D&D General Should players be aware of their own high and low rolls?

My character thinks trolls are harmed by fire and blasts the troll accordingly. I might be right. I might be wrong. I get to establish what my character thinks. It's my choice and my risk. The rules on page 235 don't say anything about the specific way you manage this at your table.
If what your character thinks is always right even though he doesn't know about it, that's metagame cheating in my game. You need to actually, have, you know, a reason for why your character thinks that. People don't just spontaneously think, "Hey, this thing is vulnerable to fire." when they don't know about it.
 

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If what your character thinks is always right even though he doesn't know about it, that's metagame cheating in my game. You need to actually, have, you know, a reason for why your character thinks that. People don't just spontaneously think, "Hey, this thing is vulnerable to fire." when they don't know about it.
this is why I go with "really come on" the first time and "Come on knock it off you don't know that" for the second and only call for an out of game discussion if it happens 3 or more times.
 

If what your character thinks is always right even though he doesn't know about it, that's metagame cheating in my game. You need to actually, have, you know, a reason for why your character thinks that. People don't just spontaneously think, "Hey, this thing is vulnerable to fire." when they don't know about it.
Fine - in your game. But let's not assert that the rules support this. A lot of people aren't going to look those rules up as I did and might get the wrong impression.

As for the example, you don't need to know or even suspect that a troll will be harmed by fire to hit it with fire. For most actions, prior knowledge is not required to act in any particular way. "I felt like it" is a perfectly cromulent reason, if a reason must be given.
 

Fine - in your game. But let's not assert that the rules support this. A lot of people aren't going to look those rules up as I did and might get the wrong impression.
The rules do support it. Metagame thinking, thinking of the game as a game is EXACTLY what you are doing when you use OOC knowledge that way. You're thinking about how to finagle a game advantage out of what's in the books, rather than what your character actually knows or thinks. You might weakly justify it in game somehow, but it's game as a game thinking at the core.
 

The rules do support it. Metagame thinking, thinking of the game as a game is EXACTLY what you are doing when you use OOC knowledge that way. You're thinking about how to finagle a game advantage out of what's in the books, rather than what your character actually knows or thinks. You might weakly justify it in game somehow, but it's game as a game thinking at the core.
No, the rules do not support it because "metagame thinking" and "metagaming," as you have defined it, are different things. They sit in separate categories. If you argue they are the same, you actually undermine the definition you fought so hard for upthread when posters were suggesting that making a choice to avoid using out-of-character knowledge is itself "metagaming."

I encourage others to go read these sections to see what they actually say in total and in context and decide for yourself.
 

No, the rules do not support it because "metagame thinking" and "metagaming," as you have defined it, are different things.
In both instances you are bringing OOC knowledge into the game via a character that does not know that information. That they want to call it thinking of the game as a game doesn't change that basic fact.

The ACT is metagaming. The thought process they talk about is metagame thinking. First you metagame think, then you act on it and metagame. Stopping the thinking portion automatically stops the metagaming.
 

As for the example, you don't need to know or even suspect that a troll will be harmed by fire to hit it with fire. For most actions, prior knowledge is not required to act in any particular way. "I felt like it" is a perfectly cromulent reason, if a reason must be given.

Otherwise nobody would have ever figured it out and we all be playing troll PCs because they would long ago have exterminated/eaten all the humanoids.
 

Are we really down to “but the book says…”

Okay.

The book says, “You might choose to make a roll for a player because you don't want the player to know how good the check total is. For example, if a player suspects a baroness might be charmed and wants to make a Wisdom (Insight) check, you could make the roll in secret for the player. If the player rolled and got a high number but didn't sense anything amiss, the player would be confident that the baroness wasn't charmed. With a low roll, a negative answer wouldn't mean much. A hidden roll allows uncertainty.” (DMG, p235).
 


Are we really down to “but the book says…”
Yeah. The book completely supports what I'm saying, but because it's a recommended optional rule for some DMs, it also supports how they play as well. It always seems to be the other side that for some inexplicable reason doesn't want any support for the way I do things, but wants support for the way they do things, so they hem and haw and try to argue that the support isn't really support.

I don't get it. Why can't it be okay for the book to support multiple playstyles?
 

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