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Should Organized Play Influence The Rules?

How much should organized play influence the rules of the next edition of D&D?


The commonality between the two non-thriving stores? No organized play. Those doing well? Organized play.

That's kind of interesting, I wonder if organized play in particular actually contributes in a meaningful way to the business, or if the fact that they have organized play is inconsequential beyond that they are actually having events and promoting themselves and engaging their customers.
 

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Another voice in the "no" chorus - organized play might be important to WotC and to those in the RPGA but it's not important to my home game. Selfish? Yes. But that's the way it is. :)

Lan-"I think this is the first poll all week where I'm on the winning side"-efan
 

That's kind of interesting, I wonder if organized play in particular actually contributes in a meaningful way to the business, or if the fact that they have organized play is inconsequential beyond that they are actually having events and promoting themselves and engaging their customers.

I know that when we attend an event at the store in Mount Prospect, my wife and I always browse the store during downtime and usually try to buy something to support the store. We only attend the Chicago Gamedays held there three times per year, but it seems they work hard to offer multiple events per week and have a beautiful space that welcomes gamers who don't have space of their own to play.

To be clear, I'm not merely referring to WotC Organized Play, but all forms of organized play, such as [cheap plug] Chicago Gameday[/cheap plug] and miniatures events they hold.
 

Yep, I don't want organized play to influence the core rules.

See the recent Wizards.com article by Bart Carroll.
Round 2: The first round led us to the hill giant’s stronghold...

Players: The second leg of our quest, the frost giant’s lair, proved to be an icy maze of caves surrounding a windy, snowbound glacial rift. We found a war party preparing for a raid and once again used fireballs to good effect—killing all of them. In this realm, fireballs proved to be the most effective weapon available as they almost completely obscured all vision and allowed our thief to strike from behind (which almost always guaranteed a kill).

After killing two snow leopards we then proceeded to kill every giant we could find. A search after one such slaughter revealed a chest with special armbands and treasure which we took with us. Once again, the questioning of a dead giant guard provided the information we needed to continue our quest to the next giant stronghold.

DM: What is truly amazing about this second round is how much they didn’t kill and still managed to get into the third and final round.... However, clever questioning led to clues which compensated for the low kill ratio.
 

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