The Hill giant example above and facing a 5th level party of a Rogue, Wizard, Cleric and Fighter will on average die in the third roundDepends on the game's assumption. Feats? Number of encounters.
To me, as the game describes, if a party is metering their resources for 6-8 encounters an encounter should end on turn 4. Latest by turn 5. Provided that the encounter isn't a boring white room.
And that only happens (in my experience) if your PCs powergame, the DMs hand out magic items, or the encounters are boring whiteroom solo monster slugfests.
Because vanilla unoptimized PCs built for flavor not roided up by DM help. Woof.
This is a party with an 18 in the prime stat. Fighter doing 2 attacks with 1d8+6, Rogue making a 1d8+3d6+4 sneak attack every round without advantage, Wizard casting Firebolt and Cleric casting Word of Radiance.
This includes +7 attacks against an AC13 and for the cleric cantrip a +4 save against DC 16. This includes crits.
The party in this example uses no spell slots, no limited resources, no bonus actions or reactions at all, no subclass or racial abilities and still wins this in 3 rounds.
On average the fighter does 46 of the 105 damage that Hill Giant takes in part of 3 rounds.
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