D&D 5E Should martial characters be mundane or supernatural?


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I've always wondered if other RPG games have the same requirement for kit bashing as D&D. Do Call of Cthulhu fans want an option for fighting vampires? Shadowrun fans want warp drive technology? Starfinder fans demanding the option for Superheroes? D&D is the only game I know where people expect to be a dessert topping and a floor wax.
Other games have a coherent playstyle and design philosophy.
 




Then the good news is that they have no plans to stop selling books.
But again, they're selling books which contain diminishing proportions of worthwhile content. Every time someone buys 1/17 of a product off D&D Beyond, they're telling WotC they have no interest in the other 16/17. This to me says they need to step up their content game.
 

Go bards!
You just need one.

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- you can't even compare classes, they all use spells, you have to take it down to sub-classes....
Because you are using class in a way that makes it separate from subclass, the above statement is false. Fighter, Rogue, Barbarian, Monk, all have a class that doesn’t cast spells, with Monk being the closest to breaking that requirement. Each of them also has subclasses that cast no spells.
 

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