Oni
First Post
So it was a flaw in 4e, but no problem whatsoever in Pathfinder, 3.5, 3rd, 2nd, 1st, B/X, etc.? Because ability scores modifying to-hit, damage, and saving throws has been in the game in every single edition.
It was a bigger flaw in 4e because of how the math was balanced, but it is/was also a huge flaw in Pathfinder/3.5/3e. The impact was felt less once you go back beyond that. The problem stems not from the existance of bonuses to hit, but rather too carefully balanced math and the 3e/4e attribute chart that advances mods so quickly (one for every two points of ability score) and with no kind of diminishing return. The same chart they're trying to drag out again fro 5e, this was frankly my biggest disappointment when I looked at the playtest material.