Sorcerers Apprentice
Hero
I think high-level fighters should be powered by "Hollywood Physics". Not supernatural, but still able to pull off feats that are utterly impossible for a normal person.
It is less about the constraints of abilities but the expression of it.At low levels, they could be either. Once you get to level 5 or so, they're clearly superhuman, and we should probably just accept that - or play strictly at low levels.
And, unfortunately, it does matter what stance the game takes on this, because if a 20th level Fighter has to be considered mundane (albeit the best of the best), that really tightly constrains the powers that they can have - and as discussed in the "bucket of crabs" thread, that's then a problem for the wider caster/non-caster balance.
When those targets can be any creature, no matter their intelligence, whether they understand your language or not, when it works even against creatures like unfeeling constructs and oozes*, it is supernatural in my book.I made a comment in another thread once, saying that a taunt ability that forces enemies to attack you if they fail a will save is a perfectly viable design for a non-magical ability. It spawned a fairly heated discussion. Apparently some people think it's not possible to trick people without using magic.
I think high-level fighters should be powered by "Hollywood Physics". Not supernatural, but still able to pull off feats that are utterly impossible for a normal person.
If I remember correctly I even added some stupid exception in case the GM does not think the taunt is appropriate, but you ignored that when you reply here, just like people ignored every exception I listed in the original ability... But screw it:When those targets can be any creature, no matter their intelligence, whether they understand your language or not, when it works even against creatures like unfeeling constructs and oozes*, it is supernatural in my book.
As a game mechanic, it was fine. It was not mundane, at all, IMHO.
*What do you say to taunt a construct? Your mother was an oilcan? An ooze? You're just a pile of phlegm with an attitude?
If I remember correctly I even added some stupid exception in case the GM does not think the taunt is appropriate, but you ignored that when you reply here, just like people ignored every exception I listed in the original ability... But screw it:
Mundane Taunt: Every enemy within 30 feet who can hear your taunt and who can be reasonably argued to be in combat must roll a wisdom save against some DC. If they fail they must move as far up to you as they can and spend a reaction to attack you, and you may attack each of them once.
The issue is the abilities of Batman, Captain, America, or John Wick are way more complex than any version of fighter in any D&D edition, D&D 3PP variant like A5e, or D&D spinoff like Pathfinder.I'm perfectly okay with high level fighters being Batman or Captain America. If that means I run around hitting things with a piece of sharpened metal, so be it!
Yet I still enjoy playing them. I'm starting a new campaign that will probably go to level 20 (again) and we have a cleric along with a bunch of martial classes. I'm not the only one who doesn't equate complexity with fun.The issue is the abilities of Batman, Captain, America, or John Wick are way more complex than any version of fighter in any D&D edition, D&D 3PP variant like A5e, or D&D spinoff like Pathfinder.