S
Sunseeker
Guest
No argument there.I like compromising with my players too.
But the catch is... both parties need to compromise. It can't always be the DM making allowances for the players.
If you say so. I admit to rarely being interested in published campaign settings.A book isn't going to say "you're not allowed to play X". That's not how they're written.
They will say things like "there are no orcs native to Krynn" or "all gnomes in Athas were killed centuries ago." They set the baseline and DMs can stick to the baseline or ignore as they choose.
Shouldn't it be obvious from the context of the writing? If we have a chapter that talks about all the societies and civilizations and peoples of a world and doesn't mention dragonborn, tieflings shouldn't it be understood that, since they are not mentioned, they probably don't exist. I don't really see the need to even say "X race doesn't exist in this world by default." Well...duh! If it did it would have been written about.But if the publisher doesn't say the races don't *normally* exist, how do you know you need to come up with a unique origin?
I think there's some context missing here in that we're trying to talk about too many different genres of games. D&D lends itsself to certain types of settings better than others. A retro-future-sci-fi-that-never-was? I think we're talking about a different game system.I'm playing a zombie apocalypse game right now, and that's a ton of fun. And there are lots of options for modern games. Like Tales From the Loop.
If the DM says we're going to play D&D, I have certain expectations. If the DM says we're going to play Star Trek, I have certain expectations. If the DM says we're going to play CoC I have certain expectations. I don't believe that those are unreasonable given the typical content provided by those games. If the DM says we're going to play D&D but that it's going to be set in space and the only playable race is humans and there's no magic and instead of swords we all have guns and there's no magic classes but now there's special "gun mage" classes I'm going to seriously ask why the high-diddly-ho are we playing D&D? Because I'm pretty sure he just described some cross between Warhammer and Iron Kingdoms.If that's the world the GM wants to play in, why not? That's the story they want to tell, and you'll have more fun working with than fighting.
I wouldn't expect to make ridiculous arguments that are completely lacking in context in order to create a false argument. So no, I wouldn't straw-man.You wouldn't expect to be allowed to play a Vulcan in Star Wars or a Ewok in Star Trek. Why should the players expect to be a half-orc in Dragonlance?