Fair. The "time and playability" is the underlying practical argument, the "how do PCs relate to NPCs and thus the setting at large" is a more philosophical one. Both are valid, and different posters will weight them differently.I dunno. I think that the underlying argument is about whether I should have any free time or sanity as a GM or whether I'm forced to stat out a whole bunch of needlessly fiddly NPCs that will see barely any play.
At our table, we never ascribed to the “PCs are special” trope, in over 40 years of playing. We always played PCs and NPCs were built the same, and sometimes you could ‘leave off’ elements of the NPC write up, but you never gave them more than what the class and level allowed, unless you gave them magic items.Well, "should the PCs be special" is really kind of the underlying argument here. And that really depends on what sort of game and narrative you want to play.
I feel like it's a hypothetical, but not an unwarranted one.Did I miss above if anyone shared a story where players were put out because they didn't have things an NPC (used here as also possibly being a humanoid monster of a PC allowable race) did? And maybe how often has it happened?
It feels like something that would very rarely come up in actual games.I feel like it's a hypothetical, but not an unwarranted one.
It feels like something that would very rarely come up in actual games.
In most games, PCs interact with tons of NPCs. The vast majority of them, either don’t have stats (countless innkeepers, merchants and questgivers) or the only stats that come up don’t reflect the full abilities of the NPC (you’re trying to get past the guard without a fight, so only her Perception and Insight are likely to come into play).
My thought are that this is not a yes or no question. Sometimes yes. Sometimes no.Simple enough question. What are your thoughts?
Again, this is a bit pointless.If NPCs are built by consistent rules for themselves, even though those consistent rules are not the same as the consistent rules for PCs, would that not give both benefits?
It does depend on the game.It feels like something that would very rarely come up in actual games.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.