I mean, the pathfinder 2e summoner handles being a companion class in a better way than any dnd subclass can.I dont think any class should have a companion as a signature feature. That should be a sub-class domain.
I was thinking 5E, but yeah I guess this is general. The PF1 summoner was all kinds of problems, but im guessing the PF2 one works better. Thats fine, I still dont want a class like this (fine if it exists I just dont have need for it), and I sure dont want it as the ranger identity.I mean, the pathfinder 2e summoner handles being a companion class in a better way than any dnd subclass can.
Having a dedicated 'pet class' allows the pet part to be a decent chunk of the power budget, rather than something just tacked on the side.
eh, i think you could get alot of mileage out of a dedicated companion class but i don't think that class should be the ranger, and not replacing all companion subclasses either, but the companion concept is something that really needs to be given it's room to let it breathe to be done justice.I dont think any class should have a companion as a signature feature. That should be a sub-class domain.
I guess my nitpick is the summoner should summon lots o things and not the same thing over and over.eh, i think you could get alot of mileage out of a dedicated companion class but i don't think that class should be the ranger, and not replacing all companion subclasses either, but the companion concept is something that really needs to be given it's room to let it breathe to be done justice.
(my point ninja'd by frozen)
and i agree but the thing is, i wasn't really talking about a summoner there but a companion class, the beastmaster, drakewarden, steel defender, pact of the chain, a little shepherd druid thrown in, all those ideas mixed up in a melting pot for a class dedicated to the idea of 'you and your X' two halves of a pair, or at least a small dedicated squad of assorted creatures.I guess my nitpick is the summoner should summon lots o things and not the same thing over and over.
Trouble is that concept of summoning lots of things just grinds the actual combat to a halt. You end up with people playing on their phones as the summoner moves and attacks with each of their 15 velociraptors.I guess my nitpick is the summoner should summon lots o things and not the same thing over and over.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.