Quasqueton
First Post
When fighters are in combat, the Player gets to roll the dice for attacks and damage.
But when mages are in combat, the Player does not get to roll the dice for the "attack" portion of his spells (unless there is spell resistance to overcome).
I've seen situations where the DM was rolling hot that night, the monsters keep making their saving throws against the party mage's spells. I've been on the Player side and on the DM side of this situation. It kind of isn't fun to say "I cast hold monster on the monster," and then watch the DM roll the die for the monster's save. It especially isn't fun to see the DM roll well and make the save.
So I've been considering a way to allow the mage Player to roll against the monster. How about letting the Player roll to get his spell past the monster's defenses? Like a fighter rolling his attack.
What is the most accurate way to convert a monster's save to a mage's "attack" roll?
Say a monster has a +4 will save, and the wizard with 18 intelligence casts a hold monster spell. The spell save DC is 10 +4 [intel bonus] +3 [spell level] = 17.
Would it be accurate to tell the Player to roll d20, add +7 and compare the result to a will of 14? Basically reversing the concept to d20 + ability bonus + spell level vs. 10 + relevant save bonus? Or should the base save be 11 + bonus? Or is this reversal concept even possible? Is this an undesirable concept?
I'm not looking to actually change the odds or rules or anything -- just letting the PC mages roll some dice.
Quasqueton
But when mages are in combat, the Player does not get to roll the dice for the "attack" portion of his spells (unless there is spell resistance to overcome).
I've seen situations where the DM was rolling hot that night, the monsters keep making their saving throws against the party mage's spells. I've been on the Player side and on the DM side of this situation. It kind of isn't fun to say "I cast hold monster on the monster," and then watch the DM roll the die for the monster's save. It especially isn't fun to see the DM roll well and make the save.
So I've been considering a way to allow the mage Player to roll against the monster. How about letting the Player roll to get his spell past the monster's defenses? Like a fighter rolling his attack.
What is the most accurate way to convert a monster's save to a mage's "attack" roll?
Say a monster has a +4 will save, and the wizard with 18 intelligence casts a hold monster spell. The spell save DC is 10 +4 [intel bonus] +3 [spell level] = 17.
Would it be accurate to tell the Player to roll d20, add +7 and compare the result to a will of 14? Basically reversing the concept to d20 + ability bonus + spell level vs. 10 + relevant save bonus? Or should the base save be 11 + bonus? Or is this reversal concept even possible? Is this an undesirable concept?
I'm not looking to actually change the odds or rules or anything -- just letting the PC mages roll some dice.
Quasqueton