Micah Sweet
Level Up & OSR Enthusiast
Level Up does that.The issue with them is that you’re stuck with the same ones through all the levels. There should be more epic ones to choose from at the higher levels.
Level Up does that.The issue with them is that you’re stuck with the same ones through all the levels. There should be more epic ones to choose from at the higher levels.
I object to the word need, as if the game doesn't work unless it does what you say. Every version of D&D has been playable.My intent is an equivalent impact, not perfect parity. I'm not suggesting that a high level fighter should cast Wish. But yes, I do think that classes should have an equivalent impact across all levels. IMO, Bob being able to attack slightly faster, while Joe is reshaping reality isn't even remotely equivalent. Neither was the 1e approach of wizards being able to cast one spell per day from a random assortment of spells, while 1st level fighters were pretty good, having access to any weapons/armor that their starting gold permitted them (or they could find during an adventure).
If we take two 5e 20th level characters, without magical gear (because, apart from the artificer, neither the quantity nor quality of these can be assumed) the fighter will basically be useless against many threats appropriate for their level (weapon immunity). Whereas the wizard can still be quite impactful and is largely nonplussed. IMO, this clearly demonstrates the disparity.
Also, "it's always been this way" is not a good justification for anything. It also isn't factual. Like it or not, 4e fighters were far more equivalent to their spellcasting counterparts, and far less reliant on magic items (especially with the optional rule for playing without magic items).
I said that if the wizard is casting Wish or True Polymorph, the fighter needs something to be on the same playing field. As I explained, the implicit intent was that of equivalent impact. Also, it was implicit that if you don't care about equivalence, then they don't need that something. Although I do think the designers of the game should care about equivalence, because the high level fighter effectively being a sidekick to the high level wizard doesn't fit with many people's conception of that fantasy dynamic.I object to the word need, as if the game doesn't work unless it does what you say. Every version of D&D has been playable.
And I know all about 4e. Its not a path I want to take.
If his strength is good enough that he hits most of the time though, people will accuse him of being a godless optimizer.Taking this at face value that the specific shield is not the key part Captain America is a strength fighter with strength melee attacks and strength ranged attacks that are both decent. That is achievable in D&D.
That is your hangup?
In D&D it is fairly easy to have both a decent melee and ranged attack in the same character.
Rogue sneak attack dagger specialist. Done.
Taking this at face value that the specific shield is not the key part Captain America is a strength fighter with strength melee attacks and strength ranged attacks that are both decent. That is achievable in D&D.
Tavern brawler doesn't give you a decent unarmed strike beyond tier 1. Even the Brawler happy WOTC designers expect magical unarmed equipment.They are, or can be if the player wants. Direct comparisons don't really work though because there's no need for a D&D fighter to also use unarmed attacks, that's what weapons are for. But if it matters, take the tavern brawler feat. If you want multiple martial styles (I don't think it's necessary) take champion fighter.
One of the definitions for the word mundane is commonplace, everyday, ordinary. So a mundane character is someone who stays at home, goes to work and leads a quiet, if not, boring life. Your typical D&D character isn't mundane because nothing about their life is ordinary.Because what is dodged constantly is a description of what a mundane character looks like at every tier of play and how you replicate that example of a mundane character at every tier of play.
I don't really see a problem. Even non-intelligent creatures will have some kind of behavioral pattern in combat, to taunt them you just need to exploit that to make yourself seem like the primary target. To taunt an ooze you may try to make yourself look just the right size for the ooze to consume, while to taunt a construct you could say something that triggers the targeting algorithm in a certain way.If I remember correctly I even added some stupid exception in case the GM does not think the taunt is appropriate, but you ignored that when you reply here, just like people ignored every exception I listed in the original ability... But screw it:
Mundane Taunt: Every enemy within 30 feet who can hear your taunt and who can be reasonably argued to be in combat must roll a wisdom save against some DC. If they fail they must move as far up to you as they can and spend a reaction to attack you, and you may attack each of them once.
Which doesn't necessarily make them supernatural.One of the definitions for the word mundane is commonplace, everyday, ordinary. So a mundane character is someone who stays at home, goes to work and leads a quiet, if not, boring life. Your typical D&D character isn't mundane because nothing about their life is ordinary.They're adventurers!
They have done a lot of things that commoners can only dream about.
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How would you do all that in six seconds on a single roll?I don't really see a problem. Even non-intelligent creatures will have some kind of behavioral pattern in combat, to taunt them you just need to exploit that to make yourself seem like the primary target. To taunt an ooze you may try to make yourself look just the right size for the ooze to consume, while to taunt a construct you could say something that triggers the targeting algorithm in a certain way.