D&D 5E (2014) Should martial characters be mundane or supernatural?


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You're adding there stuff that isn't there. The different ways are not, lose either a handful of HP because game or that way described above. The different ways mentioned, when taken in proper context and not out of context like you are doing, means that while you might describe a sword hit under 50% as leaving a cut behind, I might describe it as hitting the shield so hard the arm becomes bruised. That's the variety of ways being mentioned there.
It literally states that DMs describe it different ways. It also really, really doesn't matter.
 

I have to wonder if people don't seem hurt until they've lost half their hit points, why would the healers heal them and why would they drink a healing potion? :unsure:
An excellent question. By all appearances you're completely fine until you get below 50% and someone taps the panel in your chest that swivels around to reveal your "battle damage".
 

Did you actually read what I was objecting to? I know it's easy, because I said exactly that. I was objecting to the idea that D&D uses hit points because "it's a game". That is strictly incorrect.

If D&D were trying to simulate wounds for a real world military operation it would be far more complex. It still wouldn't be 100% accurate because there's no way to achieve that. But we aren't simulating real world wounds for the military so therefore we have a much more simplified system. Why do we have a simplified system? Because it's a game.

Games that deal with combat have to decide how much abstraction is used. D&D decided on a high level of abstraction ... because it's a game that prioritizes speed and ease of play over simulation.
 


Correct. It's descriptive. At no point, though, is the description intending for nothing to be described, just mark off a handful of hit points because game.
But the problem is that without any play-affectibg implementation, the DM is within their writes to describe nothing at all, especially since it's impossible for any attack to cause an injury beyond unconscious or dead (or more likely nothing at all).
 





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