Ruin Explorer
Legend
I'm running a minion-heavy game tomorrow, and I'd like to know what the rules crowd think. Should the players know that minions are minions? I ask, because the DMG and MM seem unclear on the matter, yet it seems like a very serious tactical consideration. I mean, there are obvious clues, like the fact that minions tend to appear different to others of their race/type (not always, though), and if, y'know, there are 10 kobolds with javelins, the players will probably clue in that javelin = minion.
However, should I be making sure the players know minions are minions and therefore one-shot-able? It seems a little bit like cheating to do otherwise. The other main game I played with mooks was Feng Shui, and you did know that a mook was a mook there.
However, should I be making sure the players know minions are minions and therefore one-shot-able? It seems a little bit like cheating to do otherwise. The other main game I played with mooks was Feng Shui, and you did know that a mook was a mook there.