I think organized play is where WotC can make the most money off of D&D.
How's that?

I think organized play is where WotC can make the most money off of D&D.
What rules do you feel have been included in any edition with organized play in mind?
Expected wealth by level
Magic item distribution
Setting specific limits on race, class, etc.
Which modules are always "in play" and which ones are not?
Death, dying and recovery from such
Speak for yourself. There are multiple thriving game stores in my area supported greatly by organized play.
LOL sounds like most of the stuff that makes some people angry about various editions.
Not to quibble here, but I googled game stores in Antioch and the only thing that came up is extreme games and its only open 40 hours a week.
1 store that cant afford to hire an extra body to open up before noon 6 days a week and is flat out closed on wednesdays is hardly what i would call "thriving".
...I don't want the quality of home play compromised in order to make organized play work. However, I'm fine with some thought and effort being put into the organized play side of the game.
IMO, the ultimate goal should be to make home play as much fun as possible, and then to make organized play as much like home play as possible.