I was more speaking about warriors.
But stating that the rogue has a better combination of ranged and melee than the fighter and barbarian is part of the wildness I speak of.
Because the high level strength fighter having a decent range and melee attack vs appropriate challenges is only achievable with magic items or Houserules in 5e.
Tavern brawler doesn't give you a decent unarmed strike beyond tier 1. Even the Brawler happy WOTC designers expect magical unarmed equipment.
But that's the whole issue.
People say that this should be non-supernatural mundane characters in the game And then list characters from Fantasy and fiction as examples of them.
Then when people want to play characters like that they say that you can't expect to have direct replication of these characters without magical items.
Then when people request the magical items they say that magical items of particular types cannot be assumed.
Because what is dodged constantly is a description of what a mundane character looks like at every tier of play and how you replicate that example of a mundane character at every tier of play.
Because a level 10 a level 15 a level 20 fighter rogue or barbarian may be fun but it's not what was described or inferred as inspiration. The in-game description and playstyle is someone who is basic at everything and specialists at one or two.
Unarmed combat is meaningless in D&D unless you're a monk. But you also change the goalposts faster than a bald man looses their toupee in a hurricane. First they have to have be able to knock people down except someone pointed to the battle master. Then it was Captain America's vibranium shield except that he can only do special things with that specific shield, as can Sam Wilson who inherited it because it's a magic shield. Then it's "fighters have to have a magic item" which I disagreed with and now it's unarmed attacks. Of course unarmed attacks are worse than weapons, unless you're a monk they should be. It's why people fight wars with weapons, not running around punching people in the nose.
I'm not dodging anything, but when the target keeps shifting, the answer has to shift as well. There really is no perfect corollary to high level D&D fighters. Captain America, Black Panther, Batman (who has a crap ton of items that are effectively magic), Daredevil are some comic book heroes that come close. There are innumerable action movie heroes that come close. But that's never going to be good enough for you because there's some minor aspect of those character that a D&D PC doesn't exactly emulate according to your standards.
At a certain point, the genre of D&D became it's own genre, it became self referential. They're not really based on any archetype other than the archetype of the guy who runs around taking out the bad guys. Without the overt use of inherent magic. That's good enough for me.