoring that, the fighter isn’t doing anything magical. The magic user magic comes directly from the class as inherent ability.
Yeah, it's a serious question! Because how "magical" something is can be a moving target. If using an explicitly magical sword every round is less magical than turning invisible, once, then we've got some handy guidelines to the
aesthetics of magic.
And a fighter who can turn invisible once a day is then not "mundane" anymore.
But a fighter who
can't turn invisible once a day isn't going to feel equal to a Wizard to a lot of people (no amount of Hide Real Good is going to match this vibe).
So, I'm proposing, we just let the fighter turn invisible. Let's just be supernatural. She learns a rune she can scribe onto armor that lets her do that. Booyah.