Ahnehnois
First Post
I'm sure that consistent, dynamic, and balanced rules help the organized play experience, as they help everyone. But "concessions"? No. They're talking about focusing on the core D&D experience, which is a group of friends in a room together, not strangers at a convention or people online. The game should be adaptible to those things, but not designed for them.
Perhaps the better question is, should WotC spend any kind of time and money to create and implement any form of organized play?
Perhaps the better question is, should WotC spend any kind of time and money to create and implement any form of organized play?