Abstruse
Legend
Can't disagree more. Tying attack bonuses to an attribute makes perfect sense from a story standpoint. A character with higher intelligence is going to have a better chance at hitting someone with a spell. A character with higher strength is going to have a better chance at powering through someone's defenses. Etc. etc.
It makes sense from a game balance standpoint. It defines the character's archetype based on their capabilities. And with the new Attribute Check system, it's a lot harder to justify using anything as a dump stat. Every stat now has some importance. You max out Strength to 18, you can hit harder and more accurately but you sacrificed on your Dex or Con at 13 when it could've been 15, which impacts what your character can do other than insert a sharp metal stick into another creature. And if you dump a stat too hard to get that bonus, you're going to completely screw yourself on saves for that stat.
And having a bonus to-hit based off an attribute has been in the game since 1st Edition if not earlier (never played OD&D so I can't say if it was in there). High Strength has always given a boost on to-hit and damage on melee, and a high Dexterity has always given a boost on to-hit for ranged. Taking that away is stripping out something that's been in this game for decades that works perfectly just as it is. If it ain't broke, don't fix iit.
It makes sense from a game balance standpoint. It defines the character's archetype based on their capabilities. And with the new Attribute Check system, it's a lot harder to justify using anything as a dump stat. Every stat now has some importance. You max out Strength to 18, you can hit harder and more accurately but you sacrificed on your Dex or Con at 13 when it could've been 15, which impacts what your character can do other than insert a sharp metal stick into another creature. And if you dump a stat too hard to get that bonus, you're going to completely screw yourself on saves for that stat.
And having a bonus to-hit based off an attribute has been in the game since 1st Edition if not earlier (never played OD&D so I can't say if it was in there). High Strength has always given a boost on to-hit and damage on melee, and a high Dexterity has always given a boost on to-hit for ranged. Taking that away is stripping out something that's been in this game for decades that works perfectly just as it is. If it ain't broke, don't fix iit.