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Glory to Marik
Yes, I have a 'pet class' in my own little world, and I see no reason really why it wouldnt/couldnt/shouldnt, replace the Ranger.
I'm not hating on the Ranger, but it's identity seems lost...in the wilderness.
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Yes, I have a 'pet class' in my own little world, and I see no reason really why it wouldnt/couldnt/shouldnt, replace the Ranger.
I'm not hating on the Ranger, but it's identity seems lost...in the wilderness.
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I used to think this way, but changed after playing with a group that had a 2hd dog at level one. We often went out of our way to protect it. This was especially true as we got to higher levels. Buffs that gave temporary hit points were a must, as well as the DM allowing death saves. There were times we kept it at our base (a brewery/space to live) when we thought it was too dangerous. And there were times we made it invisible (our ranger had trained it to sit and stay quiet in dangerous situations). Our DM sometimes made the dog make a con save to sit and stay quiet. Also, that dog was healed more by our cleric than our fighter was.For my money, making the companion a spirit is about the only option that is really functional without distorting the rules to vastly improve the survivability of an actual animal pet that is otherwise grossly overpowered as characters level up.
You can do pretty much all of that with a mundane pet you buy and for any class. But relying on it as a class feature that should figure into a ranger class's (or sub class's) power and effectiveness balance seems like a bad design.I used to think this way, but changed after playing with a group that had a 2hd dog at level one. We often went out of our way to protect it. This was especially true as we got to higher levels. Buffs that gave temporary hit points were a must, as well as the DM allowing death saves. There were times we kept it at our base (a brewery/space to live) when we thought it was too dangerous. And there were times we made it invisible (our ranger had trained it to sit and stay quiet in dangerous situations). Our DM sometimes made the dog make a con save to sit and stay quiet. Also, that dog was healed more by our cleric than our fighter was.
For our group, it drained resources. But we cared about that dog, so we didn't mind the resource drain.
Oh, I agree with that. It shouldn't be a core identity of a class, but it should be listed as a perk for the ranger or druid if they want it.You can do pretty much all of that with a mundane pet you buy and for any class. But relying on it as a class feature that should figure into a ranger class's (or sub class's) power and effectiveness balance seems like a bad design.