D&D 5E (2014) Should martial characters be mundane or supernatural?


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Those are hits, sir. Arrows bypassing armor.

Then why specify armor? But even if the do "hit" it doesn't mean anything other than that it hit their armor and left a small bruise or a minor strain. Actually it doesn't even really mean that, it just means it took away a handful of HP because it's a game.
 


Then why specify armor? But even if the do "hit" it doesn't mean anything other than that it hit their armor and left a small bruise or a minor strain. Actually it doesn't even really mean that, it just means it took away a handful of HP because it's a game.
Its not because it's a game. Its because the rules aren't more specific.
 

Then why specify armor? But even if the do "hit" it doesn't mean anything other than that it hit their armor and left a small bruise or a minor strain. Actually it doesn't even really mean that, it just means it took away a handful of HP because it's a game.
At some point it does mean that. In 5e at 50% and under you see scratches and bruises appearing. Over 50% you generally don't, unless it's from something like a spider bite and needs to at least scratch to deliver the venom. Hit points are not so abstract that they mean nothing and all but a handful of HP loss because game.
 

Its not because it's a game. Its because the rules aren't more specific.
But the rules aren't specific because it's a game. Detailed damage and real world wounds don't make for an easy to run enjoyable game for most people. In any case, there's always going to be some level of abstraction, modeling damage to a human (much less any of the imaginary creatures D&D uses) would require a supercomputer. Even then it would be an approximation.

They may have gone too simple for you, I haven't seen a system that works better. It's why most FPS video games have adopted HP.
 

At some point it does mean that. In 5e at 50% and under you see scratches and bruises appearing. Over 50% you generally don't, unless it's from something like a spider bite and needs to at least scratch to deliver the venom. Hit points are not so abstract that they mean nothing and all but a handful of HP loss because game.
Logic suggests you are correct, but the rules are maddening vague.
 

At some point it does mean that. In 5e at 50% and under you see scratches and bruises appearing. Over 50% you generally don't, unless it's from something like a spider bite and needs to at least scratch to deliver the venom. Hit points are not so abstract that they mean nothing and all but a handful of HP loss because game.
HP loss means whatever the people at the table decides it means. There is no bloodied status.

From the PHB (emphasis added)
Dungeon Masters describe hit point loss in different ways.
Which is followed by one way of describing it:
When your current hit point total is half or more of your hit point maximum, you typically show no signs of injury. When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious.
 

Logic suggests you are correct, but the rules are maddening vague.
What system would you suggest? Because I guarantee it won't be realistic. It can't be. It could certainly be more realistic, that doesn't mean it would make the game better for most people.
 

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